d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005828: [03:47:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005828: [03:47:54] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005828: [03:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005828: [03:47:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005828: [03:47:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11288 RDOC 011288: [03:47:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011288: [03:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [03:47:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [03:47:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011288: [03:47:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011288: [03:47:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011288: [03:47:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011288: [03:47:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011288: [03:47:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011288: [03:47:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011288: [03:47:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011288: [03:47:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011288: [03:47:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011288: [03:47:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011288: [03:47:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005828: [03:47:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11288] RDOC 011288: [03:47:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011288: [03:47:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000022692E5DED0 RDOC 011288: [03:47:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011288: [03:47:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011288: [03:47:54] core.cpp(1861) - Log - Removing device frame capturer for 0x0000022692E5DED0 RDOC 011288: [03:47:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000022692E5DED0 RDOC 011288: [03:47:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011288: [03:47:54] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000022692E5DED0 / 0x000000000005009A RDOC 011288: [03:47:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011288: [03:47:54] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005828: [03:47:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011288: [03:47:54] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011288: [03:47:54] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011288: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35558 (1.41 %) RDOC 011288: [03:47:54] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.014263 seconds RDOC 011288: [03:47:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011288: [03:47:54] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011288: [03:47:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005828: [03:47:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41869 bytes) (time 1637639274) 2527 byte thumbnail RDOC 005828: [03:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005828: [03:47:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005828: [03:47:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005828: [03:47:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005828: [03:47:55] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005828: [03:47:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005828: [03:47:56] d3d11_replay.cpp(4306) - Log - Created device. RDOC 005828: [03:47:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005828: [03:47:56] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005828: [03:47:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005828: [03:47:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005828: [03:47:56] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 26.504 ms RDOC 005828: [03:47:56] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005828: [03:47:56] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005828: [03:47:56] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005828: [03:47:56] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005828: [03:47:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008492: [03:47:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008492: [03:47:56] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008492: [03:47:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008492: [03:47:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008492: [03:47:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1164 RDOC 001164: [03:47:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 001164: [03:47:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001164: [03:47:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001164: [03:47:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001164: [03:47:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001164: [03:47:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001164: [03:47:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001164: [03:47:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001164: [03:47:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001164: [03:47:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001164: [03:47:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001164: [03:47:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001164: [03:47:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001164: [03:47:56] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001164: [03:47:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008492: [03:47:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1164] RDOC 001164: [03:47:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001164: [03:47:56] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001BB4EBFEDB0 RDOC 001164: [03:47:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001164: [03:47:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001164: [03:47:56] core.cpp(1861) - Log - Removing device frame capturer for 0x000001BB4EBFEDB0 RDOC 001164: [03:47:56] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001BB4EBFEDB0 RDOC 001164: [03:47:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001164: [03:47:56] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001BB4EBFEDB0 / 0x000000000006009A RDOC 001164: [03:47:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001164: [03:47:56] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001164: [03:47:56] d3d11_device.cpp(1880) - Log - Starting capture RDOC 008492: [03:47:56] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001164: [03:47:56] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001164: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57309 (2.24 %) RDOC 001164: [03:47:56] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.012837 seconds RDOC 001164: [03:47:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001164: [03:47:56] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001164: [03:47:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008492: [03:47:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (67288 bytes) (time 1637639276) 5476 byte thumbnail RDOC 008492: [03:47:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008492: [03:47:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008492: [03:47:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008492: [03:47:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008492: [03:47:57] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008492: [03:47:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008492: [03:47:58] d3d11_replay.cpp(4306) - Log - Created device. RDOC 008492: [03:47:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008492: [03:47:58] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008492: [03:47:58] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008492: [03:47:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008492: [03:47:58] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 31.487 ms RDOC 008492: [03:47:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008952: [03:47:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008952: [03:47:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008952: [03:47:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008952: [03:47:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008952: [03:47:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 880 RDOC 000880: [03:47:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000880: [03:47:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000880: [03:47:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000880: [03:47:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000880: [03:47:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000880: [03:47:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000880: [03:47:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000880: [03:47:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000880: [03:47:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000880: [03:47:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000880: [03:47:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000880: [03:47:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000880: [03:47:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000880: [03:47:58] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000880: [03:47:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008952: [03:47:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [880] RDOC 000880: [03:47:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000880: [03:47:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000024ED803DAF0 RDOC 000880: [03:47:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000880: [03:47:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000880: [03:47:58] core.cpp(1861) - Log - Removing device frame capturer for 0x0000024ED803DAF0 RDOC 000880: [03:47:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000024ED803DAF0 RDOC 000880: [03:47:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000880: [03:47:58] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000024ED803DAF0 / 0x0000000000050344 RDOC 000880: [03:47:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000880: [03:47:58] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008952: [03:47:58] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 000880: [03:47:58] d3d11_device.cpp(1880) - Log - Starting capture RDOC 000880: [03:47:58] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 000880: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 29891 (5.24 %) RDOC 000880: [03:47:58] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.013880 seconds RDOC 000880: [03:47:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000880: [03:47:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 000880: [03:47:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008952: [03:47:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39640 bytes) (time 1637639278) 5116 byte thumbnail RDOC 008952: [03:47:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008952: [03:47:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008952: [03:47:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008952: [03:47:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008952: [03:47:59] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008952: [03:47:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008952: [03:48:00] d3d11_replay.cpp(4306) - Log - Created device. RDOC 008952: [03:48:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008952: [03:48:00] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008952: [03:48:00] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008952: [03:48:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008952: [03:48:00] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 9.476 ms RDOC 008952: [03:48:00] d3d11_counters.cpp( 579) - Log - Timer Fetch Counters, counters to fetch 7 - 4.543 ms RDOC 008952: [03:48:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007460: [03:48:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007460: [03:48:00] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007460: [03:48:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:48:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:48:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4492 RDOC 004492: [03:48:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004492: [03:48:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004492: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004492: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004492: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004492: [03:48:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004492: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004492: [03:48:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004492: [03:48:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004492: [03:48:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004492: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004492: [03:48:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004492: [03:48:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004492: [03:48:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004492: [03:48:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007460: [03:48:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4492] RDOC 004492: [03:48:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004492: [03:48:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000228A6B3F020 RDOC 004492: [03:48:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004492: [03:48:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004492: [03:48:00] core.cpp(1861) - Log - Removing device frame capturer for 0x00000228A6B3F020 RDOC 004492: [03:48:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000228A6B3F020 RDOC 004492: [03:48:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004492: [03:48:00] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000228A6B3F020 / 0x00000000001C0358 RDOC 004492: [03:48:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004492: [03:48:00] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004492: [03:48:00] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007460: [03:48:00] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004492: [03:48:00] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 004492: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26909 (3.24 %) RDOC 004492: [03:48:00] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013166 seconds RDOC 004492: [03:48:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004492: [03:48:00] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 004492: [03:48:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 007460: [03:48:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34998 bytes) (time 1637639280) 3961 byte thumbnail RDOC 007460: [03:48:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 007460: [03:48:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007460: [03:48:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007460: [03:48:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007460: [03:48:01] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007460: [03:48:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007460: [03:48:02] d3d11_replay.cpp(4306) - Log - Created device. RDOC 007460: [03:48:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007460: [03:48:02] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007460: [03:48:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007460: [03:48:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007460: [03:48:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.631 ms RDOC 007460: [03:48:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011464: [03:48:02] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011464: [03:48:02] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011464: [03:48:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [03:48:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [03:48:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3096 RDOC 003096: [03:48:02] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003096: [03:48:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003096: [03:48:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003096: [03:48:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003096: [03:48:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003096: [03:48:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003096: [03:48:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003096: [03:48:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003096: [03:48:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003096: [03:48:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003096: [03:48:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003096: [03:48:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003096: [03:48:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003096: [03:48:02] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003096: [03:48:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011464: [03:48:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3096] RDOC 003096: [03:48:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003096: [03:48:02] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EAC4AA0A60 RDOC 003096: [03:48:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003096: [03:48:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003096: [03:48:02] core.cpp(1861) - Log - Removing device frame capturer for 0x000001EAC4AA0A60 RDOC 003096: [03:48:02] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EAC4AA0A60 RDOC 003096: [03:48:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003096: [03:48:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001EAC4AA0A60 / 0x00000000001D0358 RDOC 003096: [03:48:02] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003096: [03:48:02] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011464: [03:48:02] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003096: [03:48:02] d3d11_device.cpp(1880) - Log - Starting capture RDOC 003096: [03:48:02] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 003096: [03:48:03] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1327342 (0.78 %) RDOC 003096: [03:48:03] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.184753 seconds RDOC 003096: [03:48:03] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003096: [03:48:03] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003096: [03:48:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011464: [03:48:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1333996 bytes) (time 1637639283) 2526 byte thumbnail RDOC 011464: [03:48:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011464: [03:48:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011464: [03:48:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011464: [03:48:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011464: [03:48:04] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011464: [03:48:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011464: [03:48:04] d3d11_replay.cpp(4306) - Log - Created device. RDOC 011464: [03:48:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011464: [03:48:04] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011464: [03:48:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011464: [03:48:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011464: [03:48:04] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 351.320 ms RDOC 011464: [03:48:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006528: [03:48:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006528: [03:48:09] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006528: [03:48:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006528: [03:48:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006528: [03:48:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4660 RDOC 004660: [03:48:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004660: [03:48:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004660: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004660: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004660: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004660: [03:48:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004660: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004660: [03:48:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004660: [03:48:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004660: [03:48:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004660: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004660: [03:48:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004660: [03:48:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004660: [03:48:09] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004660: [03:48:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006528: [03:48:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4660] RDOC 004660: [03:48:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004660: [03:48:09] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A588820FC0 RDOC 004660: [03:48:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004660: [03:48:09] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004660: [03:48:09] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A588820FC0 RDOC 004660: [03:48:09] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A588820FC0 RDOC 004660: [03:48:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004660: [03:48:09] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001A588820FC0 / 0x00000000001E0358 RDOC 004660: [03:48:09] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004660: [03:48:09] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006528: [03:48:09] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004660: [03:48:09] d3d11_device.cpp(1880) - Log - Starting capture RDOC 004660: [03:48:09] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 004660: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81622 (3.19 %) RDOC 004660: [03:48:09] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013344 seconds RDOC 004660: [03:48:09] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 004660: [03:48:09] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 004660: [03:48:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006528: [03:48:09] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (96997 bytes) (time 1637639289) 9588 byte thumbnail RDOC 006528: [03:48:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006528: [03:48:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006528: [03:48:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006528: [03:48:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006528: [03:48:10] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006528: [03:48:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006528: [03:48:10] d3d11_replay.cpp(4306) - Log - Created device. RDOC 006528: [03:48:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006528: [03:48:10] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006528: [03:48:10] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006528: [03:48:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006528: [03:48:10] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.466 ms RDOC 006528: [03:48:10] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:10] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:10] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006528: [03:48:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004344: [03:48:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004344: [03:48:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004344: [03:48:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004344: [03:48:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004344: [03:48:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5180 RDOC 005180: [03:48:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005180: [03:48:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005180: [03:48:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005180: [03:48:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005180: [03:48:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005180: [03:48:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005180: [03:48:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005180: [03:48:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005180: [03:48:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005180: [03:48:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005180: [03:48:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005180: [03:48:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005180: [03:48:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005180: [03:48:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005180: [03:48:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004344: [03:48:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5180] RDOC 005180: [03:48:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005180: [03:48:11] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000016A5E78F8A0 RDOC 005180: [03:48:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005180: [03:48:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005180: [03:48:11] core.cpp(1861) - Log - Removing device frame capturer for 0x0000016A5E78F8A0 RDOC 005180: [03:48:11] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000016A5E78F8A0 RDOC 005180: [03:48:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005180: [03:48:11] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000016A5E78F8A0 / 0x00000000001F0358 RDOC 005180: [03:48:11] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005180: [03:48:11] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005180: [03:48:11] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005180: [03:48:11] d3d11_device.cpp(1961) - Log - Finished capture, Frame 4294967295 RDOC 004344: [03:48:11] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005180: [03:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 674 (2.79 %) RDOC 005180: [03:48:11] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012321 seconds RDOC 005180: [03:48:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 005180: [03:48:11] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005180: [03:48:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005180: [03:48:11] core.cpp(1907) - Log - Removing frame capturer for 0x0000016A5E78F8A0 / 0x00000000001F0358 RDOC 005180: [03:48:11] core.cpp(1916) - Log - Removed last refcount RDOC 005180: [03:48:11] core.cpp(1920) - Log - Removed active window RDOC 005180: [03:48:11] core.cpp(1861) - Log - Removing device frame capturer for 0x0000016A5E78F8A0 RDOC 004344: [03:48:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (19863 bytes) (time 1637639291) 7037 byte thumbnail RDOC 004344: [03:48:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 004344: [03:48:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004344: [03:48:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004344: [03:48:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004344: [03:48:13] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004344: [03:48:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004344: [03:48:13] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004344: [03:48:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004344: [03:48:13] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004344: [03:48:13] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004344: [03:48:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004344: [03:48:13] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.913 ms RDOC 004344: [03:48:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001992: [03:48:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001992: [03:48:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001992: [03:48:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001992: [03:48:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001992: [03:48:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7184 RDOC 007184: [03:48:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007184: [03:48:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007184: [03:48:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007184: [03:48:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007184: [03:48:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007184: [03:48:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007184: [03:48:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007184: [03:48:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007184: [03:48:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007184: [03:48:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007184: [03:48:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007184: [03:48:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007184: [03:48:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007184: [03:48:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007184: [03:48:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001992: [03:48:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7184] RDOC 007184: [03:48:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007184: [03:48:13] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000019CB9941F80 RDOC 007184: [03:48:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007184: [03:48:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007184: [03:48:13] core.cpp(1861) - Log - Removing device frame capturer for 0x0000019CB9941F80 RDOC 007184: [03:48:13] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000019CB9941F80 RDOC 007184: [03:48:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007184: [03:48:13] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 007184: [03:48:13] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000019CB9941F80 / 0x00000000000D0098 RDOC 007184: [03:48:13] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007184: [03:48:13] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007184: [03:48:13] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007184: [03:48:13] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001992: [03:48:13] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007184: [03:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30159 (5.30 %) RDOC 007184: [03:48:13] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.011775 seconds RDOC 007184: [03:48:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007184: [03:48:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007184: [03:48:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001992: [03:48:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39908 bytes) (time 1637639293) 5116 byte thumbnail RDOC 001992: [03:48:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001992: [03:48:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001992: [03:48:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001992: [03:48:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001992: [03:48:14] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001992: [03:48:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001992: [03:48:15] d3d11_replay.cpp(4306) - Log - Created device. RDOC 001992: [03:48:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001992: [03:48:15] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001992: [03:48:15] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001992: [03:48:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001992: [03:48:15] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 001992: [03:48:15] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 001992: [03:48:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.807 ms RDOC 001992: [03:48:15] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 001992: [03:48:15] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 001992: [03:48:15] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 001992: [03:48:15] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 001992: [03:48:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012024: [03:48:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 012024: [03:48:15] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012024: [03:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:48:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:48:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7808 RDOC 007808: [03:48:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007808: [03:48:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007808: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007808: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007808: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007808: [03:48:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007808: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007808: [03:48:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007808: [03:48:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007808: [03:48:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007808: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007808: [03:48:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007808: [03:48:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007808: [03:48:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007808: [03:48:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007808: [03:48:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012024: [03:48:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7808] RDOC 007808: [03:48:15] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EE8C71DEE0 RDOC 007808: [03:48:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007808: [03:48:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007808: [03:48:15] core.cpp(1861) - Log - Removing device frame capturer for 0x000001EE8C71DEE0 RDOC 007808: [03:48:15] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EE8C71DEE0 RDOC 007808: [03:48:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007808: [03:48:15] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001EE8C71DEE0 / 0x00000000000A034E RDOC 007808: [03:48:15] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007808: [03:48:15] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007808: [03:48:15] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007808: [03:48:15] d3d11_device.cpp(1961) - Log - Finished capture, Frame 0 RDOC 012024: [03:48:15] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007808: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6607 (9.67 %) RDOC 007808: [03:48:15] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.035689 seconds RDOC 007808: [03:48:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007808: [03:48:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007808: [03:48:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 012024: [03:48:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 0) (16356 bytes) (time 1637639295) 5116 byte thumbnail RDOC 012024: [03:48:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 012024: [03:48:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012024: [03:48:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:48:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012024: [03:48:16] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012024: [03:48:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012024: [03:48:16] d3d11_replay.cpp(4306) - Log - Created device. RDOC 012024: [03:48:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012024: [03:48:17] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012024: [03:48:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012024: [03:48:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012024: [03:48:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 3.396 ms RDOC 012024: [03:48:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 012024: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 012024: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012024: [03:48:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.420 ms RDOC 012024: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 012024: [03:48:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000162! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000165! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 012024: [03:48:17] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 012024: [03:48:17] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 012024: [03:48:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001428: [03:48:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001428: [03:48:17] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001428: [03:48:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [03:48:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [03:48:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5580 RDOC 005580: [03:48:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005580: [03:48:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005580: [03:48:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005580: [03:48:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005580: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005580: [03:48:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005580: [03:48:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005580: [03:48:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005580: [03:48:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005580: [03:48:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005580: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005580: [03:48:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005580: [03:48:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005580: [03:48:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005580: [03:48:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001428: [03:48:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5580] RDOC 005580: [03:48:17] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005580: [03:48:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E2B16AE3C0 RDOC 005580: [03:48:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005580: [03:48:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005580: [03:48:17] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E2B16AE3C0 RDOC 005580: [03:48:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E2B16AE3C0 RDOC 005580: [03:48:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005580: [03:48:17] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001E2B16AE3C0 / 0x0000000000220358 RDOC 005580: [03:48:17] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005580: [03:48:17] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001428: [03:48:18] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005580: [03:48:18] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005580: [03:48:18] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 005580: [03:48:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584477 (0.43 %) RDOC 005580: [03:48:18] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.032516 seconds RDOC 005580: [03:48:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005580: [03:48:18] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005580: [03:48:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001428: [03:48:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (594226 bytes) (time 1637639298) 5116 byte thumbnail RDOC 001428: [03:48:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001428: [03:48:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001428: [03:48:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001428: [03:48:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001428: [03:48:19] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001428: [03:48:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001428: [03:48:19] d3d11_replay.cpp(4306) - Log - Created device. RDOC 001428: [03:48:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001428: [03:48:19] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001428: [03:48:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001428: [03:48:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001428: [03:48:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 338.688 ms RDOC 001428: [03:48:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003956: [03:48:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003956: [03:48:20] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003956: [03:48:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003956: [03:48:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003956: [03:48:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9564 RDOC 009564: [03:48:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009564: [03:48:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009564: [03:48:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009564: [03:48:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009564: [03:48:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009564: [03:48:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009564: [03:48:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009564: [03:48:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009564: [03:48:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009564: [03:48:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009564: [03:48:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009564: [03:48:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009564: [03:48:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009564: [03:48:20] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009564: [03:48:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003956: [03:48:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9564] RDOC 009564: [03:48:20] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009564: [03:48:20] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000292025A0FE0 RDOC 009564: [03:48:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009564: [03:48:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009564: [03:48:20] core.cpp(1861) - Log - Removing device frame capturer for 0x00000292025A0FE0 RDOC 009564: [03:48:20] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000292025A0FE0 RDOC 009564: [03:48:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009564: [03:48:20] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000292025A0FE0 / 0x0000000000230358 RDOC 009564: [03:48:20] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009564: [03:48:20] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003956: [03:48:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50000 RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29990 (5.28 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012525 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50001 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14858 (2.62 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011764 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50002 RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14850 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011268 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50003 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (39739 bytes) (time 1637639307) 5116 byte thumbnail RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (24607 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14849 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012983 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50004 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14845 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011834 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50005 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (24599 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14852 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011500 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50006 RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14866 (2.62 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011192 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50007 RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (24598 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14863 (2.62 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011331 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50008 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (24594 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14842 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012413 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009564: [03:48:27] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009564: [03:48:27] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50009 RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (24601 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14843 (2.61 %) RDOC 009564: [03:48:27] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012674 seconds RDOC 009564: [03:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009564: [03:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (24615 bytes) (time 1637639307) 5116 byte thumbnail RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (24612 bytes) (time 1637639307) 5116 byte thumbnail RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009564: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (24591 bytes) (time 1637639307) 5116 byte thumbnail RDOC 003956: [03:48:27] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (24592 bytes) (time 1637639307) 5116 byte thumbnail RDOC 003956: [03:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 003956: [03:48:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003956: [03:48:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003956: [03:48:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003956: [03:48:28] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003956: [03:48:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003956: [03:48:29] d3d11_replay.cpp(4306) - Log - Created device. RDOC 003956: [03:48:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003956: [03:48:29] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003956: [03:48:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003956: [03:48:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003956: [03:48:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.457 ms RDOC 003956: [03:48:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011776: [03:48:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011776: [03:48:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011776: [03:48:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011776: [03:48:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011776: [03:48:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3520 RDOC 003520: [03:48:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003520: [03:48:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003520: [03:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003520: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003520: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003520: [03:48:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003520: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003520: [03:48:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003520: [03:48:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003520: [03:48:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003520: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003520: [03:48:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003520: [03:48:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003520: [03:48:29] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003520: [03:48:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011776: [03:48:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3520] RDOC 003520: [03:48:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003520: [03:48:29] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002B8C66DDD50 RDOC 003520: [03:48:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003520: [03:48:29] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003520: [03:48:29] core.cpp(1861) - Log - Removing device frame capturer for 0x000002B8C66DDD50 RDOC 003520: [03:48:29] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002B8C66DDD50 RDOC 003520: [03:48:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003520: [03:48:29] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002B8C66DDD50 / 0x0000000000240358 RDOC 003520: [03:48:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003520: [03:48:29] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003520: [03:48:29] d3d11_device.cpp(1880) - Log - Starting capture RDOC 003520: [03:48:29] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011776: [03:48:29] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003520: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530176 bytes to 36047 (2.36 %) RDOC 003520: [03:48:29] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 1.459290 MB capture section in 0.012596 seconds RDOC 003520: [03:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 003520: [03:48:29] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003520: [03:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011776: [03:48:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48832 bytes) (time 1637639309) 8326 byte thumbnail RDOC 011776: [03:48:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011776: [03:48:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011776: [03:48:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011776: [03:48:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011776: [03:48:30] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011776: [03:48:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011776: [03:48:31] d3d11_replay.cpp(4306) - Log - Created device. RDOC 011776: [03:48:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011776: [03:48:31] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011776: [03:48:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011776: [03:48:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011776: [03:48:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.131 ms RDOC 011776: [03:48:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003616: [03:48:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003616: [03:48:31] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003616: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003616: [03:48:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003616: [03:48:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6612 RDOC 006612: [03:48:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006612: [03:48:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:48:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:48:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006612: [03:48:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006612: [03:48:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006612: [03:48:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006612: [03:48:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006612: [03:48:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006612: [03:48:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006612: [03:48:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006612: [03:48:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006612: [03:48:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006612: [03:48:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006612: [03:48:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003616: [03:48:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6612] RDOC 006612: [03:48:31] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006612: [03:48:31] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002346F14DB10 RDOC 006612: [03:48:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006612: [03:48:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006612: [03:48:31] core.cpp(1861) - Log - Removing device frame capturer for 0x000002346F14DB10 RDOC 006612: [03:48:31] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002346F14DB10 RDOC 006612: [03:48:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006612: [03:48:31] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002346F14DB10 / 0x0000000000250358 RDOC 006612: [03:48:31] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006612: [03:48:31] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006612: [03:48:31] d3d11_device.cpp(1880) - Log - Starting capture RDOC 003616: [03:48:31] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006612: [03:48:31] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 006612: [03:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171149 (1.59 %) RDOC 006612: [03:48:31] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.037063 seconds RDOC 006612: [03:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 006612: [03:48:31] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006612: [03:48:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003616: [03:48:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (187958 bytes) (time 1637639311) 10031 byte thumbnail RDOC 003616: [03:48:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 003616: [03:48:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003616: [03:48:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003616: [03:48:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003616: [03:48:32] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003616: [03:48:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003616: [03:48:33] d3d11_replay.cpp(4306) - Log - Created device. RDOC 003616: [03:48:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003616: [03:48:33] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003616: [03:48:33] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003616: [03:48:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003616: [03:48:33] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 50.853 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.824 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.108 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.589 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.137 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.112 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 27.098 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 3.445 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.414 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.138 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.087 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.465 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.119 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.813 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.167 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.094 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.345 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.155 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.413 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.137 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.120 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.402 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.150 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.334 ms RDOC 003616: [03:48:33] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.172 ms RDOC 003616: [03:48:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001580: [03:48:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001580: [03:48:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001580: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:48:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:48:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1388 RDOC 001388: [03:48:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 001388: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001388: [03:48:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001388: [03:48:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001388: [03:48:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001388: [03:48:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001388: [03:48:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001388: [03:48:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001388: [03:48:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001388: [03:48:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001388: [03:48:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001388: [03:48:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001388: [03:48:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001388: [03:48:34] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001388: [03:48:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001580: [03:48:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1388] RDOC 001388: [03:48:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001388: [03:48:34] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000020EA5BCEAF0 RDOC 001388: [03:48:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001388: [03:48:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001388: [03:48:34] core.cpp(1861) - Log - Removing device frame capturer for 0x0000020EA5BCEAF0 RDOC 001388: [03:48:34] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000020EA5BCEAF0 RDOC 001388: [03:48:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001388: [03:48:34] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000020EA5BCEAF0 / 0x0000000000260358 RDOC 001388: [03:48:34] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001388: [03:48:34] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001580: [03:48:34] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50 RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64977 (1.23 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023644 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 51 RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49996 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023059 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (74726 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 52 RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49981 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023507 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 51) (59745 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 52) (59730 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 53 RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50086 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024274 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 54 RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50176 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023324 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 53) (59835 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 55 RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 54) (59925 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50061 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023073 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 56 RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49999 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022926 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 55) (59810 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 57 RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 56) (59748 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50082 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023920 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 58 RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50157 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022956 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 001388: [03:48:34] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 57) (59831 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] d3d11_device.cpp(1961) - Log - Finished capture, Frame 59 RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 58) (59906 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49990 (0.95 %) RDOC 001388: [03:48:34] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022209 seconds RDOC 001388: [03:48:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001388: [03:48:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 001388: [03:48:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 001580: [03:48:34] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 59) (59739 bytes) (time 1637639314) 5116 byte thumbnail RDOC 001580: [03:48:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 001580: [03:48:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001580: [03:48:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001580: [03:48:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001580: [03:48:36] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001580: [03:48:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001580: [03:48:36] d3d11_replay.cpp(4306) - Log - Created device. RDOC 001580: [03:48:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001580: [03:48:36] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001580: [03:48:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001580: [03:48:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001580: [03:48:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 98.972 ms RDOC 001580: [03:48:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010036: [03:48:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010036: [03:48:36] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010036: [03:48:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010036: [03:48:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010036: [03:48:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3176 RDOC 003176: [03:48:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003176: [03:48:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [03:48:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003176: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003176: [03:48:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003176: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003176: [03:48:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003176: [03:48:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003176: [03:48:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003176: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003176: [03:48:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003176: [03:48:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003176: [03:48:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003176: [03:48:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010036: [03:48:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3176] RDOC 003176: [03:48:36] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003176: [03:48:36] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002734C05F200 RDOC 003176: [03:48:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003176: [03:48:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003176: [03:48:36] core.cpp(1861) - Log - Removing device frame capturer for 0x000002734C05F200 RDOC 003176: [03:48:36] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002734C05F200 RDOC 003176: [03:48:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003176: [03:48:36] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002734C05F200 / 0x0000000000270358 RDOC 003176: [03:48:36] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003176: [03:48:36] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003176: [03:48:37] d3d11_device.cpp(1880) - Log - Starting capture RDOC 003176: [03:48:37] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 010036: [03:48:37] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003176: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40282 (6.55 %) RDOC 003176: [03:48:37] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.018769 seconds RDOC 003176: [03:48:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003176: [03:48:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003176: [03:48:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010036: [03:48:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54329 bytes) (time 1637639317) 8902 byte thumbnail RDOC 010036: [03:48:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010036: [03:48:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010036: [03:48:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010036: [03:48:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010036: [03:48:38] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010036: [03:48:38] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010036: [03:48:38] d3d11_replay.cpp(4306) - Log - Created device. RDOC 010036: [03:48:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010036: [03:48:38] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010036: [03:48:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010036: [03:48:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010036: [03:48:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.334 ms RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010036: [03:48:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009000: [03:48:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009000: [03:48:38] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009000: [03:48:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009000: [03:48:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009000: [03:48:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10872 RDOC 010872: [03:48:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010872: [03:48:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010872: [03:48:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010872: [03:48:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010872: [03:48:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010872: [03:48:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010872: [03:48:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010872: [03:48:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010872: [03:48:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010872: [03:48:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010872: [03:48:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010872: [03:48:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010872: [03:48:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010872: [03:48:38] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010872: [03:48:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009000: [03:48:38] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10872] RDOC 010872: [03:48:38] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010872: [03:48:38] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000023A03D9DC60 RDOC 010872: [03:48:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010872: [03:48:38] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010872: [03:48:39] core.cpp(1861) - Log - Removing device frame capturer for 0x0000023A03D9DC60 RDOC 010872: [03:48:39] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000023A03D9DC60 RDOC 010872: [03:48:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010872: [03:48:39] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000023A03D9DC60 / 0x0000000000280358 RDOC 010872: [03:48:39] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010872: [03:48:39] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009000: [03:48:39] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010872: [03:48:39] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010872: [03:48:39] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 010872: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26858 (4.72 %) RDOC 010872: [03:48:39] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.012237 seconds RDOC 010872: [03:48:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 010872: [03:48:39] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010872: [03:48:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009000: [03:48:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36767 bytes) (time 1637639319) 5744 byte thumbnail RDOC 009000: [03:48:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009000: [03:48:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009000: [03:48:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009000: [03:48:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009000: [03:48:40] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009000: [03:48:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009000: [03:48:40] d3d11_replay.cpp(4306) - Log - Created device. RDOC 009000: [03:48:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009000: [03:48:40] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009000: [03:48:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009000: [03:48:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009000: [03:48:40] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.091 ms RDOC 009000: [03:48:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001604: [03:48:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001604: [03:48:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001604: [03:48:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001604: [03:48:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001604: [03:48:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 952 RDOC 000952: [03:48:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000952: [03:48:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000952: [03:48:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000952: [03:48:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000952: [03:48:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000952: [03:48:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000952: [03:48:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000952: [03:48:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000952: [03:48:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000952: [03:48:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000952: [03:48:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000952: [03:48:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000952: [03:48:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000952: [03:48:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000952: [03:48:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001604: [03:48:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [952] RDOC 000952: [03:48:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251E900 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000952: [03:48:41] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251EEE0 RDOC 000952: [03:48:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000952: [03:48:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C54251E900 RDOC 000952: [03:48:41] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C54251E900 RDOC 000952: [03:48:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000952: [03:48:41] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001C54251E900 / 0x0000000000290358 RDOC 000952: [03:48:41] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000952: [03:48:41] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000952: [03:48:41] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 000952: [03:48:41] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 001604: [03:48:41] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 000952: [03:48:41] d3d11_device.cpp(1880) - Log - Starting capture RDOC 000952: [03:48:41] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 000952: [03:48:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29193 (5.15 %) RDOC 000952: [03:48:41] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.012793 seconds RDOC 000952: [03:48:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000952: [03:48:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 000952: [03:48:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 001604: [03:48:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38942 bytes) (time 1637639321) 5116 byte thumbnail RDOC 001604: [03:48:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 001604: [03:48:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001604: [03:48:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001604: [03:48:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001604: [03:48:42] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001604: [03:48:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001604: [03:48:42] d3d11_replay.cpp(4306) - Log - Created device. RDOC 001604: [03:48:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001604: [03:48:42] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001604: [03:48:42] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001604: [03:48:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001604: [03:48:42] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.873 ms RDOC 001604: [03:48:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011876: [03:48:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011876: [03:48:42] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011876: [03:48:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011876: [03:48:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011876: [03:48:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3628 RDOC 003628: [03:48:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003628: [03:48:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003628: [03:48:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003628: [03:48:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003628: [03:48:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003628: [03:48:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003628: [03:48:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003628: [03:48:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003628: [03:48:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003628: [03:48:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003628: [03:48:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003628: [03:48:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003628: [03:48:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003628: [03:48:42] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003628: [03:48:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003628: [03:48:43] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011876: [03:48:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3628] RDOC 003628: [03:48:43] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000022ED6061070 RDOC 003628: [03:48:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003628: [03:48:43] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003628: [03:48:43] core.cpp(1861) - Log - Removing device frame capturer for 0x0000022ED6061070 RDOC 003628: [03:48:43] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000022ED6061070 RDOC 003628: [03:48:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003628: [03:48:43] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000022ED6061070 / 0x00000000002A0358 RDOC 003628: [03:48:43] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003628: [03:48:43] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011876: [03:48:43] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 003628: [03:48:43] d3d11_device.cpp(1880) - Log - Starting capture RDOC 003628: [03:48:43] d3d11_device.cpp(1961) - Log - Finished capture, Frame 200 RDOC 003628: [03:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36914 (5.67 %) RDOC 003628: [03:48:43] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012255 seconds RDOC 003628: [03:48:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003628: [03:48:43] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 003628: [03:48:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011876: [03:48:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (50328 bytes) (time 1637639323) 7788 byte thumbnail RDOC 011876: [03:48:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011876: [03:48:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011876: [03:48:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011876: [03:48:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011876: [03:48:44] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011876: [03:48:44] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011876: [03:48:44] d3d11_replay.cpp(4306) - Log - Created device. RDOC 011876: [03:48:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011876: [03:48:44] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011876: [03:48:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011876: [03:48:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011876: [03:48:44] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.401 ms RDOC 011876: [03:48:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005988: [03:48:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005988: [03:48:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005988: [03:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005988: [03:48:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005988: [03:48:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12152 RDOC 012152: [03:48:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012152: [03:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:48:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:48:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012152: [03:48:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012152: [03:48:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012152: [03:48:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012152: [03:48:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012152: [03:48:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012152: [03:48:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012152: [03:48:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012152: [03:48:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012152: [03:48:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012152: [03:48:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012152: [03:48:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005988: [03:48:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12152] RDOC 012152: [03:48:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012152: [03:48:45] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A660ABF500 RDOC 012152: [03:48:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012152: [03:48:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012152: [03:48:45] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A660ABF500 RDOC 012152: [03:48:45] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A660ABF500 RDOC 012152: [03:48:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012152: [03:48:45] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001A660ABF500 / 0x00000000002B0358 RDOC 012152: [03:48:45] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012152: [03:48:45] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005988: [03:48:45] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012152: [03:48:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 012152: [03:48:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 012152: [03:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 774272 bytes to 91386 (11.80 %) RDOC 012152: [03:48:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.738403 MB capture section in 0.014575 seconds RDOC 012152: [03:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012152: [03:48:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012152: [03:48:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005988: [03:48:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (98040 bytes) (time 1637639325) 2526 byte thumbnail RDOC 005988: [03:48:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005988: [03:48:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005988: [03:48:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005988: [03:48:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005988: [03:48:46] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005988: [03:48:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005988: [03:48:46] d3d11_replay.cpp(4306) - Log - Created device. RDOC 005988: [03:48:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005988: [03:48:46] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005988: [03:48:46] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005988: [03:48:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005988: [03:48:46] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.769 ms RDOC 005988: [03:48:49] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005988: [03:48:49] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005988: [03:48:49] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005988: [03:48:49] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005988: [03:48:49] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005988: [03:48:49] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005988: [03:48:49] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005988: [03:48:49] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 005988: [03:48:49] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:49] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:49] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:49] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005988: [03:48:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010560: [03:48:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010560: [03:48:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010560: [03:48:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [03:48:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [03:48:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12268 RDOC 012268: [03:48:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012268: [03:48:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012268: [03:48:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012268: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012268: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012268: [03:48:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012268: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012268: [03:48:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012268: [03:48:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012268: [03:48:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012268: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012268: [03:48:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012268: [03:48:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012268: [03:48:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012268: [03:48:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010560: [03:48:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12268] RDOC 012268: [03:48:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012268: [03:48:50] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000019C0FEEDF70 RDOC 012268: [03:48:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012268: [03:48:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012268: [03:48:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000019C0FEEDF70 RDOC 012268: [03:48:51] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000019C0FEEDF70 RDOC 012268: [03:48:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012268: [03:48:51] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000019C0FEEDF70 / 0x00000000002C0358 RDOC 012268: [03:48:51] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012268: [03:48:51] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010560: [03:48:51] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012268: [03:48:51] d3d11_device.cpp(1880) - Log - Starting capture RDOC 012268: [03:48:51] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 012268: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38927 (1.56 %) RDOC 012268: [03:48:51] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.013249 seconds RDOC 012268: [03:48:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012268: [03:48:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 012268: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010560: [03:48:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45581 bytes) (time 1637639331) 2526 byte thumbnail RDOC 010560: [03:48:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010560: [03:48:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010560: [03:48:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010560: [03:48:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010560: [03:48:52] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010560: [03:48:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010560: [03:48:52] d3d11_replay.cpp(4306) - Log - Created device. RDOC 010560: [03:48:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010560: [03:48:52] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010560: [03:48:52] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010560: [03:48:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010560: [03:48:52] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 21.457 ms RDOC 010560: [03:48:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006120: [03:48:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006120: [03:48:52] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006120: [03:48:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:48:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:48:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12224 RDOC 012224: [03:48:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012224: [03:48:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012224: [03:48:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012224: [03:48:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012224: [03:48:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012224: [03:48:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012224: [03:48:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012224: [03:48:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012224: [03:48:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012224: [03:48:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012224: [03:48:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012224: [03:48:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012224: [03:48:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012224: [03:48:52] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012224: [03:48:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006120: [03:48:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12224] RDOC 012224: [03:48:52] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012224: [03:48:52] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002507B1C0EF0 RDOC 012224: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012224: [03:48:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012224: [03:48:52] core.cpp(1861) - Log - Removing device frame capturer for 0x000002507B1C0EF0 RDOC 012224: [03:48:52] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002507B1C0EF0 RDOC 012224: [03:48:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012224: [03:48:52] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002507B1C0EF0 / 0x00000000002D0358 RDOC 012224: [03:48:52] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012224: [03:48:52] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006120: [03:48:52] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012224: [03:48:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 012224: [03:48:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 012224: [03:48:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29453 (5.18 %) RDOC 012224: [03:48:53] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012602 seconds RDOC 012224: [03:48:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012224: [03:48:53] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 012224: [03:48:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006120: [03:48:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39202 bytes) (time 1637639333) 5116 byte thumbnail RDOC 006120: [03:48:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006120: [03:48:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006120: [03:48:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:48:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006120: [03:48:54] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006120: [03:48:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006120: [03:48:54] d3d11_replay.cpp(4306) - Log - Created device. RDOC 006120: [03:48:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006120: [03:48:54] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006120: [03:48:54] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006120: [03:48:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006120: [03:48:54] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.467 ms RDOC 006120: [03:48:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002856: [03:48:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002856: [03:48:54] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002856: [03:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002856: [03:48:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002856: [03:48:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9420 RDOC 009420: [03:48:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009420: [03:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009420: [03:48:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009420: [03:48:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009420: [03:48:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009420: [03:48:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009420: [03:48:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009420: [03:48:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009420: [03:48:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009420: [03:48:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009420: [03:48:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009420: [03:48:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009420: [03:48:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009420: [03:48:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009420: [03:48:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002856: [03:48:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9420] RDOC 009420: [03:48:54] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009420: [03:48:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000015F109BFC40 RDOC 009420: [03:48:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009420: [03:48:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009420: [03:48:54] core.cpp(1861) - Log - Removing device frame capturer for 0x0000015F109BFC40 RDOC 009420: [03:48:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000015F109BFC40 RDOC 009420: [03:48:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009420: [03:48:54] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000015F109BFC40 / 0x00000000002E0358 RDOC 009420: [03:48:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009420: [03:48:54] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002856: [03:48:55] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009420: [03:48:55] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009420: [03:48:55] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 009420: [03:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 153067 (3.75 %) RDOC 009420: [03:48:55] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.014170 seconds RDOC 009420: [03:48:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009420: [03:48:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009420: [03:48:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002856: [03:48:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (159721 bytes) (time 1637639335) 2526 byte thumbnail RDOC 002856: [03:48:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002856: [03:48:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002856: [03:48:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002856: [03:48:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002856: [03:48:56] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002856: [03:48:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002856: [03:48:56] d3d11_replay.cpp(4306) - Log - Created device. RDOC 002856: [03:48:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002856: [03:48:56] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002856: [03:48:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002856: [03:48:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002856: [03:48:56] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 30.643 ms RDOC 002856: [03:48:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007536: [03:48:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007536: [03:48:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007536: [03:48:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007536: [03:48:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007536: [03:48:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4240 RDOC 004240: [03:48:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004240: [03:48:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004240: [03:48:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004240: [03:48:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004240: [03:48:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004240: [03:48:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004240: [03:48:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004240: [03:48:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004240: [03:48:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004240: [03:48:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004240: [03:48:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004240: [03:48:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004240: [03:48:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004240: [03:48:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004240: [03:48:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007536: [03:48:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4240] RDOC 004240: [03:48:57] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004240: [03:48:57] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000145D754E510 RDOC 004240: [03:48:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004240: [03:48:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004240: [03:48:57] core.cpp(1861) - Log - Removing device frame capturer for 0x00000145D754E510 RDOC 004240: [03:48:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000145D754E510 RDOC 004240: [03:48:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004240: [03:48:58] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000145D754E510 / 0x00000000002F0358 RDOC 004240: [03:48:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004240: [03:48:58] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007536: [03:48:58] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 004240: [03:48:58] d3d11_device.cpp(1880) - Log - Starting capture RDOC 004240: [03:48:58] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 004240: [03:48:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 29906 (5.24 %) RDOC 004240: [03:48:58] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.014105 seconds RDOC 004240: [03:48:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004240: [03:48:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 004240: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007536: [03:48:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39655 bytes) (time 1637639338) 5116 byte thumbnail RDOC 007536: [03:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007536: [03:48:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007536: [03:48:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007536: [03:48:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007536: [03:48:59] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007536: [03:48:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007536: [03:48:59] d3d11_replay.cpp(4306) - Log - Created device. RDOC 007536: [03:48:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007536: [03:48:59] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007536: [03:48:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007536: [03:48:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007536: [03:48:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.692 ms RDOC 007536: [03:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007536: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 12790 (2.24 %) RDOC 007536: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007536: [03:48:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.195 ms RDOC 007536: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 12790 (2.24 %) RDOC 007536: [03:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000162! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000165! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 007536: [03:48:59] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 007536: [03:48:59] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 007536: [03:48:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003820: [03:48:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003820: [03:48:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003820: [03:48:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003820: [03:48:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003820: [03:48:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9480 RDOC 009480: [03:48:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009480: [03:48:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:48:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:48:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009480: [03:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009480: [03:48:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009480: [03:48:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009480: [03:48:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009480: [03:48:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009480: [03:48:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009480: [03:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009480: [03:48:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009480: [03:48:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009480: [03:48:59] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009480: [03:48:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003820: [03:48:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9480] RDOC 009480: [03:48:59] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009480: [03:48:59] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EDEEA4D390 RDOC 009480: [03:48:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009480: [03:48:59] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009480: [03:49:00] core.cpp(1861) - Log - Removing device frame capturer for 0x000001EDEEA4D390 RDOC 009480: [03:49:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001EDEEA4D390 RDOC 009480: [03:49:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009480: [03:49:00] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001EDEEA4D390 / 0x0000000000300358 RDOC 009480: [03:49:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009480: [03:49:00] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003820: [03:49:00] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009480: [03:49:00] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009480: [03:49:00] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 003820: [03:49:00] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009480: [03:49:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 31928 (5.12 %) RDOC 009480: [03:49:00] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.012712 seconds RDOC 009480: [03:49:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 009480: [03:49:00] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009480: [03:49:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003820: [03:49:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (43680 bytes) (time 1637639340) 6894 byte thumbnail RDOC 003820: [03:49:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003820: [03:49:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003820: [03:49:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003820: [03:49:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003820: [03:49:01] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003820: [03:49:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003820: [03:49:01] d3d11_replay.cpp(4306) - Log - Created device. RDOC 003820: [03:49:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003820: [03:49:01] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003820: [03:49:01] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003820: [03:49:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003820: [03:49:01] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.978 ms RDOC 003820: [03:49:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011856: [03:49:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011856: [03:49:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011856: [03:49:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011856: [03:49:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011856: [03:49:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7300 RDOC 007300: [03:49:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007300: [03:49:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:49:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:49:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007300: [03:49:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007300: [03:49:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007300: [03:49:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007300: [03:49:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007300: [03:49:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007300: [03:49:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007300: [03:49:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007300: [03:49:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007300: [03:49:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007300: [03:49:01] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007300: [03:49:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011856: [03:49:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7300] RDOC 007300: [03:49:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007300: [03:49:01] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002D5ADBDDE50 RDOC 007300: [03:49:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007300: [03:49:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007300: [03:49:01] core.cpp(1861) - Log - Removing device frame capturer for 0x000002D5ADBDDE50 RDOC 007300: [03:49:01] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002D5ADBDDE50 RDOC 007300: [03:49:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007300: [03:49:01] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x0000000000310358 RDOC 007300: [03:49:01] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007300: [03:49:01] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x00000000000700E6 RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x0000000000040306 RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x000000000002033C RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x0000000000020338 RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x0000000000020322 RDOC 007300: [03:49:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002D5ADBDDE50 / 0x0000000000020320 RDOC 011856: [03:49:02] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007300: [03:49:02] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007300: [03:49:02] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50 RDOC 007300: [03:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 94129 (1.06 %) RDOC 007300: [03:49:02] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.022299 seconds RDOC 007300: [03:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007300: [03:49:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007300: [03:49:02] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007300: [03:49:02] d3d11_device.cpp(1961) - Log - Finished capture, Frame 57 RDOC 007300: [03:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007300: [03:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 79020 (0.89 %) RDOC 007300: [03:49:02] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.019409 seconds RDOC 007300: [03:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007300: [03:49:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 007300: [03:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 011856: [03:49:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (105143 bytes) (time 1637639342) 6530 byte thumbnail RDOC 011856: [03:49:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011856: [03:49:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011856: [03:49:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011856: [03:49:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011856: [03:49:03] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011856: [03:49:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011856: [03:49:03] d3d11_replay.cpp(4306) - Log - Created device. RDOC 011856: [03:49:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011856: [03:49:03] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011856: [03:49:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011856: [03:49:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011856: [03:49:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 50.551 ms RDOC 011856: [03:49:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006864: [03:49:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006864: [03:49:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006864: [03:49:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006864: [03:49:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006864: [03:49:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11436 RDOC 011436: [03:49:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011436: [03:49:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011436: [03:49:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011436: [03:49:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011436: [03:49:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011436: [03:49:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011436: [03:49:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011436: [03:49:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011436: [03:49:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011436: [03:49:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011436: [03:49:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011436: [03:49:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011436: [03:49:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011436: [03:49:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011436: [03:49:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006864: [03:49:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11436] RDOC 011436: [03:49:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011436: [03:49:03] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002C30A6F01C0 RDOC 011436: [03:49:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011436: [03:49:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011436: [03:49:03] core.cpp(1861) - Log - Removing device frame capturer for 0x000002C30A6F01C0 RDOC 011436: [03:49:04] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002C30A6F01C0 RDOC 011436: [03:49:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011436: [03:49:04] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002C30A6F01C0 / 0x00000000001C0344 RDOC 011436: [03:49:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011436: [03:49:04] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006864: [03:49:04] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011436: [03:49:04] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011436: [03:49:04] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011436: [03:49:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 29909 (5.27 %) RDOC 011436: [03:49:04] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011604 seconds RDOC 011436: [03:49:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011436: [03:49:04] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011436: [03:49:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006864: [03:49:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40174 bytes) (time 1637639344) 5798 byte thumbnail RDOC 006864: [03:49:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006864: [03:49:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006864: [03:49:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006864: [03:49:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006864: [03:49:05] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006864: [03:49:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006864: [03:49:05] d3d11_replay.cpp(4306) - Log - Created device. RDOC 006864: [03:49:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006864: [03:49:05] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006864: [03:49:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006864: [03:49:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006864: [03:49:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.072 ms RDOC 006864: [03:49:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011540: [03:49:05] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011540: [03:49:05] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011540: [03:49:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:49:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:49:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9936 RDOC 009936: [03:49:05] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009936: [03:49:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009936: [03:49:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009936: [03:49:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009936: [03:49:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009936: [03:49:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009936: [03:49:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009936: [03:49:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009936: [03:49:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009936: [03:49:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009936: [03:49:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009936: [03:49:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009936: [03:49:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009936: [03:49:05] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009936: [03:49:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011540: [03:49:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9936] RDOC 009936: [03:49:05] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009936: [03:49:05] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000238ACC1D490 RDOC 009936: [03:49:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009936: [03:49:05] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009936: [03:49:05] core.cpp(1861) - Log - Removing device frame capturer for 0x00000238ACC1D490 RDOC 009936: [03:49:05] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000238ACC1D490 RDOC 009936: [03:49:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009936: [03:49:05] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000238ACC1D490 / 0x00000000001D0344 RDOC 009936: [03:49:05] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009936: [03:49:05] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011540: [03:49:05] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009936: [03:49:05] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009936: [03:49:05] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 009936: [03:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36562 (6.18 %) RDOC 009936: [03:49:05] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012201 seconds RDOC 009936: [03:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009936: [03:49:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009936: [03:49:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011540: [03:49:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45772 bytes) (time 1637639345) 4687 byte thumbnail RDOC 011540: [03:49:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011540: [03:49:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011540: [03:49:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011540: [03:49:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011540: [03:49:07] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011540: [03:49:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011540: [03:49:07] d3d11_replay.cpp(4306) - Log - Created device. RDOC 011540: [03:49:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011540: [03:49:07] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011540: [03:49:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011540: [03:49:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011540: [03:49:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.414 ms RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011540: [03:49:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009524: [03:49:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009524: [03:49:07] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009524: [03:49:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009524: [03:49:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009524: [03:49:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8576 RDOC 008576: [03:49:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008576: [03:49:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008576: [03:49:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008576: [03:49:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008576: [03:49:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008576: [03:49:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008576: [03:49:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008576: [03:49:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008576: [03:49:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008576: [03:49:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008576: [03:49:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008576: [03:49:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008576: [03:49:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008576: [03:49:07] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008576: [03:49:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009524: [03:49:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8576] RDOC 008576: [03:49:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008576: [03:49:07] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000022FD97CD840 RDOC 008576: [03:49:07] core.cpp(1861) - Log - Removing device frame capturer for 0x0000022FD97CD840 RDOC 008576: [03:49:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008576: [03:49:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008576: [03:49:07] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000022FD97CD840 RDOC 009524: [03:49:07] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008576: [03:49:08] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008576: [03:49:08] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000022FD97CD840 / 0x00000000001D034E RDOC 008576: [03:49:08] d3d12_device.cpp(2250) - Log - Starting capture RDOC 009524: [03:49:08] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008576: [03:49:08] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 008576: [03:49:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081088 bytes to 27193 (1.31 %) RDOC 008576: [03:49:08] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 1.984680 MB capture section in 0.112787 seconds RDOC 008576: [03:49:08] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008576: [03:49:08] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008576: [03:49:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008576: [03:49:08] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 008576: [03:49:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009524: [03:49:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2576079 bytes) (time 1637639348) 4886 byte thumbnail RDOC 009524: [03:49:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009524: [03:49:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009524: [03:49:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009524: [03:49:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009524: [03:49:09] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009524: [03:49:09] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009524: [03:49:09] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009524: [03:49:09] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009524: [03:49:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009524: [03:49:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009524: [03:49:09] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009524: [03:49:09] d3d12_replay.cpp(4418) - Log - Created device. RDOC 009524: [03:49:09] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009524: [03:49:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009524: [03:49:12] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009524: [03:49:12] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 2864.890 ms RDOC 009524: [03:49:12] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009524: [03:49:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009256: [03:49:12] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009256: [03:49:12] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009256: [03:49:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009256: [03:49:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009256: [03:49:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2152 RDOC 002152: [03:49:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002152: [03:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002152: [03:49:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002152: [03:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002152: [03:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002152: [03:49:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002152: [03:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002152: [03:49:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002152: [03:49:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002152: [03:49:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002152: [03:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002152: [03:49:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002152: [03:49:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002152: [03:49:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002152: [03:49:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009256: [03:49:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2152] RDOC 002152: [03:49:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002152: [03:49:13] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F84F82E3E0 RDOC 002152: [03:49:13] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F84F82E3E0 RDOC 002152: [03:49:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002152: [03:49:13] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002152: [03:49:13] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F84F82E3E0 RDOC 009256: [03:49:13] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002152: [03:49:13] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002152: [03:49:13] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001F84F82E3E0 / 0x00000000001E034E RDOC 009256: [03:49:13] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002152: [03:49:13] d3d12_device.cpp(2250) - Log - Starting capture RDOC 002152: [03:49:13] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 002152: [03:49:13] d3d12_device.cpp(2561) - Log - Capture used DXIL RDOC 002152: [03:49:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155776 bytes to 70470 (3.27 %) RDOC 002152: [03:49:13] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 2.055908 MB capture section in 0.087652 seconds RDOC 002152: [03:49:13] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002152: [03:49:13] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002152: [03:49:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002152: [03:49:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002152: [03:49:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009256: [03:49:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2619445 bytes) (time 1637639353) 4975 byte thumbnail RDOC 009256: [03:49:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009256: [03:49:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009256: [03:49:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009256: [03:49:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009256: [03:49:14] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009256: [03:49:14] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009256: [03:49:14] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009256: [03:49:14] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009256: [03:49:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009256: [03:49:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009256: [03:49:14] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009256: [03:49:14] d3d12_replay.cpp(4418) - Log - Created device. RDOC 009256: [03:49:14] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009256: [03:49:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009256: [03:49:15] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 009256: [03:49:15] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009256: [03:49:15] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 229.175 ms RDOC 009256: [03:49:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000872: [03:49:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 000872: [03:49:15] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000872: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000872: [03:49:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000872: [03:49:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10308 RDOC 010308: [03:49:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010308: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [03:49:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [03:49:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010308: [03:49:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010308: [03:49:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010308: [03:49:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010308: [03:49:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010308: [03:49:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010308: [03:49:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010308: [03:49:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010308: [03:49:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010308: [03:49:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010308: [03:49:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010308: [03:49:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000872: [03:49:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10308] RDOC 010308: [03:49:15] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010308: [03:49:15] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000021EC7B5F470 RDOC 010308: [03:49:15] core.cpp(1861) - Log - Removing device frame capturer for 0x0000021EC7B5F470 RDOC 010308: [03:49:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010308: [03:49:16] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010308: [03:49:16] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000021EC7B5F470 RDOC 000872: [03:49:16] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010308: [03:49:16] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010308: [03:49:16] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000021EC7B5F470 / 0x00000000001F034E RDOC 010308: [03:49:16] d3d12_device.cpp(2250) - Log - Starting capture RDOC 000872: [03:49:16] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010308: [03:49:16] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 010308: [03:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 7799 (18.86 %) RDOC 010308: [03:49:16] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.039429 MB capture section in 0.091307 seconds RDOC 010308: [03:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010308: [03:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010308: [03:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010308: [03:49:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010308: [03:49:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 000872: [03:49:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556906 bytes) (time 1637639356) 5116 byte thumbnail RDOC 000872: [03:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 000872: [03:49:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000872: [03:49:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000872: [03:49:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000872: [03:49:17] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000872: [03:49:17] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000872: [03:49:17] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000872: [03:49:17] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 000872: [03:49:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000872: [03:49:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000872: [03:49:17] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000872: [03:49:17] d3d12_replay.cpp(4418) - Log - Created device. RDOC 000872: [03:49:17] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000872: [03:49:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000872: [03:49:17] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 000872: [03:49:17] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 220.513 ms RDOC 000872: [03:49:17] d3d12_counters.cpp( 496) - Log - Timer Fetch Counters, counters to fetch 7 - 8.422 ms RDOC 000872: [03:49:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003648: [03:49:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003648: [03:49:17] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003648: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003648: [03:49:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003648: [03:49:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10676 RDOC 010676: [03:49:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010676: [03:49:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [03:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [03:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010676: [03:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010676: [03:49:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010676: [03:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010676: [03:49:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010676: [03:49:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010676: [03:49:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010676: [03:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010676: [03:49:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010676: [03:49:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010676: [03:49:18] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010676: [03:49:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003648: [03:49:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10676] RDOC 010676: [03:49:18] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010676: [03:49:18] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001ED71A5D2D0 RDOC 010676: [03:49:18] core.cpp(1861) - Log - Removing device frame capturer for 0x000001ED71A5D2D0 RDOC 010676: [03:49:18] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010676: [03:49:18] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010676: [03:49:18] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001ED71A5D2D0 RDOC 003648: [03:49:18] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010676: [03:49:18] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010676: [03:49:18] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001ED71A5D2D0 / 0x000000000020034E RDOC 010676: [03:49:18] d3d12_device.cpp(2250) - Log - Starting capture RDOC 003648: [03:49:18] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010676: [03:49:18] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 010676: [03:49:18] d3d12_device.cpp(2561) - Log - Capture used DXIL RDOC 010676: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 315136 bytes to 59849 (18.99 %) RDOC 010676: [03:49:18] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.300537 MB capture section in 0.087670 seconds RDOC 010676: [03:49:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010676: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010676: [03:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 010676: [03:49:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010676: [03:49:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003648: [03:49:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2611835 bytes) (time 1637639359) 7111 byte thumbnail RDOC 003648: [03:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003648: [03:49:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003648: [03:49:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003648: [03:49:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003648: [03:49:20] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003648: [03:49:20] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003648: [03:49:20] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003648: [03:49:20] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003648: [03:49:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003648: [03:49:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003648: [03:49:20] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003648: [03:49:20] d3d12_replay.cpp(4418) - Log - Created device. RDOC 003648: [03:49:20] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003648: [03:49:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003648: [03:49:20] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 003648: [03:49:20] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003648: [03:49:20] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 250.305 ms RDOC 003648: [03:49:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010700: [03:49:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010700: [03:49:20] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010700: [03:49:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [03:49:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [03:49:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12112 RDOC 012112: [03:49:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012112: [03:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012112: [03:49:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012112: [03:49:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012112: [03:49:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012112: [03:49:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012112: [03:49:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012112: [03:49:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012112: [03:49:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012112: [03:49:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012112: [03:49:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012112: [03:49:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012112: [03:49:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012112: [03:49:21] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012112: [03:49:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010700: [03:49:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12112] RDOC 012112: [03:49:21] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012112: [03:49:21] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F4ED07F920 RDOC 012112: [03:49:21] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F4ED07F920 RDOC 012112: [03:49:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012112: [03:49:21] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012112: [03:49:21] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F4ED07F920 RDOC 010700: [03:49:21] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012112: [03:49:21] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012112: [03:49:21] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001F4ED07F920 / 0x000000000021034E RDOC 012112: [03:49:21] d3d12_device.cpp(2250) - Log - Starting capture RDOC 010700: [03:49:21] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012112: [03:49:21] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 012112: [03:49:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220109952 bytes to 1610467 (0.73 %) RDOC 012112: [03:49:21] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 209.913208 MB capture section in 0.409710 seconds RDOC 012112: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012112: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012112: [03:49:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 012112: [03:49:22] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 012112: [03:49:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010700: [03:49:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (4160355 bytes) (time 1637639362) 4956 byte thumbnail RDOC 010700: [03:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010700: [03:49:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010700: [03:49:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010700: [03:49:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010700: [03:49:23] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010700: [03:49:23] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010700: [03:49:23] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010700: [03:49:23] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010700: [03:49:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010700: [03:49:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010700: [03:49:23] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010700: [03:49:23] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010700: [03:49:23] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010700: [03:49:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010700: [03:49:23] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010700: [03:49:23] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 010700: [03:49:24] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 734.552 ms RDOC 010700: [03:49:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010464: [03:49:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010464: [03:49:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010464: [03:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010464: [03:49:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010464: [03:49:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11720 RDOC 011720: [03:49:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011720: [03:49:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011720: [03:49:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011720: [03:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011720: [03:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011720: [03:49:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011720: [03:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011720: [03:49:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011720: [03:49:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011720: [03:49:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011720: [03:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011720: [03:49:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011720: [03:49:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011720: [03:49:29] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011720: [03:49:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010464: [03:49:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11720] RDOC 011720: [03:49:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011720: [03:49:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000014B06F0CCC0 RDOC 011720: [03:49:30] core.cpp(1861) - Log - Removing device frame capturer for 0x0000014B06F0CCC0 RDOC 011720: [03:49:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011720: [03:49:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011720: [03:49:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000014B06F0CCC0 RDOC 010464: [03:49:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011720: [03:49:30] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011720: [03:49:30] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000014B06F0CCC0 / 0x000000000022034E RDOC 011720: [03:49:30] d3d12_device.cpp(2250) - Log - Starting capture RDOC 010464: [03:49:30] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011720: [03:49:30] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 011720: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147968 bytes to 63652 (2.96 %) RDOC 011720: [03:49:30] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 2.048462 MB capture section in 0.088215 seconds RDOC 011720: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011720: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011720: [03:49:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011720: [03:49:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011720: [03:49:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010464: [03:49:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2618385 bytes) (time 1637639370) 9588 byte thumbnail RDOC 010464: [03:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010464: [03:49:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010464: [03:49:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010464: [03:49:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010464: [03:49:31] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010464: [03:49:31] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010464: [03:49:31] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010464: [03:49:31] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010464: [03:49:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010464: [03:49:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010464: [03:49:31] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010464: [03:49:31] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010464: [03:49:31] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010464: [03:49:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010464: [03:49:31] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010464: [03:49:31] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 225.213 ms RDOC 010464: [03:49:31] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010464: [03:49:32] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 010464: [03:49:32] d3d12_debug.cpp(1255) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010464: [03:49:32] d3d12_debug.cpp(1255) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010464: [03:49:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012244: [03:49:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 012244: [03:49:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012244: [03:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:49:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:49:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7132 RDOC 007132: [03:49:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007132: [03:49:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007132: [03:49:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007132: [03:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007132: [03:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007132: [03:49:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007132: [03:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007132: [03:49:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007132: [03:49:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007132: [03:49:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007132: [03:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007132: [03:49:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007132: [03:49:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007132: [03:49:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007132: [03:49:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012244: [03:49:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7132] RDOC 007132: [03:49:32] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007132: [03:49:32] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000235292DC4D0 RDOC 007132: [03:49:32] core.cpp(1861) - Log - Removing device frame capturer for 0x00000235292DC4D0 RDOC 007132: [03:49:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007132: [03:49:33] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007132: [03:49:33] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000235292DC4D0 RDOC 012244: [03:49:33] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007132: [03:49:33] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007132: [03:49:33] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000235292DC4D0 / 0x0000000000030330 RDOC 007132: [03:49:33] d3d12_device.cpp(2250) - Log - Starting capture RDOC 012244: [03:49:33] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 007132: [03:49:33] d3d12_device.cpp(2356) - Log - Finished capture, Frame 4294967295 RDOC 007132: [03:49:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 602 (58.79 %) RDOC 007132: [03:49:33] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.083809 seconds RDOC 007132: [03:49:33] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 007132: [03:49:33] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 007132: [03:49:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 007132: [03:49:33] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007132: [03:49:33] d3d12_device.cpp(2250) - Log - Starting capture RDOC 007132: [03:49:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 012244: [03:49:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (2558829 bytes) (time 1637639373) 7082 byte thumbnail RDOC 012244: [03:49:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 012244: [03:49:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012244: [03:49:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012244: [03:49:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012244: [03:49:34] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012244: [03:49:34] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012244: [03:49:34] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012244: [03:49:34] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 012244: [03:49:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012244: [03:49:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012244: [03:49:34] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012244: [03:49:34] d3d12_replay.cpp(4418) - Log - Created device. RDOC 012244: [03:49:34] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012244: [03:49:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012244: [03:49:34] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 012244: [03:49:34] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 202.136 ms RDOC 012244: [03:49:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007360: [03:49:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007360: [03:49:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007360: [03:49:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007360: [03:49:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007360: [03:49:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12064 RDOC 012064: [03:49:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012064: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012064: [03:49:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012064: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012064: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012064: [03:49:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012064: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012064: [03:49:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012064: [03:49:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012064: [03:49:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012064: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012064: [03:49:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012064: [03:49:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012064: [03:49:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012064: [03:49:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007360: [03:49:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12064] RDOC 012064: [03:49:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012064: [03:49:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002152483D9F0 RDOC 012064: [03:49:35] core.cpp(1861) - Log - Removing device frame capturer for 0x000002152483D9F0 RDOC 012064: [03:49:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012064: [03:49:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012064: [03:49:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002152483D9F0 RDOC 007360: [03:49:35] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012064: [03:49:35] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012064: [03:49:35] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002152483D9F0 / 0x000000000024034E RDOC 012064: [03:49:35] d3d12_device.cpp(2250) - Log - Starting capture RDOC 007360: [03:49:35] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012064: [03:49:35] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 012064: [03:49:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136357568 bytes to 573481 (0.42 %) RDOC 012064: [03:49:35] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 130.040710 MB capture section in 0.113715 seconds RDOC 012064: [03:49:35] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012064: [03:49:35] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012064: [03:49:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 012064: [03:49:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 012064: [03:49:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007360: [03:49:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3123434 bytes) (time 1637639375) 5969 byte thumbnail RDOC 007360: [03:49:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 007360: [03:49:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007360: [03:49:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007360: [03:49:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007360: [03:49:36] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007360: [03:49:36] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007360: [03:49:36] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007360: [03:49:36] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007360: [03:49:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007360: [03:49:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007360: [03:49:36] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007360: [03:49:37] d3d12_replay.cpp(4418) - Log - Created device. RDOC 007360: [03:49:37] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007360: [03:49:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007360: [03:49:37] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007360: [03:49:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 007360: [03:49:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 007360: [03:49:37] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 407.352 ms RDOC 007360: [03:49:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002768: [03:49:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002768: [03:49:37] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002768: [03:49:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002768: [03:49:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002768: [03:49:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10632 RDOC 010632: [03:49:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010632: [03:49:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010632: [03:49:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010632: [03:49:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010632: [03:49:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010632: [03:49:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010632: [03:49:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010632: [03:49:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010632: [03:49:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010632: [03:49:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010632: [03:49:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010632: [03:49:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010632: [03:49:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010632: [03:49:37] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010632: [03:49:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002768: [03:49:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10632] RDOC 010632: [03:49:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010632: [03:49:38] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000018F771BCCB0 RDOC 010632: [03:49:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000018F771BCCB0 RDOC 010632: [03:49:38] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010632: [03:49:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010632: [03:49:38] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000018F771BCCB0 RDOC 002768: [03:49:38] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010632: [03:49:38] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010632: [03:49:38] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000018F771BCCB0 / 0x000000000025034E RDOC 010632: [03:49:38] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 002768: [03:49:38] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010632: [03:49:38] d3d12_device.cpp(2250) - Log - Starting capture RDOC 010632: [03:49:38] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 010632: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36864 bytes to 7757 (21.04 %) RDOC 010632: [03:49:38] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.035156 MB capture section in 0.082633 seconds RDOC 010632: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010632: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010632: [03:49:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010632: [03:49:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010632: [03:49:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002768: [03:49:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556864 bytes) (time 1637639378) 5116 byte thumbnail RDOC 002768: [03:49:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 002768: [03:49:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002768: [03:49:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002768: [03:49:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002768: [03:49:39] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002768: [03:49:39] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002768: [03:49:39] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002768: [03:49:39] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002768: [03:49:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002768: [03:49:39] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002768: [03:49:39] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002768: [03:49:39] d3d12_replay.cpp(4418) - Log - Created device. RDOC 002768: [03:49:39] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002768: [03:49:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002768: [03:49:39] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002768: [03:49:39] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 215.189 ms RDOC 002768: [03:49:40] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002768: [03:49:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009672: [03:49:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009672: [03:49:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009672: [03:49:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [03:49:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [03:49:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6500 RDOC 006500: [03:49:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006500: [03:49:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006500: [03:49:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006500: [03:49:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006500: [03:49:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006500: [03:49:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006500: [03:49:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006500: [03:49:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006500: [03:49:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006500: [03:49:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006500: [03:49:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006500: [03:49:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006500: [03:49:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006500: [03:49:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006500: [03:49:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009672: [03:49:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6500] RDOC 006500: [03:49:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006500: [03:49:40] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000196E6A8DDF0 RDOC 006500: [03:49:40] core.cpp(1861) - Log - Removing device frame capturer for 0x00000196E6A8DDF0 RDOC 006500: [03:49:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006500: [03:49:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006500: [03:49:40] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000196E6A8DDF0 RDOC 009672: [03:49:40] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006500: [03:49:40] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006500: [03:49:40] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000196E6A8DDF0 / 0x000000000026034E RDOC 006500: [03:49:40] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006500: [03:49:40] d3d12_device.cpp(2356) - Log - Finished capture, Frame 0 RDOC 009672: [03:49:40] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006500: [03:49:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67147648 bytes to 285822 (0.43 %) RDOC 006500: [03:49:40] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 64.036987 MB capture section in 0.107357 seconds RDOC 006500: [03:49:40] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006500: [03:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006500: [03:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006500: [03:49:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 006500: [03:49:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 009672: [03:49:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 0) (2834929 bytes) (time 1637639381) 5116 byte thumbnail RDOC 009672: [03:49:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 009672: [03:49:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009672: [03:49:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009672: [03:49:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009672: [03:49:42] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009672: [03:49:42] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009672: [03:49:42] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009672: [03:49:42] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009672: [03:49:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009672: [03:49:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009672: [03:49:42] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009672: [03:49:42] d3d12_replay.cpp(4418) - Log - Created device. RDOC 009672: [03:49:42] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009672: [03:49:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009672: [03:49:42] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009672: [03:49:42] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 009672: [03:49:42] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 299.074 ms RDOC 009672: [03:49:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 009672: [03:49:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67147648 bytes to 17044 (0.03 %) RDOC 009672: [03:49:42] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009672: [03:49:42] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009672: [03:49:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009672: [03:49:42] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 97.623 ms RDOC 009672: [03:49:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67147648 bytes to 17044 (0.03 %) RDOC 009672: [03:49:43] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009672: [03:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009672: [03:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009672: [03:49:44] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000212! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000212! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 009672: [03:49:44] d3d12_replay.cpp(3335) - Error - Getting texture data for buffer ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 009672: [03:49:44] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 009672: [03:49:44] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000191) RDOC 009672: [03:49:44] d3d12_replay.cpp(3335) - Error - Getting texture data for buffer ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000192) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000194! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000194! RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000195! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000195! RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000214! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000214! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000197) RDOC 009672: [03:49:44] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000198) RDOC 009672: [03:49:44] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000216! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000216! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000208) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000212) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000214) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000216) RDOC 009672: [03:49:44] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009672: [03:49:44] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009672: [03:49:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003980: [03:49:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003980: [03:49:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003980: [03:49:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003980: [03:49:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003980: [03:49:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8788 RDOC 008788: [03:49:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008788: [03:49:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008788: [03:49:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008788: [03:49:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008788: [03:49:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008788: [03:49:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008788: [03:49:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008788: [03:49:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008788: [03:49:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008788: [03:49:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008788: [03:49:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008788: [03:49:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008788: [03:49:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008788: [03:49:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008788: [03:49:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003980: [03:49:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8788] RDOC 008788: [03:49:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008788: [03:49:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A45238DC80 RDOC 008788: [03:49:44] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A45238DC80 RDOC 008788: [03:49:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008788: [03:49:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008788: [03:49:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A45238DC80 RDOC 003980: [03:49:44] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008788: [03:49:45] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008788: [03:49:45] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001A45238DC80 / 0x000000000027034E RDOC 003980: [03:49:45] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008788: [03:49:45] d3d12_device.cpp(2250) - Log - Starting capture RDOC 008788: [03:49:45] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 008788: [03:49:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254976 bytes to 563176 (0.42 %) RDOC 008788: [03:49:45] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 128.035522 MB capture section in 0.195146 seconds RDOC 008788: [03:49:45] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008788: [03:49:45] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008788: [03:49:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [03:49:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008788: [03:49:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 003980: [03:49:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3112283 bytes) (time 1637639385) 5116 byte thumbnail RDOC 003980: [03:49:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 003980: [03:49:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003980: [03:49:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003980: [03:49:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003980: [03:49:46] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003980: [03:49:46] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003980: [03:49:46] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003980: [03:49:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003980: [03:49:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003980: [03:49:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003980: [03:49:46] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003980: [03:49:46] d3d12_replay.cpp(4418) - Log - Created device. RDOC 003980: [03:49:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003980: [03:49:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003980: [03:49:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003980: [03:49:46] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::70 from upload to default for efficient replay RDOC 003980: [03:49:47] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 354.872 ms RDOC 003980: [03:49:47] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003980: [03:49:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006260: [03:49:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006260: [03:49:47] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006260: [03:49:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006260: [03:49:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006260: [03:49:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6900 RDOC 006900: [03:49:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006900: [03:49:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006900: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006900: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006900: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006900: [03:49:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006900: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006900: [03:49:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006900: [03:49:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006900: [03:49:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006900: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006900: [03:49:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006900: [03:49:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006900: [03:49:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006900: [03:49:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006260: [03:49:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6900] RDOC 006900: [03:49:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006900: [03:49:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000205F7D0D440 RDOC 006900: [03:49:48] core.cpp(1861) - Log - Removing device frame capturer for 0x00000205F7D0D440 RDOC 006900: [03:49:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006900: [03:49:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006900: [03:49:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000205F7D0D440 RDOC 006260: [03:49:48] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006900: [03:49:48] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006900: [03:49:48] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000205F7D0D440 / 0x000000000028034E RDOC 006260: [03:49:48] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006900: [03:50:13] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:13] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50000 RDOC 006900: [03:50:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4344058 (4.72 %) RDOC 006900: [03:50:13] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.803628 seconds RDOC 006900: [03:50:13] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:14] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006900: [03:50:14] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006260: [03:50:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (6893165 bytes) (time 1637639414) 5116 byte thumbnail RDOC 006900: [03:50:14] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50001 RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4344037 (4.72 %) RDOC 006900: [03:50:14] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.793303 seconds RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:14] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006900: [03:50:15] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006260: [03:50:15] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (6893144 bytes) (time 1637639414) 5116 byte thumbnail RDOC 006900: [03:50:15] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50002 RDOC 006900: [03:50:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349711 (4.70 %) RDOC 006900: [03:50:15] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.689491 seconds RDOC 006900: [03:50:15] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:15] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006900: [03:50:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006900: [03:50:15] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006260: [03:50:15] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (6898818 bytes) (time 1637639415) 5116 byte thumbnail RDOC 006900: [03:50:15] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50003 RDOC 006900: [03:50:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349723 (4.70 %) RDOC 006900: [03:50:16] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.685201 seconds RDOC 006900: [03:50:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:16] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006900: [03:50:16] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006260: [03:50:16] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (6898830 bytes) (time 1637639416) 5116 byte thumbnail RDOC 006900: [03:50:16] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50004 RDOC 006900: [03:50:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349716 (4.70 %) RDOC 006900: [03:50:17] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.688761 seconds RDOC 006900: [03:50:17] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:17] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006900: [03:50:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006900: [03:50:17] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006260: [03:50:17] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (6898823 bytes) (time 1637639417) 5116 byte thumbnail RDOC 006900: [03:50:17] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50005 RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349716 (4.70 %) RDOC 006900: [03:50:18] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.678234 seconds RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:18] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006900: [03:50:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006900: [03:50:18] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006260: [03:50:18] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (6898823 bytes) (time 1637639418) 5116 byte thumbnail RDOC 006900: [03:50:18] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50006 RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349704 (4.70 %) RDOC 006900: [03:50:18] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.679619 seconds RDOC 006900: [03:50:18] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006900: [03:50:19] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006260: [03:50:19] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (6898811 bytes) (time 1637639419) 5116 byte thumbnail RDOC 006900: [03:50:19] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50007 RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349721 (4.70 %) RDOC 006900: [03:50:19] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.699362 seconds RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006900: [03:50:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006900: [03:50:19] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006260: [03:50:19] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (6898828 bytes) (time 1637639419) 5116 byte thumbnail RDOC 006900: [03:50:20] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50008 RDOC 006900: [03:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349722 (4.70 %) RDOC 006900: [03:50:20] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.690227 seconds RDOC 006900: [03:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006900: [03:50:20] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006900: [03:50:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006260: [03:50:20] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (6898829 bytes) (time 1637639420) 5116 byte thumbnail RDOC 006900: [03:50:20] d3d12_device.cpp(2356) - Log - Finished capture, Frame 50009 RDOC 006900: [03:50:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349705 (4.70 %) RDOC 006900: [03:50:21] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.683880 seconds RDOC 006900: [03:50:21] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006900: [03:50:21] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006900: [03:50:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006900: [03:50:21] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006900: [03:50:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006260: [03:50:21] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (6898812 bytes) (time 1637639421) 5116 byte thumbnail RDOC 006260: [03:50:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006260: [03:50:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006260: [03:50:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006260: [03:50:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006260: [03:50:22] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006260: [03:50:22] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006260: [03:50:22] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006260: [03:50:22] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006260: [03:50:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006260: [03:50:22] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006260: [03:50:22] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006260: [03:50:22] d3d12_replay.cpp(4418) - Log - Created device. RDOC 006260: [03:50:22] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006260: [03:50:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006260: [03:50:22] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006260: [03:50:23] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 791.534 ms RDOC 006260: [03:50:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004188: [03:50:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004188: [03:50:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004188: [03:50:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004188: [03:50:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004188: [03:50:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8604 RDOC 008604: [03:50:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008604: [03:50:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [03:50:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [03:50:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008604: [03:50:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008604: [03:50:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008604: [03:50:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008604: [03:50:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008604: [03:50:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008604: [03:50:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008604: [03:50:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008604: [03:50:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008604: [03:50:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008604: [03:50:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008604: [03:50:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004188: [03:50:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8604] RDOC 008604: [03:50:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008604: [03:50:24] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000027D9C93C800 RDOC 008604: [03:50:24] core.cpp(1861) - Log - Removing device frame capturer for 0x0000027D9C93C800 RDOC 008604: [03:50:24] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008604: [03:50:24] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008604: [03:50:24] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000027D9C93C800 RDOC 004188: [03:50:24] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008604: [03:50:24] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008604: [03:50:24] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000027D9C93C800 / 0x00000000002A0344 RDOC 004188: [03:50:24] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008604: [03:50:32] d3d12_device.cpp(2250) - Log - Starting capture RDOC 008604: [03:50:32] d3d12_device.cpp(2356) - Log - Finished capture, Frame 40 RDOC 008604: [03:50:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35264 bytes to 7315 (20.74 %) RDOC 008604: [03:50:32] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.033630 MB capture section in 0.310089 seconds RDOC 008604: [03:50:33] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008604: [03:50:33] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008604: [03:50:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008604: [03:50:33] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008604: [03:50:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 004188: [03:50:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 40) (2556422 bytes) (time 1637639433) 5116 byte thumbnail RDOC 004188: [03:50:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 004188: [03:50:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004188: [03:50:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004188: [03:50:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004188: [03:50:34] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004188: [03:50:34] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004188: [03:50:34] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004188: [03:50:34] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004188: [03:50:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004188: [03:50:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004188: [03:50:34] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004188: [03:50:34] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004188: [03:50:34] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004188: [03:50:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004188: [03:50:34] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004188: [03:50:34] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 209.850 ms RDOC 004188: [03:50:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008720: [03:50:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008720: [03:50:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008720: [03:50:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008720: [03:50:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008720: [03:50:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11444 RDOC 011444: [03:50:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011444: [03:50:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011444: [03:50:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011444: [03:50:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011444: [03:50:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011444: [03:50:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011444: [03:50:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011444: [03:50:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011444: [03:50:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011444: [03:50:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011444: [03:50:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011444: [03:50:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011444: [03:50:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011444: [03:50:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011444: [03:50:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008720: [03:50:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11444] RDOC 011444: [03:50:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011444: [03:50:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028AC2EACAE0 RDOC 011444: [03:50:35] core.cpp(1861) - Log - Removing device frame capturer for 0x0000028AC2EACAE0 RDOC 011444: [03:50:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011444: [03:50:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011444: [03:50:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028AC2EACAE0 RDOC 008720: [03:50:35] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011444: [03:50:35] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011444: [03:50:35] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000028AC2EACAE0 / 0x00000000002B0344 RDOC 008720: [03:50:35] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011444: [03:50:35] d3d12_device.cpp(2250) - Log - Starting capture RDOC 011444: [03:50:35] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 011444: [03:50:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145984 bytes to 15165 (10.39 %) RDOC 011444: [03:50:35] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.139221 MB capture section in 0.084673 seconds RDOC 011444: [03:50:35] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011444: [03:50:35] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011444: [03:50:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011444: [03:50:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011444: [03:50:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008720: [03:50:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564687 bytes) (time 1637639435) 5531 byte thumbnail RDOC 008720: [03:50:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008720: [03:50:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008720: [03:50:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008720: [03:50:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008720: [03:50:36] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008720: [03:50:36] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008720: [03:50:36] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008720: [03:50:36] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 008720: [03:50:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008720: [03:50:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008720: [03:50:36] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008720: [03:50:36] d3d12_replay.cpp(4418) - Log - Created device. RDOC 008720: [03:50:36] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008720: [03:50:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008720: [03:50:37] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 008720: [03:50:37] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 234.173 ms RDOC 008720: [03:50:37] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008720: [03:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000728: [03:50:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 000728: [03:50:37] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000728: [03:50:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000728: [03:50:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000728: [03:50:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12140 RDOC 012140: [03:50:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012140: [03:50:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012140: [03:50:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012140: [03:50:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012140: [03:50:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012140: [03:50:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012140: [03:50:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012140: [03:50:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012140: [03:50:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012140: [03:50:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012140: [03:50:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012140: [03:50:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012140: [03:50:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012140: [03:50:37] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012140: [03:50:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000728: [03:50:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12140] RDOC 012140: [03:50:37] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012140: [03:50:37] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001D28AF9CD80 RDOC 012140: [03:50:37] core.cpp(1861) - Log - Removing device frame capturer for 0x000001D28AF9CD80 RDOC 012140: [03:50:37] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012140: [03:50:38] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012140: [03:50:38] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001D28AF9CD80 RDOC 000728: [03:50:38] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012140: [03:50:38] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012140: [03:50:38] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001D28AF9CD80 / 0x0000000000060350 RDOC 012140: [03:50:38] d3d12_device.cpp(2250) - Log - Starting capture RDOC 000728: [03:50:38] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 012140: [03:50:38] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 012140: [03:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834688 bytes to 19834 (2.38 %) RDOC 012140: [03:50:38] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.796021 MB capture section in 0.090783 seconds RDOC 012140: [03:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 012140: [03:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 012140: [03:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 012140: [03:50:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012140: [03:50:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 000728: [03:50:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2571697 bytes) (time 1637639438) 8036 byte thumbnail RDOC 000728: [03:50:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 000728: [03:50:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000728: [03:50:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000728: [03:50:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000728: [03:50:39] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000728: [03:50:39] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000728: [03:50:39] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000728: [03:50:39] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 000728: [03:50:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000728: [03:50:39] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000728: [03:50:39] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000728: [03:50:39] d3d12_replay.cpp(4418) - Log - Created device. RDOC 000728: [03:50:39] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000728: [03:50:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000728: [03:50:39] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 000728: [03:50:39] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 211.531 ms RDOC 000728: [03:50:39] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 000728: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008144: [03:50:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008144: [03:50:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008144: [03:50:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:50:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:50:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5280 RDOC 005280: [03:50:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005280: [03:50:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005280: [03:50:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005280: [03:50:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005280: [03:50:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005280: [03:50:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005280: [03:50:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005280: [03:50:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005280: [03:50:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005280: [03:50:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005280: [03:50:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005280: [03:50:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005280: [03:50:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005280: [03:50:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005280: [03:50:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008144: [03:50:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5280] RDOC 005280: [03:50:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005280: [03:50:40] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000285F97BD630 RDOC 005280: [03:50:40] core.cpp(1861) - Log - Removing device frame capturer for 0x00000285F97BD630 RDOC 005280: [03:50:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005280: [03:50:40] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005280: [03:50:40] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000285F97BD630 RDOC 008144: [03:50:40] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005280: [03:50:40] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005280: [03:50:40] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000285F97BD630 / 0x0000000000070350 RDOC 005280: [03:50:41] d3d12_device.cpp(2250) - Log - Starting capture RDOC 008144: [03:50:41] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005280: [03:50:41] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 005280: [03:50:41] d3d12_device.cpp(2561) - Log - Capture used DXIL RDOC 005280: [03:50:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10355584 bytes to 202731 (1.96 %) RDOC 005280: [03:50:41] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 9.875854 MB capture section in 0.112072 seconds RDOC 005280: [03:50:41] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005280: [03:50:41] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005280: [03:50:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005280: [03:50:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005280: [03:50:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008144: [03:50:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2758898 bytes) (time 1637639441) 10031 byte thumbnail RDOC 008144: [03:50:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008144: [03:50:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008144: [03:50:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008144: [03:50:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008144: [03:50:42] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008144: [03:50:42] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008144: [03:50:42] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008144: [03:50:42] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 008144: [03:50:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008144: [03:50:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008144: [03:50:42] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008144: [03:50:42] d3d12_replay.cpp(4418) - Log - Created device. RDOC 008144: [03:50:42] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008144: [03:50:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008144: [03:50:42] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 008144: [03:50:42] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 008144: [03:50:42] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 272.025 ms RDOC 008144: [03:50:42] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.378 ms RDOC 008144: [03:50:42] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.382 ms RDOC 008144: [03:50:42] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008144: [03:50:42] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 10.033 ms RDOC 008144: [03:50:42] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.725 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 54.468 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 15.530 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.136 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.315 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.670 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.561 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.449 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.211 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.260 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.305 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.635 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.348 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.814 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.110 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.573 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.752 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.933 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.599 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.760 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.816 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.288 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.878 ms RDOC 008144: [03:50:43] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.136 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.194 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.648 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.443 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.207 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 46.828 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 15.264 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.708 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.686 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.232 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.807 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.952 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.725 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.012 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.068 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.909 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.692 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.185 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.077 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.510 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.517 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.727 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.424 ms RDOC 008144: [03:50:44] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.279 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.266 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.648 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.416 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.301 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.032 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.069 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.939 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 18.326 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.888 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.507 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.138 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 50.512 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 17.464 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.358 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.824 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.074 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.687 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 16.663 ms RDOC 008144: [03:50:45] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 8.371 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.539 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.642 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.550 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.290 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.591 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.265 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.140 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.998 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.101 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.751 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.751 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.419 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.980 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.376 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.435 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.550 ms RDOC 008144: [03:50:46] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 3.863 ms RDOC 008144: [03:50:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006764: [03:50:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006764: [03:50:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006764: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006764: [03:50:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006764: [03:50:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6848 RDOC 006848: [03:50:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006848: [03:50:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006848: [03:50:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006848: [03:50:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006848: [03:50:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006848: [03:50:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006848: [03:50:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006848: [03:50:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006848: [03:50:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006848: [03:50:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006848: [03:50:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006848: [03:50:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006848: [03:50:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006848: [03:50:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006848: [03:50:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006764: [03:50:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6848] RDOC 006848: [03:50:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006848: [03:50:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002252B0BF310 RDOC 006848: [03:50:47] core.cpp(1861) - Log - Removing device frame capturer for 0x000002252B0BF310 RDOC 006848: [03:50:47] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006848: [03:50:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006848: [03:50:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002252B0BF310 RDOC 006764: [03:50:47] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006848: [03:50:47] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006848: [03:50:47] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002252B0BF310 / 0x0000000000080350 RDOC 006764: [03:50:47] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006848: [03:50:47] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006848: [03:50:47] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 006848: [03:50:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136714752 bytes to 624764 (0.46 %) RDOC 006848: [03:50:47] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 130.381348 MB capture section in 0.116742 seconds RDOC 006848: [03:50:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006848: [03:50:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006848: [03:50:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006848: [03:50:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 006848: [03:50:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 006764: [03:50:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3174831 bytes) (time 1637639447) 6076 byte thumbnail RDOC 006764: [03:50:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 006764: [03:50:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006764: [03:50:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006764: [03:50:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006764: [03:50:48] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006764: [03:50:48] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006764: [03:50:48] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006764: [03:50:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006764: [03:50:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006764: [03:50:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006764: [03:50:48] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006764: [03:50:48] d3d12_replay.cpp(4418) - Log - Created device. RDOC 006764: [03:50:48] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006764: [03:50:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006764: [03:50:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006764: [03:50:49] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 006764: [03:50:49] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 006764: [03:50:49] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 427.004 ms RDOC 006764: [03:50:49] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006764: [03:50:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000796: [03:50:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 000796: [03:50:49] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000796: [03:50:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000796: [03:50:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000796: [03:50:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3208 RDOC 003208: [03:50:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003208: [03:50:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [03:50:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [03:50:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003208: [03:50:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003208: [03:50:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003208: [03:50:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003208: [03:50:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003208: [03:50:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003208: [03:50:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003208: [03:50:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003208: [03:50:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003208: [03:50:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003208: [03:50:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003208: [03:50:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000796: [03:50:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3208] RDOC 003208: [03:50:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003208: [03:50:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E160C7EFD0 RDOC 003208: [03:50:50] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E160C7EFD0 RDOC 003208: [03:50:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003208: [03:50:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003208: [03:50:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E160C7EFD0 RDOC 000796: [03:50:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003208: [03:50:50] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003208: [03:50:50] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001E160C7EFD0 / 0x0000000000090350 RDOC 000796: [03:50:50] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003208: [03:50:50] d3d12_device.cpp(2250) - Log - Starting capture RDOC 003208: [03:50:50] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 003208: [03:50:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154816 bytes to 21133 (13.65 %) RDOC 003208: [03:50:50] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.147644 MB capture section in 0.084182 seconds RDOC 003208: [03:50:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003208: [03:50:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003208: [03:50:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003208: [03:50:50] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003208: [03:50:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000796: [03:50:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2574538 bytes) (time 1637639450) 8902 byte thumbnail RDOC 000796: [03:50:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 000796: [03:50:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000796: [03:50:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000796: [03:50:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000796: [03:50:51] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000796: [03:50:51] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 000796: [03:50:51] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 000796: [03:50:51] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 000796: [03:50:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000796: [03:50:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000796: [03:50:51] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000796: [03:50:51] d3d12_replay.cpp(4418) - Log - Created device. RDOC 000796: [03:50:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000796: [03:50:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000796: [03:50:52] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 000796: [03:50:52] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 222.349 ms RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000796: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009276: [03:50:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009276: [03:50:52] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009276: [03:50:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009276: [03:50:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009276: [03:50:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2284 RDOC 002284: [03:50:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002284: [03:50:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002284: [03:50:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002284: [03:50:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002284: [03:50:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002284: [03:50:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002284: [03:50:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002284: [03:50:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002284: [03:50:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002284: [03:50:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002284: [03:50:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002284: [03:50:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002284: [03:50:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002284: [03:50:52] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002284: [03:50:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009276: [03:50:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2284] RDOC 002284: [03:50:52] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002284: [03:50:52] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000274C76300D0 RDOC 002284: [03:50:52] core.cpp(1861) - Log - Removing device frame capturer for 0x00000274C76300D0 RDOC 002284: [03:50:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002284: [03:50:53] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002284: [03:50:53] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000274C76300D0 RDOC 009276: [03:50:53] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002284: [03:50:53] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002284: [03:50:53] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000274C76300D0 / 0x00000000000A0350 RDOC 002284: [03:50:53] d3d12_device.cpp(2250) - Log - Starting capture RDOC 009276: [03:50:53] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002284: [03:50:53] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 002284: [03:50:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 7781 (18.82 %) RDOC 002284: [03:50:53] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.039429 MB capture section in 0.089411 seconds RDOC 002284: [03:50:53] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002284: [03:50:53] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002284: [03:50:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002284: [03:50:53] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002284: [03:50:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009276: [03:50:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556888 bytes) (time 1637639453) 5116 byte thumbnail RDOC 009276: [03:50:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009276: [03:50:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009276: [03:50:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009276: [03:50:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009276: [03:50:54] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009276: [03:50:54] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009276: [03:50:54] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009276: [03:50:54] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009276: [03:50:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009276: [03:50:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009276: [03:50:54] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009276: [03:50:54] d3d12_replay.cpp(4418) - Log - Created device. RDOC 009276: [03:50:54] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009276: [03:50:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009276: [03:50:54] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009276: [03:50:54] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 214.467 ms RDOC 009276: [03:50:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006640: [03:50:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006640: [03:50:55] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006640: [03:50:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006640: [03:50:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006640: [03:50:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3776 RDOC 003776: [03:50:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003776: [03:50:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003776: [03:50:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003776: [03:50:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003776: [03:50:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003776: [03:50:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003776: [03:50:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003776: [03:50:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003776: [03:50:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003776: [03:50:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003776: [03:50:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003776: [03:50:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003776: [03:50:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003776: [03:50:55] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003776: [03:50:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006640: [03:50:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3776] RDOC 003776: [03:50:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003776: [03:50:55] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001ED221DD2F0 RDOC 003776: [03:50:55] core.cpp(1861) - Log - Removing device frame capturer for 0x000001ED221DD2F0 RDOC 003776: [03:50:55] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003776: [03:50:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003776: [03:50:55] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001ED221DD2F0 RDOC 006640: [03:50:55] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003776: [03:50:55] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003776: [03:50:55] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001ED221DD2F0 / 0x00000000000B0350 RDOC 003776: [03:50:55] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006640: [03:50:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003776: [03:50:56] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 003776: [03:50:56] d3d12_device.cpp(2561) - Log - Capture used DXIL RDOC 003776: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 96801 (40.41 %) RDOC 003776: [03:50:56] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.102256 seconds RDOC 003776: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003776: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003776: [03:50:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003776: [03:50:56] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003776: [03:50:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006640: [03:50:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2642813 bytes) (time 1637639456) 2526 byte thumbnail RDOC 006640: [03:50:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006640: [03:50:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006640: [03:50:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006640: [03:50:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006640: [03:50:57] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006640: [03:50:57] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006640: [03:50:57] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006640: [03:50:57] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006640: [03:50:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006640: [03:50:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006640: [03:50:57] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006640: [03:50:57] d3d12_replay.cpp(4418) - Log - Created device. RDOC 006640: [03:50:57] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006640: [03:50:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006640: [03:50:57] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 006640: [03:50:57] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006640: [03:50:57] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 248.683 ms RDOC 006640: [03:50:57] d3d12_shader_feedback.cpp(1226) - Error - Didn't get valid feedback identifier. Expected beebf33d got 00000000 RDOC 006640: [03:50:57] d3d12_shader_feedback.cpp(1226) - Error - Didn't get valid feedback identifier. Expected beebf33d got 00000000 RDOC 006640: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008876: [03:50:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008876: [03:50:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008876: [03:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008876: [03:50:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008876: [03:50:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9600 RDOC 009600: [03:50:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009600: [03:50:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [03:50:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [03:50:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009600: [03:50:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [03:50:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009600: [03:50:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009600: [03:50:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009600: [03:50:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009600: [03:50:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009600: [03:50:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [03:50:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009600: [03:50:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009600: [03:50:58] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009600: [03:50:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008876: [03:50:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [03:50:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009600: [03:50:58] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000209FEDD0030 RDOC 009600: [03:50:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000209FEDD0030 RDOC 009600: [03:50:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009600: [03:50:58] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009600: [03:50:58] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000209FEDD0030 RDOC 008876: [03:50:58] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009600: [03:50:58] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009600: [03:50:58] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000209FEDD0030 / 0x00000000000C0350 RDOC 009600: [03:50:58] d3d12_device.cpp(2250) - Log - Starting capture RDOC 008876: [03:50:58] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009600: [03:50:58] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 009600: [03:50:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4880192 bytes to 50882 (1.04 %) RDOC 009600: [03:50:58] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 4.654114 MB capture section in 0.114141 seconds RDOC 009600: [03:50:58] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009600: [03:50:59] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009600: [03:50:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009600: [03:50:59] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009600: [03:50:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008876: [03:50:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2596898 bytes) (time 1637639459) 2530 byte thumbnail RDOC 008876: [03:51:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008876: [03:51:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008876: [03:51:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008876: [03:51:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008876: [03:51:00] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008876: [03:51:00] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008876: [03:51:00] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008876: [03:51:00] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 008876: [03:51:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008876: [03:51:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008876: [03:51:00] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008876: [03:51:00] d3d12_replay.cpp(4418) - Log - Created device. RDOC 008876: [03:51:00] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008876: [03:51:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008876: [03:51:00] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 008876: [03:51:00] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 222.088 ms RDOC 008876: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009420: [03:51:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009420: [03:51:00] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009420: [03:51:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009420: [03:51:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009420: [03:51:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10512 RDOC 010512: [03:51:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010512: [03:51:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010512: [03:51:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010512: [03:51:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010512: [03:51:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010512: [03:51:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010512: [03:51:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010512: [03:51:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010512: [03:51:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010512: [03:51:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010512: [03:51:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010512: [03:51:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010512: [03:51:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010512: [03:51:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010512: [03:51:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009420: [03:51:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10512] RDOC 010512: [03:51:01] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010512: [03:51:01] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000017EDFC5E5C0 RDOC 010512: [03:51:01] core.cpp(1861) - Log - Removing device frame capturer for 0x0000017EDFC5E5C0 RDOC 010512: [03:51:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010512: [03:51:01] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010512: [03:51:01] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000017EDFC5E5C0 RDOC 009420: [03:51:01] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010512: [03:51:01] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010512: [03:51:01] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000017EDFC5E5C0 / 0x00000000000D0350 RDOC 010512: [03:51:01] d3d12_device.cpp(2250) - Log - Starting capture RDOC 009420: [03:51:01] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010512: [03:51:01] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 010512: [03:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344896 bytes to 12301 (3.57 %) RDOC 010512: [03:51:01] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.328918 MB capture section in 0.090967 seconds RDOC 010512: [03:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010512: [03:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010512: [03:51:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 010512: [03:51:01] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 010512: [03:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009420: [03:51:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564318 bytes) (time 1637639461) 8022 byte thumbnail RDOC 009420: [03:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009420: [03:51:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009420: [03:51:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009420: [03:51:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009420: [03:51:02] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009420: [03:51:02] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009420: [03:51:02] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009420: [03:51:02] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009420: [03:51:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009420: [03:51:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009420: [03:51:02] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009420: [03:51:02] d3d12_replay.cpp(4418) - Log - Created device. RDOC 009420: [03:51:02] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009420: [03:51:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009420: [03:51:02] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009420: [03:51:02] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 206.292 ms RDOC 009420: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010520: [03:51:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010520: [03:51:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010520: [03:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010520: [03:51:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010520: [03:51:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2004 RDOC 002004: [03:51:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002004: [03:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002004: [03:51:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002004: [03:51:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002004: [03:51:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002004: [03:51:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002004: [03:51:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002004: [03:51:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002004: [03:51:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002004: [03:51:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002004: [03:51:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002004: [03:51:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002004: [03:51:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002004: [03:51:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002004: [03:51:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010520: [03:51:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2004] RDOC 002004: [03:51:03] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002004: [03:51:03] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000283A35BC0F0 RDOC 002004: [03:51:03] core.cpp(1861) - Log - Removing device frame capturer for 0x00000283A35BC0F0 RDOC 002004: [03:51:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002004: [03:51:03] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002004: [03:51:03] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000283A35BC0F0 RDOC 010520: [03:51:03] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002004: [03:51:03] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002004: [03:51:03] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000283A35BC0F0 / 0x00000000000E0350 RDOC 010520: [03:51:03] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002004: [03:51:08] d3d12_device.cpp(2250) - Log - Starting capture RDOC 002004: [03:51:08] d3d12_device.cpp(2356) - Log - Finished capture, Frame 200 RDOC 002004: [03:51:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851328 bytes to 51348 (0.88 %) RDOC 002004: [03:51:08] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 5.580261 MB capture section in 0.117711 seconds RDOC 002004: [03:51:08] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002004: [03:51:08] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002004: [03:51:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002004: [03:51:08] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002004: [03:51:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010520: [03:51:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (2604120 bytes) (time 1637639468) 7788 byte thumbnail RDOC 010520: [03:51:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010520: [03:51:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010520: [03:51:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010520: [03:51:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010520: [03:51:09] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010520: [03:51:09] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010520: [03:51:09] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010520: [03:51:09] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010520: [03:51:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010520: [03:51:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010520: [03:51:09] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010520: [03:51:09] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010520: [03:51:09] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010520: [03:51:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010520: [03:51:09] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010520: [03:51:09] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::76 from upload to default for efficient replay RDOC 010520: [03:51:10] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 266.422 ms RDOC 010520: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010068: [03:51:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010068: [03:51:10] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010068: [03:51:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010068: [03:51:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010068: [03:51:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 968 RDOC 000968: [03:51:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000968: [03:51:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000968: [03:51:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000968: [03:51:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000968: [03:51:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000968: [03:51:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000968: [03:51:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000968: [03:51:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000968: [03:51:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000968: [03:51:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000968: [03:51:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000968: [03:51:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000968: [03:51:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000968: [03:51:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000968: [03:51:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010068: [03:51:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [968] RDOC 000968: [03:51:10] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000968: [03:51:10] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001941FABE040 RDOC 000968: [03:51:10] core.cpp(1861) - Log - Removing device frame capturer for 0x000001941FABE040 RDOC 000968: [03:51:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000968: [03:51:10] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000968: [03:51:10] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001941FABE040 RDOC 010068: [03:51:10] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000968: [03:51:10] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000968: [03:51:10] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001941FABE040 / 0x00000000000F0350 RDOC 000968: [03:51:11] d3d12_device.cpp(2250) - Log - Starting capture RDOC 010068: [03:51:11] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000968: [03:51:11] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 000968: [03:51:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139686016 bytes to 618335 (0.44 %) RDOC 000968: [03:51:11] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 133.214966 MB capture section in 0.118549 seconds RDOC 000968: [03:51:11] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000968: [03:51:11] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000968: [03:51:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000968: [03:51:11] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 000968: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010068: [03:51:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3164350 bytes) (time 1637639471) 2529 byte thumbnail RDOC 010068: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010068: [03:51:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010068: [03:51:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010068: [03:51:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010068: [03:51:12] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010068: [03:51:12] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010068: [03:51:12] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010068: [03:51:12] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010068: [03:51:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010068: [03:51:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010068: [03:51:12] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010068: [03:51:12] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010068: [03:51:12] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010068: [03:51:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010068: [03:51:12] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010068: [03:51:12] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 010068: [03:51:12] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 010068: [03:51:12] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::78 from upload to default for efficient replay RDOC 010068: [03:51:12] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 417.274 ms RDOC 010068: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007744: [03:51:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007744: [03:51:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007744: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007744: [03:51:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007744: [03:51:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2344 RDOC 002344: [03:51:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002344: [03:51:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002344: [03:51:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002344: [03:51:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002344: [03:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002344: [03:51:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002344: [03:51:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002344: [03:51:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002344: [03:51:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002344: [03:51:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002344: [03:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002344: [03:51:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002344: [03:51:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002344: [03:51:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002344: [03:51:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007744: [03:51:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2344] RDOC 002344: [03:51:23] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002344: [03:51:23] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001D78D5210E0 RDOC 002344: [03:51:23] core.cpp(1861) - Log - Removing device frame capturer for 0x000001D78D5210E0 RDOC 002344: [03:51:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002344: [03:51:23] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002344: [03:51:23] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001D78D5210E0 RDOC 007744: [03:51:23] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002344: [03:51:23] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002344: [03:51:23] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001D78D5210E0 / 0x00000000002A034E RDOC 002344: [03:51:24] d3d12_device.cpp(2250) - Log - Starting capture RDOC 007744: [03:51:24] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002344: [03:51:24] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 002344: [03:51:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626368 bytes to 133290 (21.28 %) RDOC 002344: [03:51:24] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.597351 MB capture section in 0.096089 seconds RDOC 002344: [03:51:24] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002344: [03:51:24] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002344: [03:51:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4288 bytes to 4288 (100.00 %) RDOC 002344: [03:51:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002344: [03:51:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007744: [03:51:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2681892 bytes) (time 1637639484) 4742 byte thumbnail RDOC 007744: [03:51:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007744: [03:51:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007744: [03:51:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007744: [03:51:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007744: [03:51:25] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007744: [03:51:25] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007744: [03:51:25] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007744: [03:51:25] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007744: [03:51:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007744: [03:51:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007744: [03:51:25] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007744: [03:51:25] d3d12_replay.cpp(4418) - Log - Created device. RDOC 007744: [03:51:25] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007744: [03:51:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007744: [03:51:25] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007744: [03:51:25] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 334.402 ms RDOC 007744: [03:51:29] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:29] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:29] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:29] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:29] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:29] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:29] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:29] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:29] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:32] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:32] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:32] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:32] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007744: [03:51:32] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:32] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:32] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:32] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007744: [03:51:32] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:32] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:32] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:32] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 007744: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003824: [03:51:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003824: [03:51:33] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003824: [03:51:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003824: [03:51:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003824: [03:51:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4208 RDOC 004208: [03:51:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004208: [03:51:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004208: [03:51:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004208: [03:51:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004208: [03:51:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004208: [03:51:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004208: [03:51:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004208: [03:51:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004208: [03:51:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004208: [03:51:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004208: [03:51:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004208: [03:51:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004208: [03:51:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004208: [03:51:33] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004208: [03:51:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003824: [03:51:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4208] RDOC 004208: [03:51:34] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004208: [03:51:34] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000022E0927E8C0 RDOC 004208: [03:51:34] core.cpp(1861) - Log - Removing device frame capturer for 0x0000022E0927E8C0 RDOC 004208: [03:51:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004208: [03:51:34] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004208: [03:51:34] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000022E0927E8C0 RDOC 003824: [03:51:34] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004208: [03:51:34] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004208: [03:51:34] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000022E0927E8C0 / 0x00000000002B034E RDOC 004208: [03:51:34] d3d12_device.cpp(2250) - Log - Starting capture RDOC 003824: [03:51:34] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004208: [03:51:34] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 004208: [03:51:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979456 bytes to 19403 (0.98 %) RDOC 004208: [03:51:34] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 1.887756 MB capture section in 0.087549 seconds RDOC 004208: [03:51:34] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004208: [03:51:34] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004208: [03:51:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 004208: [03:51:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 004208: [03:51:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003824: [03:51:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2578319 bytes) (time 1637639494) 7281 byte thumbnail RDOC 003824: [03:51:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 003824: [03:51:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003824: [03:51:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003824: [03:51:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003824: [03:51:35] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003824: [03:51:35] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003824: [03:51:35] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003824: [03:51:35] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003824: [03:51:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003824: [03:51:35] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003824: [03:51:35] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003824: [03:51:35] d3d12_replay.cpp(4418) - Log - Created device. RDOC 003824: [03:51:35] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003824: [03:51:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003824: [03:51:35] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003824: [03:51:35] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 224.137 ms RDOC 003824: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010988: [03:51:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010988: [03:51:36] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010988: [03:51:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010988: [03:51:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010988: [03:51:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8544 RDOC 008544: [03:51:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008544: [03:51:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008544: [03:51:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008544: [03:51:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008544: [03:51:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008544: [03:51:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008544: [03:51:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008544: [03:51:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008544: [03:51:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008544: [03:51:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008544: [03:51:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008544: [03:51:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008544: [03:51:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008544: [03:51:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008544: [03:51:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010988: [03:51:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8544] RDOC 008544: [03:51:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008544: [03:51:36] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A20C79DBB0 RDOC 008544: [03:51:36] core.cpp(1861) - Log - Removing device frame capturer for 0x000002A20C79DBB0 RDOC 008544: [03:51:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008544: [03:51:36] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008544: [03:51:36] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A20C79DBB0 RDOC 010988: [03:51:36] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008544: [03:51:36] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008544: [03:51:36] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002A20C79DBB0 / 0x00000000002C034E RDOC 008544: [03:51:36] d3d12_device.cpp(2250) - Log - Starting capture RDOC 010988: [03:51:37] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008544: [03:51:37] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 008544: [03:51:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36800 bytes to 7650 (20.79 %) RDOC 008544: [03:51:37] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.035095 MB capture section in 0.081986 seconds RDOC 008544: [03:51:37] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008544: [03:51:37] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008544: [03:51:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008544: [03:51:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 008544: [03:51:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010988: [03:51:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556757 bytes) (time 1637639497) 5116 byte thumbnail RDOC 010988: [03:51:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010988: [03:51:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010988: [03:51:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010988: [03:51:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010988: [03:51:38] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010988: [03:51:38] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010988: [03:51:38] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010988: [03:51:38] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010988: [03:51:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010988: [03:51:38] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010988: [03:51:38] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010988: [03:51:38] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010988: [03:51:38] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010988: [03:51:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010988: [03:51:38] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010988: [03:51:38] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 209.850 ms RDOC 010988: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006800: [03:51:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006800: [03:51:38] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006800: [03:51:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006800: [03:51:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006800: [03:51:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9248 RDOC 009248: [03:51:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009248: [03:51:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009248: [03:51:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009248: [03:51:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009248: [03:51:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009248: [03:51:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009248: [03:51:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009248: [03:51:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009248: [03:51:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009248: [03:51:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009248: [03:51:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009248: [03:51:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009248: [03:51:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009248: [03:51:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009248: [03:51:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006800: [03:51:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9248] RDOC 009248: [03:51:39] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009248: [03:51:39] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028344FAFA90 RDOC 009248: [03:51:39] core.cpp(1861) - Log - Removing device frame capturer for 0x0000028344FAFA90 RDOC 009248: [03:51:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009248: [03:51:39] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 009248: [03:51:39] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028344FAFA90 RDOC 006800: [03:51:39] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009248: [03:51:39] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009248: [03:51:39] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000028344FAFA90 / 0x00000000002D034E RDOC 006800: [03:51:39] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009248: [03:51:39] d3d12_device.cpp(2250) - Log - Starting capture RDOC 009248: [03:51:40] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 009248: [03:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136704 bytes to 112031 (3.57 %) RDOC 009248: [03:51:40] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 2.991394 MB capture section in 0.116546 seconds RDOC 009248: [03:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009248: [03:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009248: [03:51:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009248: [03:51:40] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009248: [03:51:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006800: [03:51:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2658046 bytes) (time 1637639500) 2529 byte thumbnail RDOC 006800: [03:51:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006800: [03:51:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006800: [03:51:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006800: [03:51:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006800: [03:51:41] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006800: [03:51:41] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006800: [03:51:41] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006800: [03:51:41] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006800: [03:51:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006800: [03:51:41] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006800: [03:51:41] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006800: [03:51:41] d3d12_replay.cpp(4418) - Log - Created device. RDOC 006800: [03:51:41] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006800: [03:51:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006800: [03:51:41] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006800: [03:51:41] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 337.774 ms RDOC 006800: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011368: [03:51:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011368: [03:51:41] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011368: [03:51:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011368: [03:51:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011368: [03:51:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5136 RDOC 005136: [03:51:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005136: [03:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005136: [03:51:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005136: [03:51:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005136: [03:51:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005136: [03:51:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005136: [03:51:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005136: [03:51:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005136: [03:51:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005136: [03:51:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005136: [03:51:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005136: [03:51:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005136: [03:51:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005136: [03:51:42] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005136: [03:51:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011368: [03:51:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5136] RDOC 005136: [03:51:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005136: [03:51:42] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000011E1D79F320 RDOC 005136: [03:51:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005136: [03:51:42] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005136: [03:51:42] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000011E1D7AE560 RDOC 005136: [03:51:42] core.cpp(1861) - Log - Removing device frame capturer for 0x0000011E1D7AE560 RDOC 005136: [03:51:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005136: [03:51:42] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005136: [03:51:42] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000011E1D7AE560 RDOC 011368: [03:51:42] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005136: [03:51:42] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005136: [03:51:42] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000011E1D7AE560 / 0x00000000002E034E RDOC 005136: [03:51:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005136: [03:51:42] core.cpp(1861) - Log - Removing device frame capturer for 0x0000011E1D79F320 RDOC 005136: [03:51:42] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000011E1D79F320 RDOC 005136: [03:51:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005136: [03:51:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005136: [03:51:42] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011368: [03:51:42] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005136: [03:51:42] d3d12_device.cpp(2250) - Log - Starting capture RDOC 005136: [03:51:42] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 005136: [03:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190272 bytes to 10685 (5.62 %) RDOC 005136: [03:51:42] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.181458 MB capture section in 0.084951 seconds RDOC 005136: [03:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005136: [03:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005136: [03:51:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 005136: [03:51:42] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005136: [03:51:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011368: [03:51:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558819 bytes) (time 1637639502) 4639 byte thumbnail RDOC 011368: [03:51:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011368: [03:51:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011368: [03:51:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011368: [03:51:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011368: [03:51:43] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011368: [03:51:43] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011368: [03:51:43] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011368: [03:51:43] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011368: [03:51:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011368: [03:51:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011368: [03:51:43] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011368: [03:51:44] d3d12_replay.cpp(4418) - Log - Created device. RDOC 011368: [03:51:44] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011368: [03:51:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011368: [03:51:44] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011368: [03:51:44] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 206.516 ms RDOC 011368: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002324: [03:51:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002324: [03:51:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002324: [03:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002324: [03:51:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002324: [03:51:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 872 RDOC 000872: [03:51:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000872: [03:51:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000872: [03:51:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000872: [03:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000872: [03:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000872: [03:51:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000872: [03:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000872: [03:51:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000872: [03:51:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000872: [03:51:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000872: [03:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000872: [03:51:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000872: [03:51:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000872: [03:51:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000872: [03:51:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002324: [03:51:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [872] RDOC 000872: [03:51:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000872: [03:51:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A8C50EDD60 RDOC 000872: [03:51:44] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A8C50EDD60 RDOC 000872: [03:51:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000872: [03:51:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 000872: [03:51:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A8C50EDD60 RDOC 002324: [03:51:45] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000872: [03:51:45] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000872: [03:51:45] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001A8C50EDD60 / 0x00000000002F034E RDOC 000872: [03:51:45] d3d12_device.cpp(2250) - Log - Starting capture RDOC 002324: [03:51:45] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000872: [03:51:45] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 000872: [03:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 7790 (18.84 %) RDOC 000872: [03:51:45] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.039429 MB capture section in 0.087898 seconds RDOC 000872: [03:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000872: [03:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000872: [03:51:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000872: [03:51:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 000872: [03:51:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002324: [03:51:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556897 bytes) (time 1637639505) 5116 byte thumbnail RDOC 002324: [03:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002324: [03:51:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002324: [03:51:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002324: [03:51:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002324: [03:51:46] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002324: [03:51:46] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002324: [03:51:46] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002324: [03:51:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002324: [03:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002324: [03:51:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002324: [03:51:46] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002324: [03:51:46] d3d12_replay.cpp(4418) - Log - Created device. RDOC 002324: [03:51:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002324: [03:51:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002324: [03:51:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002324: [03:51:46] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 217.321 ms RDOC 002324: [03:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002324: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 3457 (8.36 %) RDOC 002324: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002324: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002324: [03:51:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002324: [03:51:46] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 0.264 ms RDOC 002324: [03:51:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 3457 (8.36 %) RDOC 002324: [03:51:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002324: [03:51:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002324: [03:51:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002324: [03:51:47] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 002324: [03:51:47] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 002324: [03:51:47] d3d12_replay.cpp(3335) - Error - Getting texture data for buffer ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 002324: [03:51:47] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 002324: [03:51:47] d3d12_replay.cpp(2993) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000206! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000206! RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000203! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000203! RDOC 002324: [03:51:47] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 002324: [03:51:47] d3d12_replay.cpp(2984) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002324: [03:51:47] d3d12_replay.cpp(3328) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002324: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006232: [03:51:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006232: [03:51:47] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006232: [03:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006232: [03:51:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006232: [03:51:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11868 RDOC 011868: [03:51:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011868: [03:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011868: [03:51:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011868: [03:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011868: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011868: [03:51:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011868: [03:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011868: [03:51:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011868: [03:51:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011868: [03:51:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011868: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011868: [03:51:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011868: [03:51:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011868: [03:51:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011868: [03:51:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006232: [03:51:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11868] RDOC 011868: [03:51:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011868: [03:51:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E8980DF230 RDOC 011868: [03:51:48] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E8980DF230 RDOC 011868: [03:51:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011868: [03:51:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011868: [03:51:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E8980DF230 RDOC 006232: [03:51:48] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011868: [03:51:48] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011868: [03:51:48] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001E8980DF230 / 0x000000000030034E RDOC 011868: [03:51:48] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001E8980DF230 / 0x00000000000B0322 RDOC 011868: [03:51:48] d3d12_device.cpp(2250) - Log - Starting capture RDOC 006232: [03:51:48] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011868: [03:51:48] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 011868: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36352 bytes to 7671 (21.10 %) RDOC 011868: [03:51:48] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.034668 MB capture section in 0.083737 seconds RDOC 011868: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011868: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011868: [03:51:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011868: [03:51:48] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011868: [03:51:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 006232: [03:51:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558043 bytes) (time 1637639508) 6530 byte thumbnail RDOC 006232: [03:51:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 006232: [03:51:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006232: [03:51:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006232: [03:51:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006232: [03:51:49] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006232: [03:51:49] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006232: [03:51:49] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006232: [03:51:49] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006232: [03:51:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006232: [03:51:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006232: [03:51:49] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006232: [03:51:49] d3d12_replay.cpp(4418) - Log - Created device. RDOC 006232: [03:51:49] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 006232: [03:51:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006232: [03:51:50] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006232: [03:51:50] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 211.150 ms RDOC 006232: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002336: [03:51:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002336: [03:51:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002336: [03:51:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002336: [03:51:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002336: [03:51:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11548 RDOC 011548: [03:51:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011548: [03:51:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:51:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:51:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011548: [03:51:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011548: [03:51:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011548: [03:51:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011548: [03:51:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011548: [03:51:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011548: [03:51:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011548: [03:51:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011548: [03:51:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011548: [03:51:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011548: [03:51:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011548: [03:51:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002336: [03:51:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11548] RDOC 011548: [03:51:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011548: [03:51:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028590C8DA40 RDOC 011548: [03:51:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000028590C8DA40 RDOC 011548: [03:51:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011548: [03:51:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011548: [03:51:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028590C8DA40 RDOC 002336: [03:51:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011548: [03:51:50] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011548: [03:51:50] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000028590C8DA40 / 0x000000000031034E RDOC 011548: [03:51:50] d3d12_device.cpp(2250) - Log - Starting capture RDOC 002336: [03:51:50] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011548: [03:51:50] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 011548: [03:51:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35648 bytes to 6972 (19.56 %) RDOC 011548: [03:51:50] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.033997 MB capture section in 0.082404 seconds RDOC 011548: [03:51:51] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011548: [03:51:51] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011548: [03:51:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011548: [03:51:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011548: [03:51:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002336: [03:51:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557216 bytes) (time 1637639511) 6419 byte thumbnail RDOC 002336: [03:51:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002336: [03:51:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002336: [03:51:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002336: [03:51:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002336: [03:51:52] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002336: [03:51:52] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002336: [03:51:52] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002336: [03:51:52] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002336: [03:51:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002336: [03:51:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002336: [03:51:52] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002336: [03:51:52] d3d12_replay.cpp(4418) - Log - Created device. RDOC 002336: [03:51:52] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002336: [03:51:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002336: [03:51:52] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002336: [03:51:52] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 208.689 ms RDOC 002336: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010304: [03:51:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010304: [03:51:52] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010304: [03:51:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010304: [03:51:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010304: [03:51:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3984 RDOC 003984: [03:51:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003984: [03:51:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003984: [03:51:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003984: [03:51:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003984: [03:51:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003984: [03:51:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003984: [03:51:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003984: [03:51:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003984: [03:51:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003984: [03:51:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003984: [03:51:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003984: [03:51:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003984: [03:51:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003984: [03:51:52] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003984: [03:51:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010304: [03:51:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3984] RDOC 003984: [03:51:53] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003984: [03:51:53] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000015F049DC850 RDOC 003984: [03:51:53] core.cpp(1861) - Log - Removing device frame capturer for 0x0000015F049DC850 RDOC 003984: [03:51:53] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003984: [03:51:53] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003984: [03:51:53] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000015F049DC850 RDOC 010304: [03:51:53] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003984: [03:51:53] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003984: [03:51:53] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000015F049DC850 / 0x000000000032034E RDOC 010304: [03:51:53] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003984: [03:51:53] d3d12_device.cpp(2250) - Log - Starting capture RDOC 003984: [03:51:53] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 003984: [03:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15644 (26.43 %) RDOC 003984: [03:51:53] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.087162 seconds RDOC 003984: [03:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003984: [03:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003984: [03:51:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003984: [03:51:53] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003984: [03:51:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010304: [03:51:53] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564212 bytes) (time 1637639513) 4687 byte thumbnail RDOC 010304: [03:51:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010304: [03:51:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010304: [03:51:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:54] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010304: [03:51:54] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010304: [03:51:54] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010304: [03:51:54] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010304: [03:51:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010304: [03:51:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010304: [03:51:54] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010304: [03:51:54] d3d12_replay.cpp(4418) - Log - Created device. RDOC 010304: [03:51:54] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010304: [03:51:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010304: [03:51:55] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010304: [03:51:55] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 220.643 ms RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010304: [03:51:55] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 010304: [03:51:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003268: [03:51:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003268: [03:51:55] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003268: [03:51:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003268: [03:51:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003268: [03:51:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1796 RDOC 001796: [03:51:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 001796: [03:51:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001796: [03:51:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001796: [03:51:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001796: [03:51:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001796: [03:51:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001796: [03:51:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001796: [03:51:55] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001796: [03:51:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001796: [03:51:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001796: [03:51:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001796: [03:51:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001796: [03:51:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001796: [03:51:55] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001796: [03:51:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003268: [03:51:55] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1796] RDOC 001796: [03:51:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001796: [03:51:55] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000016CCEC0FD20 RDOC 001796: [03:51:55] core.cpp(1861) - Log - Removing device frame capturer for 0x0000016CCEC0FD20 RDOC 001796: [03:51:55] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001796: [03:51:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 001796: [03:51:55] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000016CCEC0FD20 RDOC 003268: [03:51:55] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001796: [03:51:56] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001796: [03:51:56] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000016CCEC0FD20 / 0x0000000000190350 RDOC 003268: [03:51:56] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001796: [03:51:56] d3d12_device.cpp(2250) - Log - Starting capture RDOC 001796: [03:51:56] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 001796: [03:51:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217472 bytes to 139889 (0.46 %) RDOC 001796: [03:51:56] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 28.817627 MB capture section in 0.125402 seconds RDOC 001796: [03:51:56] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001796: [03:51:56] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001796: [03:51:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 001796: [03:51:56] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001796: [03:51:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003268: [03:51:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2687862 bytes) (time 1637639516) 4618 byte thumbnail RDOC 003268: [03:51:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003268: [03:51:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003268: [03:51:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003268: [03:51:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003268: [03:51:57] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003268: [03:51:57] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003268: [03:51:57] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003268: [03:51:57] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003268: [03:51:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003268: [03:51:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003268: [03:51:57] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003268: [03:51:57] d3d12_replay.cpp(4418) - Log - Created device. RDOC 003268: [03:51:57] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003268: [03:51:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003268: [03:51:57] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003268: [03:51:57] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 267.163 ms RDOC 003268: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 011616: [03:51:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011616: [03:51:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011616: [03:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [03:51:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [03:51:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10016 RDOC 010016: [03:51:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010016: [03:51:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010016: [03:51:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010016: [03:51:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010016: [03:51:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010016: [03:51:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010016: [03:51:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010016: [03:51:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010016: [03:51:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010016: [03:51:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010016: [03:51:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010016: [03:51:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010016: [03:51:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010016: [03:51:58] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010016: [03:51:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011616: [03:51:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10016] RDOC 010016: [03:51:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010016: [03:51:58] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010016: [03:51:58] gl_driver.cpp(1163) - Log - Created new sharegroup 000002119E12C7F0 RDOC 010016: [03:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010016: [03:51:58] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010016: [03:51:58] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010016: [03:51:58] gl_driver.cpp(1062) - Log - Deleting shader group 000002119E12C7F0 RDOC 010016: [03:51:58] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010016: [03:51:58] gl_driver.cpp(1163) - Log - Created new sharegroup 000002119E12C9F0 RDOC 010016: [03:51:58] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010016: [03:51:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010016: [03:51:58] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010016: [03:51:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010016: [03:51:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010016: [03:51:58] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A0350 RDOC 011616: [03:51:58] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011616: [03:51:58] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010016: [03:51:58] gl_driver.cpp(2133) - Log - Starting capture RDOC 010016: [03:51:58] gl_driver.cpp(2204) - Log - Finished capture, Frame 10 RDOC 010016: [03:51:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5616 (10.06 %) RDOC 010016: [03:51:58] gl_driver.cpp(2352) - Log - Captured GL frame with 0.053223 MB capture section in 0.094811 seconds RDOC 010016: [03:51:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010016: [03:51:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010016: [03:51:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011616: [03:51:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 10) (15366 bytes) (time 1637639518) 5116 byte thumbnail RDOC 011616: [03:52:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011616: [03:52:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011616: [03:52:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011616: [03:52:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011616: [03:52:00] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011616: [03:52:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011616: [03:52:00] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011616: [03:52:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011616: [03:52:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011616: [03:52:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011616: [03:52:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011616: [03:52:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011616: [03:52:00] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011616: [03:52:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011616: [03:52:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011616: [03:52:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011616: [03:52:02] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011616: [03:52:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011616: [03:52:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011616: [03:52:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011616: [03:52:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011616: [03:52:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011616: [03:52:02] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 136.139 ms RDOC 011616: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 004412: [03:52:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004412: [03:52:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004412: [03:52:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004412: [03:52:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004412: [03:52:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10340 RDOC 010340: [03:52:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010340: [03:52:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:52:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:52:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010340: [03:52:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010340: [03:52:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010340: [03:52:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010340: [03:52:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010340: [03:52:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010340: [03:52:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010340: [03:52:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010340: [03:52:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010340: [03:52:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010340: [03:52:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010340: [03:52:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010340: [03:52:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004412: [03:52:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10340] RDOC 010340: [03:52:03] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010340: [03:52:03] gl_driver.cpp(1163) - Log - Created new sharegroup 000001B759398200 RDOC 010340: [03:52:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010340: [03:52:03] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010340: [03:52:03] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010340: [03:52:03] gl_driver.cpp(1062) - Log - Deleting shader group 000001B759398200 RDOC 010340: [03:52:03] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010340: [03:52:03] gl_driver.cpp(1163) - Log - Created new sharegroup 000001B759397DC0 RDOC 010340: [03:52:03] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010340: [03:52:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010340: [03:52:03] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010340: [03:52:03] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010340: [03:52:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004412: [03:52:06] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010340: [03:52:06] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290338 RDOC 004412: [03:52:06] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010340: [03:52:06] gl_driver.cpp(2133) - Log - Starting capture RDOC 010340: [03:52:07] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 010340: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10617514 (21.08 %) RDOC 010340: [03:52:07] gl_driver.cpp(2352) - Log - Captured GL frame with 48.026306 MB capture section in 0.496571 seconds RDOC 010340: [03:52:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010340: [03:52:07] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010340: [03:52:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 004412: [03:52:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (10627264 bytes) (time 1637639527) 5116 byte thumbnail RDOC 004412: [03:52:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 004412: [03:52:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004412: [03:52:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004412: [03:52:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004412: [03:52:08] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 004412: [03:52:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004412: [03:52:08] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004412: [03:52:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004412: [03:52:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004412: [03:52:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004412: [03:52:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004412: [03:52:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004412: [03:52:08] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004412: [03:52:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 004412: [03:52:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004412: [03:52:08] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004412: [03:52:08] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004412: [03:52:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004412: [03:52:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004412: [03:52:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004412: [03:52:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004412: [03:52:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004412: [03:52:14] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 5222.745 ms RDOC 004412: [03:52:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 004412: [03:52:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3131712 (6.22 %) RDOC 004412: [03:52:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004412: [03:52:15] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 736.952 ms RDOC 004412: [03:52:23] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 004412: [03:52:23] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 004412: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3131712 (6.22 %) RDOC 004412: [03:52:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004412: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 010116: [03:52:24] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010116: [03:52:24] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010116: [03:52:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010116: [03:52:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010116: [03:52:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2900 RDOC 002900: [03:52:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002900: [03:52:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002900: [03:52:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002900: [03:52:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002900: [03:52:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002900: [03:52:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002900: [03:52:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002900: [03:52:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002900: [03:52:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002900: [03:52:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002900: [03:52:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002900: [03:52:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002900: [03:52:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002900: [03:52:25] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002900: [03:52:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002900: [03:52:25] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010116: [03:52:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2900] RDOC 002900: [03:52:25] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002900: [03:52:25] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FDEA5CFBF0 RDOC 002900: [03:52:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002900: [03:52:25] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002900: [03:52:25] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002900: [03:52:25] gl_driver.cpp(1062) - Log - Deleting shader group 000001FDEA5CFBF0 RDOC 002900: [03:52:25] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002900: [03:52:25] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FDEA5CF430 RDOC 002900: [03:52:25] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002900: [03:52:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002900: [03:52:25] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 002900: [03:52:25] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 002900: [03:52:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002900: [03:52:25] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000039034E RDOC 010116: [03:52:25] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010116: [03:52:25] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002900: [03:52:25] gl_driver.cpp(2133) - Log - Starting capture RDOC 002900: [03:52:25] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 002900: [03:52:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17940 (0.92 %) RDOC 002900: [03:52:25] gl_driver.cpp(2352) - Log - Captured GL frame with 1.861023 MB capture section in 0.038472 seconds RDOC 002900: [03:52:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 002900: [03:52:25] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002900: [03:52:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010116: [03:52:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27920 bytes) (time 1637639545) 5476 byte thumbnail RDOC 010116: [03:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010116: [03:52:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010116: [03:52:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010116: [03:52:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010116: [03:52:26] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010116: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010116: [03:52:26] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010116: [03:52:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010116: [03:52:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010116: [03:52:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010116: [03:52:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010116: [03:52:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010116: [03:52:26] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010116: [03:52:26] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 010116: [03:52:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010116: [03:52:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010116: [03:52:27] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010116: [03:52:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010116: [03:52:27] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 173.769 ms RDOC 010116: [03:52:27] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010116: [03:52:27] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 010116: [03:52:27] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010116: [03:52:27] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010116: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 010740: [03:52:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010740: [03:52:27] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010740: [03:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010740: [03:52:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010740: [03:52:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11920 RDOC 011920: [03:52:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011920: [03:52:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:52:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:52:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011920: [03:52:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011920: [03:52:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011920: [03:52:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011920: [03:52:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011920: [03:52:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011920: [03:52:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011920: [03:52:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011920: [03:52:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011920: [03:52:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011920: [03:52:27] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011920: [03:52:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011920: [03:52:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010740: [03:52:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11920] RDOC 011920: [03:52:28] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011920: [03:52:28] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F8662E9690 RDOC 011920: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011920: [03:52:28] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011920: [03:52:28] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011920: [03:52:28] gl_driver.cpp(1062) - Log - Deleting shader group 000001F8662E9690 RDOC 011920: [03:52:28] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011920: [03:52:28] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F8662EA150 RDOC 011920: [03:52:28] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011920: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011920: [03:52:28] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011920: [03:52:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 011920: [03:52:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011920: [03:52:28] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B034E RDOC 010740: [03:52:28] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010740: [03:52:28] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011920: [03:52:28] gl_driver.cpp(2133) - Log - Starting capture RDOC 011920: [03:52:28] resource_manager.h(1124) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 011920: [03:52:28] resource_manager.h(1124) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 011920: [03:52:28] resource_manager.h(1124) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 011920: [03:52:28] resource_manager.h(1124) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 011920: [03:52:28] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011920: [03:52:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 11124 (15.79 %) RDOC 011920: [03:52:28] gl_driver.cpp(2352) - Log - Captured GL frame with 0.067200 MB capture section in 0.184503 seconds RDOC 011920: [03:52:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 011920: [03:52:28] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011920: [03:52:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010740: [03:52:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (28020 bytes) (time 1637639548) 12678 byte thumbnail RDOC 010740: [03:52:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010740: [03:52:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010740: [03:52:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010740: [03:52:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010740: [03:52:29] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010740: [03:52:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010740: [03:52:29] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010740: [03:52:29] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010740: [03:52:29] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010740: [03:52:29] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010740: [03:52:29] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010740: [03:52:29] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010740: [03:52:29] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010740: [03:52:29] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 010740: [03:52:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010740: [03:52:29] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010740: [03:52:29] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010740: [03:52:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010740: [03:52:30] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 280.133 ms RDOC 010740: [03:52:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010740: [03:52:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 011824: [03:52:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011824: [03:52:31] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011824: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011824: [03:52:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011824: [03:52:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11632 RDOC 011632: [03:52:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011632: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:52:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:52:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011632: [03:52:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011632: [03:52:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011632: [03:52:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011632: [03:52:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011632: [03:52:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011632: [03:52:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011632: [03:52:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011632: [03:52:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011632: [03:52:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011632: [03:52:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011632: [03:52:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011824: [03:52:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11632] RDOC 011632: [03:52:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011632: [03:52:32] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011632: [03:52:32] gl_driver.cpp(1163) - Log - Created new sharegroup 00000203B35BF640 RDOC 011632: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011632: [03:52:32] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011632: [03:52:32] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011632: [03:52:32] gl_driver.cpp(1062) - Log - Deleting shader group 00000203B35BF640 RDOC 011632: [03:52:32] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011632: [03:52:32] gl_driver.cpp(1163) - Log - Created new sharegroup 00000203B35BF700 RDOC 011632: [03:52:32] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011632: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011632: [03:52:32] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011632: [03:52:32] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 011632: [03:52:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011632: [03:52:32] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000170322 RDOC 011824: [03:52:32] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011824: [03:52:32] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011632: [03:52:32] gl_driver.cpp(2133) - Log - Starting capture RDOC 011632: [03:52:32] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011632: [03:52:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39243 (1.98 %) RDOC 011632: [03:52:32] gl_driver.cpp(2352) - Log - Captured GL frame with 1.891541 MB capture section in 0.037709 seconds RDOC 011632: [03:52:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011632: [03:52:32] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011632: [03:52:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011824: [03:52:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48861 bytes) (time 1637639552) 4975 byte thumbnail RDOC 011824: [03:52:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011824: [03:52:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011824: [03:52:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011824: [03:52:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011824: [03:52:33] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011824: [03:52:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011824: [03:52:33] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011824: [03:52:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011824: [03:52:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011824: [03:52:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011824: [03:52:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011824: [03:52:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011824: [03:52:33] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011824: [03:52:33] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011824: [03:52:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011824: [03:52:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011824: [03:52:33] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011824: [03:52:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011824: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011824: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011824: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011824: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011824: [03:52:33] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 164.038 ms RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].b RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011824: [03:52:34] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011824: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 004492: [03:52:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004492: [03:52:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004492: [03:52:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004492: [03:52:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004492: [03:52:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12140 RDOC 012140: [03:52:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012140: [03:52:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012140: [03:52:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012140: [03:52:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012140: [03:52:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012140: [03:52:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012140: [03:52:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012140: [03:52:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012140: [03:52:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012140: [03:52:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012140: [03:52:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012140: [03:52:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012140: [03:52:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012140: [03:52:34] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012140: [03:52:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012140: [03:52:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004492: [03:52:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12140] RDOC 012140: [03:52:34] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012140: [03:52:34] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026BC700AEE0 RDOC 012140: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012140: [03:52:34] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 012140: [03:52:34] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 012140: [03:52:34] gl_driver.cpp(1062) - Log - Deleting shader group 0000026BC700AEE0 RDOC 012140: [03:52:34] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012140: [03:52:34] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026BC7812BF0 RDOC 012140: [03:52:34] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012140: [03:52:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012140: [03:52:34] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 012140: [03:52:34] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 012140: [03:52:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012140: [03:52:34] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150320 RDOC 004492: [03:52:34] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004492: [03:52:35] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012140: [03:52:35] gl_driver.cpp(2133) - Log - Starting capture RDOC 012140: [03:52:35] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 012140: [03:52:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3327 (11.18 %) RDOC 012140: [03:52:35] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028381 MB capture section in 0.028893 seconds RDOC 012140: [03:52:35] rdcfile.cpp(1200) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4888 bytes to 4888 (100.00 %) RDOC 012140: [03:52:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012140: [03:52:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 012140: [03:52:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004492: [03:52:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (18034 bytes) (time 1637639555) 5116 byte thumbnail RDOC 004492: [03:52:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004492: [03:52:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004492: [03:52:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004492: [03:52:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004492: [03:52:36] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 004492: [03:52:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004492: [03:52:36] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004492: [03:52:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004492: [03:52:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004492: [03:52:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004492: [03:52:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004492: [03:52:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004492: [03:52:36] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004492: [03:52:36] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 004492: [03:52:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004492: [03:52:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004492: [03:52:36] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004492: [03:52:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004492: [03:52:36] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004492: [03:52:36] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004492: [03:52:36] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004492: [03:52:36] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004492: [03:52:36] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 105.283 ms RDOC 004492: [03:52:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004492: [03:52:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 004492: [03:52:38] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 004492: [03:52:40] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 004492: [03:52:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 004492: [03:52:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 004492: [03:52:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 004492: [03:52:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 004492: [03:52:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 004492: [03:52:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 004492: [03:52:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 004492: [03:52:57] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 004492: [03:52:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 004492: [03:52:59] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 004492: [03:53:00] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 004492: [03:53:01] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 004492: [03:53:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 004492: [03:53:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 004492: [03:53:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 004492: [03:53:27] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 004492: [03:53:28] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 004492: [03:53:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 004492: [03:53:30] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 004492: [03:53:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 004492: [03:53:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 004492: [03:53:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 004492: [03:53:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 004492: [03:53:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 004492: [03:53:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 004492: [03:53:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 004492: [03:53:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 004492: [03:53:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 004492: [03:53:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 004492: [03:53:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 004492: [03:53:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 004492: [03:53:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 004492: [03:53:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 004492: [03:53:54] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 004492: [03:53:56] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 004492: [03:53:56] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 004492: [03:53:57] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 004492: [03:53:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 004492: [03:53:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 004492: [03:54:00] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 004492: [03:54:01] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 004492: [03:54:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 004492: [03:54:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 004492: [03:54:08] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 004492: [03:54:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 004492: [03:54:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 004492: [03:54:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 004492: [03:54:17] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 004492: [03:54:18] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 004492: [03:54:24] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 004492: [03:54:27] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 004492: [03:54:27] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 004492: [03:54:28] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 004492: [03:54:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 004492: [03:54:30] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 004492: [03:54:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 004492: [03:54:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 004492: [03:54:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 004492: [03:54:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for drvstore.pdb RDOC 004492: [03:54:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 004492: [03:54:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for WLDP.pdb RDOC 004492: [03:54:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 004492: [03:54:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 004492: [03:54:38] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 004492: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 001696: [03:54:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001696: [03:54:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001696: [03:54:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [03:54:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [03:54:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10560 RDOC 010560: [03:54:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010560: [03:54:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010560: [03:54:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010560: [03:54:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010560: [03:54:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010560: [03:54:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010560: [03:54:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010560: [03:54:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010560: [03:54:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010560: [03:54:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010560: [03:54:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010560: [03:54:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010560: [03:54:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010560: [03:54:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010560: [03:54:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001696: [03:54:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10560] RDOC 010560: [03:54:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010560: [03:54:39] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010560: [03:54:39] gl_driver.cpp(1163) - Log - Created new sharegroup 0000016455A09220 RDOC 010560: [03:54:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010560: [03:54:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010560: [03:54:39] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010560: [03:54:39] gl_driver.cpp(1062) - Log - Deleting shader group 0000016455A09220 RDOC 010560: [03:54:39] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010560: [03:54:39] gl_driver.cpp(1163) - Log - Created new sharegroup 0000016455A09320 RDOC 010560: [03:54:39] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010560: [03:54:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010560: [03:54:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010560: [03:54:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010560: [03:54:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010560: [03:54:39] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000041034E RDOC 001696: [03:54:39] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001696: [03:54:39] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010560: [03:54:39] gl_driver.cpp(2133) - Log - Starting capture RDOC 010560: [03:54:39] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 010560: [03:54:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3264 (10.74 %) RDOC 010560: [03:54:39] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028992 MB capture section in 0.027483 seconds RDOC 010560: [03:54:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010560: [03:54:39] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010560: [03:54:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 001696: [03:54:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13014 bytes) (time 1637639679) 5116 byte thumbnail RDOC 001696: [03:54:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 001696: [03:54:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001696: [03:54:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001696: [03:54:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001696: [03:54:40] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 001696: [03:54:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001696: [03:54:41] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 001696: [03:54:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001696: [03:54:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001696: [03:54:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001696: [03:54:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001696: [03:54:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001696: [03:54:41] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 001696: [03:54:41] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 001696: [03:54:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001696: [03:54:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001696: [03:54:41] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 001696: [03:54:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001696: [03:54:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001696: [03:54:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001696: [03:54:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001696: [03:54:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001696: [03:54:41] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 124.820 ms RDOC 001696: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 002788: [03:54:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002788: [03:54:41] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002788: [03:54:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002788: [03:54:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002788: [03:54:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3632 RDOC 003632: [03:54:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003632: [03:54:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003632: [03:54:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003632: [03:54:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003632: [03:54:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003632: [03:54:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003632: [03:54:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003632: [03:54:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003632: [03:54:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003632: [03:54:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003632: [03:54:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003632: [03:54:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003632: [03:54:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003632: [03:54:42] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003632: [03:54:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002788: [03:54:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3632] RDOC 003632: [03:54:42] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003632: [03:54:42] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000241860BE230 RDOC 003632: [03:54:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003632: [03:54:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003632: [03:54:42] core.cpp(1861) - Log - Removing device frame capturer for 0x00000241860BE230 RDOC 003632: [03:54:42] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000241860BE230 RDOC 003632: [03:54:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 003632: [03:54:42] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003632: [03:54:42] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003632: [03:54:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003632: [03:54:42] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003632: [03:54:42] gl_driver.cpp(1163) - Log - Created new sharegroup 000002418E85CAE0 RDOC 003632: [03:54:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003632: [03:54:42] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 003632: [03:54:42] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 003632: [03:54:42] gl_driver.cpp(1062) - Log - Deleting shader group 000002418E85CAE0 RDOC 003632: [03:54:42] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003632: [03:54:42] gl_driver.cpp(1163) - Log - Created new sharegroup 000002418E58C490 RDOC 003632: [03:54:42] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003632: [03:54:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003632: [03:54:42] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 003632: [03:54:42] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 003632: [03:54:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003632: [03:54:42] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000043034E RDOC 002788: [03:54:42] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002788: [03:54:42] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002788: [03:54:42] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003632: [03:54:42] gl_driver.cpp(2133) - Log - Starting capture RDOC 003632: [03:54:42] gl_driver.cpp(2204) - Log - Finished capture, Frame 4 RDOC 003632: [03:54:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65735 (0.52 %) RDOC 003632: [03:54:42] gl_driver.cpp(2352) - Log - Captured GL frame with 12.032593 MB capture section in 0.079956 seconds RDOC 003632: [03:54:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 003632: [03:54:42] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003632: [03:54:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002788: [03:54:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4) (88422 bytes) (time 1637639682) 18309 byte thumbnail RDOC 002788: [03:54:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002788: [03:54:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002788: [03:54:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002788: [03:54:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002788: [03:54:43] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 002788: [03:54:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002788: [03:54:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002788: [03:54:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002788: [03:54:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002788: [03:54:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002788: [03:54:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002788: [03:54:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002788: [03:54:44] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 002788: [03:54:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 002788: [03:54:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002788: [03:54:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002788: [03:54:44] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 002788: [03:54:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002788: [03:54:44] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002788: [03:54:44] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002788: [03:54:44] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002788: [03:54:44] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002788: [03:54:44] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 159.561 ms RDOC 002788: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 009340: [03:54:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009340: [03:54:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009340: [03:54:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009340: [03:54:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009340: [03:54:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9924 RDOC 009924: [03:54:45] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009924: [03:54:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009924: [03:54:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009924: [03:54:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009924: [03:54:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009924: [03:54:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009924: [03:54:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009924: [03:54:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009924: [03:54:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009924: [03:54:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009924: [03:54:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009924: [03:54:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009924: [03:54:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009924: [03:54:45] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009924: [03:54:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009924: [03:54:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009340: [03:54:45] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9924] RDOC 009924: [03:54:45] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009924: [03:54:45] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021A98779990 RDOC 009924: [03:54:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009924: [03:54:45] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009924: [03:54:45] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009924: [03:54:45] gl_driver.cpp(1062) - Log - Deleting shader group 0000021A98779990 RDOC 009924: [03:54:45] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009924: [03:54:45] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021A98779DD0 RDOC 009924: [03:54:45] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009924: [03:54:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009924: [03:54:45] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009924: [03:54:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009924: [03:54:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009340: [03:54:45] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009924: [03:54:45] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000045034E RDOC 009340: [03:54:45] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009924: [03:54:45] gl_driver.cpp(2133) - Log - Starting capture RDOC 009924: [03:54:45] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009924: [03:54:45] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009924: [03:54:45] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009924: [03:54:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721061 (0.46 %) RDOC 009924: [03:54:46] gl_driver.cpp(2352) - Log - Captured GL frame with 150.532654 MB capture section in 0.586756 seconds RDOC 009924: [03:54:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009924: [03:54:46] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009924: [03:54:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009340: [03:54:46] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (727716 bytes) (time 1637639686) 2526 byte thumbnail RDOC 009340: [03:54:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009340: [03:54:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009340: [03:54:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009340: [03:54:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009340: [03:54:47] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009340: [03:54:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009340: [03:54:47] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009340: [03:54:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009340: [03:54:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009340: [03:54:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009340: [03:54:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009340: [03:54:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009340: [03:54:47] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009340: [03:54:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 009340: [03:54:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009340: [03:54:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009340: [03:54:47] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009340: [03:54:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009340: [03:54:47] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009340: [03:54:47] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009340: [03:54:49] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 1571.394 ms RDOC 009340: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 003940: [03:54:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003940: [03:54:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003940: [03:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003940: [03:54:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003940: [03:54:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5092 RDOC 005092: [03:54:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005092: [03:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005092: [03:54:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005092: [03:54:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005092: [03:54:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005092: [03:54:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005092: [03:54:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005092: [03:54:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005092: [03:54:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005092: [03:54:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005092: [03:54:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005092: [03:54:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005092: [03:54:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005092: [03:54:53] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005092: [03:54:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003940: [03:54:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5092] RDOC 005092: [03:54:53] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005092: [03:54:53] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005092: [03:54:53] gl_driver.cpp(1163) - Log - Created new sharegroup 00000242CEEFB700 RDOC 005092: [03:54:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005092: [03:54:53] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 005092: [03:54:53] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005092: [03:54:53] gl_driver.cpp(1062) - Log - Deleting shader group 00000242CEEFB700 RDOC 005092: [03:54:53] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005092: [03:54:53] gl_driver.cpp(1163) - Log - Created new sharegroup 00000242CEEFB1C0 RDOC 005092: [03:54:53] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005092: [03:54:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005092: [03:54:53] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 005092: [03:54:53] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 005092: [03:54:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005092: [03:54:53] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0320 RDOC 003940: [03:54:53] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003940: [03:54:53] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005092: [03:54:53] gl_driver.cpp(2133) - Log - Starting capture RDOC 005092: [03:54:54] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 005092: [03:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52800 (2.14 %) RDOC 005092: [03:54:54] gl_driver.cpp(2352) - Log - Captured GL frame with 2.353210 MB capture section in 0.129435 seconds RDOC 005092: [03:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 005092: [03:54:54] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005092: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003940: [03:54:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (68025 bytes) (time 1637639694) 9593 byte thumbnail RDOC 003940: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003940: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003940: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003940: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003940: [03:54:55] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 003940: [03:54:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003940: [03:54:55] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 003940: [03:54:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003940: [03:54:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003940: [03:54:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003940: [03:54:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003940: [03:54:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003940: [03:54:55] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 003940: [03:54:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 003940: [03:54:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003940: [03:54:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003940: [03:54:55] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 003940: [03:54:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003940: [03:54:55] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 223.627 ms RDOC 003940: [03:54:55] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 003940: [03:54:55] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 003940: [03:54:55] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 003940: [03:54:55] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 003940: [03:54:56] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003940: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 007272: [03:54:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007272: [03:54:56] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007272: [03:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007272: [03:54:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007272: [03:54:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6360 RDOC 006360: [03:54:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006360: [03:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006360: [03:54:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006360: [03:54:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006360: [03:54:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006360: [03:54:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006360: [03:54:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006360: [03:54:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006360: [03:54:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006360: [03:54:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006360: [03:54:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006360: [03:54:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006360: [03:54:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006360: [03:54:56] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006360: [03:54:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007272: [03:54:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6360] RDOC 006360: [03:54:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006360: [03:54:56] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006360: [03:54:56] gl_driver.cpp(1163) - Log - Created new sharegroup 0000027050C87980 RDOC 006360: [03:54:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006360: [03:54:56] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006360: [03:54:56] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006360: [03:54:56] gl_driver.cpp(1062) - Log - Deleting shader group 0000027050C87980 RDOC 006360: [03:54:56] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006360: [03:54:56] gl_driver.cpp(1163) - Log - Created new sharegroup 0000027050C88780 RDOC 006360: [03:54:56] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006360: [03:54:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006360: [03:54:56] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006360: [03:54:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 006360: [03:54:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006360: [03:54:56] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0340 RDOC 007272: [03:54:56] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006360: [03:54:56] gl_driver.cpp(2133) - Log - Starting capture RDOC 007272: [03:54:56] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006360: [03:54:57] gl_driver.cpp(2204) - Log - Finished capture, Frame 4294967295 RDOC 006360: [03:54:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1228 (5.01 %) RDOC 006360: [03:54:57] gl_driver.cpp(2352) - Log - Captured GL frame with 0.023376 MB capture section in 0.089474 seconds RDOC 006360: [03:54:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006360: [03:54:57] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006360: [03:54:57] gl_driver.cpp(2133) - Log - Starting capture RDOC 006360: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006360: [03:54:57] gl_driver.cpp(2204) - Log - Finished capture, Frame 4294967295 RDOC 007272: [03:54:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (7540 bytes) (time 1637639697) 2527 byte thumbnail RDOC 006360: [03:54:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1227 (5.01 %) RDOC 006360: [03:54:57] gl_driver.cpp(2352) - Log - Captured GL frame with 0.023376 MB capture section in 0.018295 seconds RDOC 006360: [03:54:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 006360: [03:54:57] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 006360: [03:54:57] gl_driver.cpp(2133) - Log - Starting capture RDOC 007272: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007272: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007272: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007272: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007272: [03:54:58] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 007272: [03:54:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007272: [03:54:58] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 007272: [03:54:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007272: [03:54:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007272: [03:54:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007272: [03:54:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007272: [03:54:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007272: [03:54:58] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007272: [03:54:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 007272: [03:54:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007272: [03:54:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007272: [03:54:58] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 007272: [03:54:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007272: [03:54:58] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 3.886 ms RDOC 007272: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 010180: [03:54:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010180: [03:54:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010180: [03:54:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [03:54:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [03:54:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8948 RDOC 008948: [03:54:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008948: [03:54:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008948: [03:54:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008948: [03:54:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008948: [03:54:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008948: [03:54:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008948: [03:54:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008948: [03:54:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008948: [03:54:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008948: [03:54:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008948: [03:54:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008948: [03:54:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008948: [03:54:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008948: [03:54:59] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008948: [03:54:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010180: [03:54:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8948] RDOC 008948: [03:54:59] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008948: [03:54:59] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008948: [03:54:59] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015BFBDDA030 RDOC 008948: [03:54:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008948: [03:54:59] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008948: [03:54:59] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 008948: [03:54:59] gl_driver.cpp(1062) - Log - Deleting shader group 0000015BFBDDA030 RDOC 008948: [03:54:59] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008948: [03:54:59] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015BFBDDA270 RDOC 008948: [03:54:59] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008948: [03:54:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008948: [03:54:59] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 008948: [03:54:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 008948: [03:54:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008948: [03:54:59] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F0338 RDOC 010180: [03:54:59] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010180: [03:54:59] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008948: [03:54:59] gl_driver.cpp(2133) - Log - Starting capture RDOC 008948: [03:54:59] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 008948: [03:54:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3063 (10.66 %) RDOC 008948: [03:54:59] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027405 MB capture section in 0.039233 seconds RDOC 008948: [03:54:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 008948: [03:54:59] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008948: [03:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010180: [03:54:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12778 bytes) (time 1637639699) 5223 byte thumbnail RDOC 010180: [03:55:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010180: [03:55:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010180: [03:55:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010180: [03:55:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010180: [03:55:00] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010180: [03:55:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010180: [03:55:00] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010180: [03:55:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010180: [03:55:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010180: [03:55:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010180: [03:55:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010180: [03:55:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010180: [03:55:00] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010180: [03:55:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 010180: [03:55:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010180: [03:55:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010180: [03:55:01] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010180: [03:55:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010180: [03:55:01] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 130.590 ms RDOC 010180: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 005632: [03:55:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005632: [03:55:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005632: [03:55:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005632: [03:55:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005632: [03:55:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9944 RDOC 009944: [03:55:02] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009944: [03:55:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [03:55:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [03:55:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009944: [03:55:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009944: [03:55:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009944: [03:55:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009944: [03:55:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009944: [03:55:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009944: [03:55:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009944: [03:55:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009944: [03:55:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009944: [03:55:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009944: [03:55:02] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009944: [03:55:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005632: [03:55:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9944] RDOC 009944: [03:55:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009944: [03:55:02] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009944: [03:55:02] gl_driver.cpp(1163) - Log - Created new sharegroup 000001A56CB4A6E0 RDOC 009944: [03:55:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009944: [03:55:02] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009944: [03:55:02] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009944: [03:55:02] gl_driver.cpp(1062) - Log - Deleting shader group 000001A56CB4A6E0 RDOC 009944: [03:55:02] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009944: [03:55:02] gl_driver.cpp(1163) - Log - Created new sharegroup 000001A56CB4A5E0 RDOC 009944: [03:55:02] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009944: [03:55:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009944: [03:55:02] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009944: [03:55:02] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009944: [03:55:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009944: [03:55:02] gl_driver.cpp(2133) - Log - Starting capture RDOC 005632: [03:55:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009944: [03:55:02] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350330 RDOC 009944: [03:55:02] gl_driver.cpp(2204) - Log - Finished capture, Frame 0 RDOC 005632: [03:55:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009944: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 3021 (10.42 %) RDOC 009944: [03:55:02] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027649 MB capture section in 0.131876 seconds RDOC 009944: [03:55:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009944: [03:55:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009944: [03:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005632: [03:55:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 0) (12771 bytes) (time 1637639702) 5116 byte thumbnail RDOC 005632: [03:55:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005632: [03:55:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005632: [03:55:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005632: [03:55:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005632: [03:55:03] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 005632: [03:55:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005632: [03:55:03] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005632: [03:55:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005632: [03:55:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005632: [03:55:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005632: [03:55:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005632: [03:55:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005632: [03:55:03] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005632: [03:55:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 005632: [03:55:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005632: [03:55:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005632: [03:55:03] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 005632: [03:55:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005632: [03:55:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005632: [03:55:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005632: [03:55:03] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005632: [03:55:03] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005632: [03:55:03] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 119.416 ms RDOC 005632: [03:55:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005632: [03:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1447 (4.99 %) RDOC 005632: [03:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005632: [03:55:04] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 0.570 ms RDOC 005632: [03:55:04] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005632: [03:55:04] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005632: [03:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28992 bytes to 1447 (4.99 %) RDOC 005632: [03:55:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005632: [03:55:04] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005632: [03:55:04] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 005632: [03:55:04] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 005632: [03:55:04] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005632: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 011520: [03:55:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011520: [03:55:04] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011520: [03:55:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011520: [03:55:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011520: [03:55:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11356 RDOC 011356: [03:55:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011356: [03:55:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011356: [03:55:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011356: [03:55:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011356: [03:55:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011356: [03:55:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011356: [03:55:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011356: [03:55:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011356: [03:55:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011356: [03:55:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011356: [03:55:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011356: [03:55:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011356: [03:55:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011356: [03:55:04] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011356: [03:55:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011356: [03:55:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011520: [03:55:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11356] RDOC 011356: [03:55:04] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011356: [03:55:04] gl_driver.cpp(1163) - Log - Created new sharegroup 0000029802FD5C40 RDOC 011356: [03:55:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011356: [03:55:04] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011356: [03:55:04] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011356: [03:55:04] gl_driver.cpp(1062) - Log - Deleting shader group 0000029802FD5C40 RDOC 011356: [03:55:04] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011356: [03:55:04] gl_driver.cpp(1163) - Log - Created new sharegroup 0000029802FD5F80 RDOC 011356: [03:55:04] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011356: [03:55:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011356: [03:55:04] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011356: [03:55:04] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 011356: [03:55:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011356: [03:55:10] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430338 RDOC 011520: [03:55:10] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011520: [03:55:11] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011356: [03:55:11] gl_driver.cpp(2133) - Log - Starting capture RDOC 011356: [03:55:11] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011356: [03:55:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230426 (0.41 %) RDOC 011356: [03:55:12] gl_driver.cpp(2352) - Log - Captured GL frame with 2128.027771 MB capture section in 0.485757 seconds RDOC 011356: [03:55:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011356: [03:55:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011356: [03:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011520: [03:55:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (9240176 bytes) (time 1637639712) 5116 byte thumbnail RDOC 011520: [03:55:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011520: [03:55:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011520: [03:55:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011520: [03:55:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011520: [03:55:13] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011520: [03:55:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011520: [03:55:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011520: [03:55:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011520: [03:55:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011520: [03:55:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011520: [03:55:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011520: [03:55:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011520: [03:55:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011520: [03:55:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011520: [03:55:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011520: [03:55:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011520: [03:55:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011520: [03:55:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011520: [03:55:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011520: [03:55:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011520: [03:55:17] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011520: [03:55:17] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011520: [03:55:17] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 4149.850 ms RDOC 011520: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 008916: [03:55:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008916: [03:55:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008916: [03:55:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008916: [03:55:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008916: [03:55:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10120 RDOC 010120: [03:55:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010120: [03:55:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010120: [03:55:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010120: [03:55:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010120: [03:55:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010120: [03:55:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010120: [03:55:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010120: [03:55:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010120: [03:55:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010120: [03:55:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010120: [03:55:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010120: [03:55:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010120: [03:55:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010120: [03:55:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010120: [03:55:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008916: [03:55:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10120] RDOC 010120: [03:55:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010120: [03:55:23] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010120: [03:55:23] gl_driver.cpp(1163) - Log - Created new sharegroup 0000020EAC1871E0 RDOC 010120: [03:55:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010120: [03:55:23] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010120: [03:55:23] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010120: [03:55:23] gl_driver.cpp(1062) - Log - Deleting shader group 0000020EAC1871E0 RDOC 010120: [03:55:23] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010120: [03:55:23] gl_driver.cpp(1163) - Log - Created new sharegroup 0000020EAC186EA0 RDOC 010120: [03:55:23] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010120: [03:55:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010120: [03:55:23] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010120: [03:55:23] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010120: [03:55:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010120: [03:55:23] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000051034E RDOC 008916: [03:55:23] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008916: [03:55:24] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50000 RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3066 (10.77 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027161 MB capture section in 0.014445 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50001 RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3173 (10.71 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.012648 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50002 RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3137 (10.59 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.011894 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (12816 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50003 RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3141 (10.60 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.011655 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50004 RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (12923 bytes) (time 1637639737) 5116 byte thumbnail RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (12887 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3138 (10.59 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.014051 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50005 RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3142 (10.60 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.012013 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50006 RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (12891 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3130 (10.56 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.011951 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50007 RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3156 (10.65 %) RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (12888 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.011628 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50008 RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3134 (10.58 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.012054 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010120: [03:55:37] gl_driver.cpp(2133) - Log - Starting capture RDOC 010120: [03:55:37] gl_driver.cpp(2204) - Log - Finished capture, Frame 50009 RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (12892 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29632 bytes to 3137 (10.59 %) RDOC 010120: [03:55:37] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028259 MB capture section in 0.011471 seconds RDOC 010120: [03:55:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010120: [03:55:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (12880 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (12906 bytes) (time 1637639737) 5116 byte thumbnail RDOC 010120: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (12884 bytes) (time 1637639737) 5116 byte thumbnail RDOC 008916: [03:55:37] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (12887 bytes) (time 1637639737) 5116 byte thumbnail RDOC 008916: [03:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008916: [03:55:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008916: [03:55:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008916: [03:55:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008916: [03:55:38] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 008916: [03:55:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008916: [03:55:39] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 008916: [03:55:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008916: [03:55:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008916: [03:55:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008916: [03:55:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008916: [03:55:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008916: [03:55:39] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 008916: [03:55:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 008916: [03:55:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008916: [03:55:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008916: [03:55:39] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 008916: [03:55:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008916: [03:55:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008916: [03:55:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008916: [03:55:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008916: [03:55:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008916: [03:55:39] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 127.397 ms RDOC 008916: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006492: [03:55:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006492: [03:55:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006492: [03:55:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006492: [03:55:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006492: [03:55:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7744 RDOC 007744: [03:55:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007744: [03:55:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007744: [03:55:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007744: [03:55:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007744: [03:55:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007744: [03:55:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007744: [03:55:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007744: [03:55:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007744: [03:55:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007744: [03:55:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007744: [03:55:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007744: [03:55:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007744: [03:55:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007744: [03:55:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007744: [03:55:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006492: [03:55:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7744] RDOC 007744: [03:55:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007744: [03:55:40] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007744: [03:55:40] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015E99C37E60 RDOC 007744: [03:55:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007744: [03:55:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 007744: [03:55:40] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 007744: [03:55:40] gl_driver.cpp(1062) - Log - Deleting shader group 0000015E99C37E60 RDOC 007744: [03:55:40] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007744: [03:55:40] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015E99C383A0 RDOC 007744: [03:55:40] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007744: [03:55:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007744: [03:55:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 007744: [03:55:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 007744: [03:55:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007744: [03:55:40] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B0344 RDOC 006492: [03:55:40] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006492: [03:55:40] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007744: [03:55:40] gl_driver.cpp(2133) - Log - Starting capture RDOC 007744: [03:55:40] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 007744: [03:55:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3494 (11.77 %) RDOC 007744: [03:55:40] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028320 MB capture section in 0.027330 seconds RDOC 007744: [03:55:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007744: [03:55:40] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007744: [03:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006492: [03:55:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13244 bytes) (time 1637639740) 5116 byte thumbnail RDOC 006492: [03:55:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006492: [03:55:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006492: [03:55:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006492: [03:55:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006492: [03:55:41] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006492: [03:55:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006492: [03:55:41] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006492: [03:55:41] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006492: [03:55:41] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006492: [03:55:41] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006492: [03:55:41] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006492: [03:55:41] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006492: [03:55:41] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006492: [03:55:41] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006492: [03:55:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006492: [03:55:41] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006492: [03:55:41] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006492: [03:55:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006492: [03:55:41] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006492: [03:55:41] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006492: [03:55:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006492: [03:55:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006492: [03:55:42] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 124.445 ms RDOC 006492: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49
RDOC 011732: [03:55:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011732: [03:55:42] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011732: [03:55:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:55:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:55:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6496 RDOC 006496: [03:55:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006496: [03:55:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006496: [03:55:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006496: [03:55:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006496: [03:55:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006496: [03:55:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006496: [03:55:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006496: [03:55:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006496: [03:55:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006496: [03:55:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006496: [03:55:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006496: [03:55:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006496: [03:55:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006496: [03:55:42] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006496: [03:55:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006496: [03:55:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011732: [03:55:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6496] RDOC 006496: [03:55:42] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006496: [03:55:42] gl_driver.cpp(1163) - Log - Created new sharegroup 000002074A44ABF0 RDOC 006496: [03:55:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006496: [03:55:42] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006496: [03:55:42] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006496: [03:55:42] gl_driver.cpp(1062) - Log - Deleting shader group 000002074A44ABF0 RDOC 006496: [03:55:42] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006496: [03:55:42] gl_driver.cpp(1163) - Log - Created new sharegroup 000002074A44B130 RDOC 006496: [03:55:42] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006496: [03:55:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006496: [03:55:42] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006496: [03:55:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006496: [03:55:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006496: [03:55:43] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002700E6 RDOC 011732: [03:55:43] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011732: [03:55:43] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006496: [03:55:43] gl_driver.cpp(2133) - Log - Starting capture RDOC 006496: [03:55:43] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 006496: [03:55:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998912 bytes to 21420 (2.14 %) RDOC 006496: [03:55:43] gl_driver.cpp(2352) - Log - Captured GL frame with 0.952637 MB capture section in 0.073476 seconds RDOC 006496: [03:55:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 006496: [03:55:43] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 006496: [03:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011732: [03:55:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37685 bytes) (time 1637639743) 11171 byte thumbnail RDOC 011732: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011732: [03:55:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011732: [03:55:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:55:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011732: [03:55:44] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011732: [03:55:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011732: [03:55:44] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011732: [03:55:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011732: [03:55:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011732: [03:55:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011732: [03:55:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011732: [03:55:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011732: [03:55:44] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011732: [03:55:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011732: [03:55:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011732: [03:55:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011732: [03:55:44] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011732: [03:55:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011732: [03:55:45] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 394.094 ms RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 011732: [03:55:45] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 011732: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 004516: [03:55:45] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004516: [03:55:45] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004516: [03:55:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004516: [03:55:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004516: [03:55:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9524 RDOC 009524: [03:55:45] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009524: [03:55:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009524: [03:55:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009524: [03:55:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009524: [03:55:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009524: [03:55:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009524: [03:55:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009524: [03:55:45] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009524: [03:55:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009524: [03:55:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009524: [03:55:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009524: [03:55:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009524: [03:55:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009524: [03:55:45] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009524: [03:55:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004516: [03:55:45] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9524] RDOC 009524: [03:55:45] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009524: [03:55:45] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009524: [03:55:45] gl_driver.cpp(1163) - Log - Created new sharegroup 000001C714A59F50 RDOC 009524: [03:55:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009524: [03:55:45] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009524: [03:55:45] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009524: [03:55:45] gl_driver.cpp(1062) - Log - Deleting shader group 000001C714A59F50 RDOC 009524: [03:55:45] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009524: [03:55:45] gl_driver.cpp(1163) - Log - Created new sharegroup 000001C714A5A790 RDOC 009524: [03:55:45] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009524: [03:55:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009524: [03:55:45] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009524: [03:55:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009524: [03:55:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009524: [03:55:46] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005E010873 - possibly stale. Using new DC FFFFFFFF9001097A to ensure context is rebound properly RDOC 009524: [03:55:46] gl_driver.cpp(1151) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009524: [03:55:46] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000001C714A5A790 RDOC 009524: [03:55:46] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009524: [03:55:46] gl_driver.cpp(1151) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009524: [03:55:46] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000001C714A5A790 RDOC 009524: [03:55:46] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 009524: [03:55:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009524: [03:55:46] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 004516: [03:55:46] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009524: [03:55:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009524: [03:55:46] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009524: [03:55:46] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000057034E RDOC 004516: [03:55:46] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009524: [03:55:46] gl_driver.cpp(2133) - Log - Starting capture RDOC 009524: [03:55:51] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009524: [03:55:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7563328 bytes to 372332 (4.92 %) RDOC 009524: [03:55:51] gl_driver.cpp(2352) - Log - Captured GL frame with 7.212952 MB capture section in 5.108596 seconds RDOC 009524: [03:55:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 009524: [03:55:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009524: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 004516: [03:55:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (449931 bytes) (time 1637639751) 69967 byte thumbnail RDOC 004516: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 004516: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004516: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004516: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004516: [03:55:52] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 004516: [03:55:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004516: [03:55:52] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004516: [03:55:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004516: [03:55:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004516: [03:55:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004516: [03:55:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004516: [03:55:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004516: [03:55:52] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004516: [03:55:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 004516: [03:55:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004516: [03:55:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004516: [03:55:53] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004516: [03:55:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004516: [03:55:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004516: [03:55:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004516: [03:55:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004516: [03:55:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004516: [03:55:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004516: [03:55:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004516: [03:55:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004516: [03:55:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004516: [03:55:55] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 2704.497 ms RDOC 004516: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 005656: [03:55:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005656: [03:55:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005656: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005656: [03:55:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005656: [03:55:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6776 RDOC 006776: [03:55:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006776: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006776: [03:55:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006776: [03:55:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006776: [03:55:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006776: [03:55:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006776: [03:55:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006776: [03:55:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006776: [03:55:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006776: [03:55:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006776: [03:55:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006776: [03:55:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006776: [03:55:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006776: [03:55:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006776: [03:55:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005656: [03:55:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6776] RDOC 006776: [03:55:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006776: [03:55:57] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006776: [03:55:57] gl_driver.cpp(1163) - Log - Created new sharegroup 00000262D8DC8570 RDOC 006776: [03:55:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006776: [03:55:57] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006776: [03:55:57] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006776: [03:55:57] gl_driver.cpp(1062) - Log - Deleting shader group 00000262D8DC8570 RDOC 006776: [03:55:57] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006776: [03:55:57] gl_driver.cpp(1163) - Log - Created new sharegroup 00000262D8DC8930 RDOC 006776: [03:55:57] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006776: [03:55:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006776: [03:55:57] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006776: [03:55:57] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 006776: [03:55:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006776: [03:55:57] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000040318 RDOC 005656: [03:55:57] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005656: [03:55:57] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006776: [03:55:57] gl_driver.cpp(2133) - Log - Starting capture RDOC 006776: [03:55:57] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 006776: [03:55:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112412 (1.40 %) RDOC 006776: [03:55:57] gl_driver.cpp(2352) - Log - Captured GL frame with 7.656616 MB capture section in 0.170328 seconds RDOC 006776: [03:55:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 006776: [03:55:57] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006776: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005656: [03:55:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (129158 bytes) (time 1637639757) 9954 byte thumbnail RDOC 005656: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005656: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005656: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005656: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005656: [03:55:59] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 005656: [03:55:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005656: [03:55:59] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005656: [03:55:59] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005656: [03:55:59] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005656: [03:55:59] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005656: [03:55:59] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005656: [03:55:59] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005656: [03:55:59] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005656: [03:55:59] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 005656: [03:55:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005656: [03:55:59] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005656: [03:55:59] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 005656: [03:55:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005656: [03:55:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005656: [03:55:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005656: [03:55:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005656: [03:55:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005656: [03:55:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005656: [03:55:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005656: [03:55:59] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005656: [03:55:59] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005656: [03:55:59] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 221.203 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 17.646 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.952 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 8.434 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.856 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 59.361 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 10.280 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.535 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.603 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.721 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.938 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.643 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.463 ms RDOC 005656: [03:56:00] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.461 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 7.891 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 3.141 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.320 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.906 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.504 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 4.895 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.940 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.335 ms RDOC 005656: [03:56:01] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.703 ms RDOC 005656: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49
RDOC 002244: [03:56:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002244: [03:56:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002244: [03:56:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002244: [03:56:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002244: [03:56:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12212 RDOC 012212: [03:56:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 012212: [03:56:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [03:56:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [03:56:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012212: [03:56:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012212: [03:56:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012212: [03:56:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012212: [03:56:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012212: [03:56:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012212: [03:56:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012212: [03:56:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012212: [03:56:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012212: [03:56:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012212: [03:56:01] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012212: [03:56:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002244: [03:56:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12212] RDOC 012212: [03:56:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012212: [03:56:02] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012212: [03:56:02] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026637F2AC60 RDOC 012212: [03:56:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012212: [03:56:02] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 012212: [03:56:02] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 012212: [03:56:02] gl_driver.cpp(1062) - Log - Deleting shader group 0000026637F2AC60 RDOC 012212: [03:56:02] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012212: [03:56:02] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026637F2ACE0 RDOC 012212: [03:56:02] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012212: [03:56:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012212: [03:56:02] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 012212: [03:56:02] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000200340 RDOC 002244: [03:56:02] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002244: [03:56:02] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012212: [03:56:02] gl_driver.cpp(2133) - Log - Starting capture RDOC 012212: [03:56:02] gl_driver.cpp(2204) - Log - Finished capture, Frame 6 RDOC 012212: [03:56:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31488 bytes to 3486 (11.07 %) RDOC 012212: [03:56:02] gl_driver.cpp(2352) - Log - Captured GL frame with 0.030029 MB capture section in 0.043866 seconds RDOC 012212: [03:56:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 012212: [03:56:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 012212: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002244: [03:56:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 6) (14228 bytes) (time 1637639762) 6102 byte thumbnail RDOC 002244: [03:56:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002244: [03:56:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002244: [03:56:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002244: [03:56:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002244: [03:56:03] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002244: [03:56:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002244: [03:56:03] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002244: [03:56:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002244: [03:56:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002244: [03:56:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002244: [03:56:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002244: [03:56:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002244: [03:56:03] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 002244: [03:56:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 002244: [03:56:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002244: [03:56:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002244: [03:56:03] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 002244: [03:56:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002244: [03:56:04] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 190.590 ms RDOC 002244: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 003648: [03:56:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003648: [03:56:04] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003648: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003648: [03:56:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003648: [03:56:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6232 RDOC 006232: [03:56:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006232: [03:56:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006232: [03:56:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006232: [03:56:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006232: [03:56:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006232: [03:56:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006232: [03:56:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006232: [03:56:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006232: [03:56:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006232: [03:56:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006232: [03:56:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006232: [03:56:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006232: [03:56:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006232: [03:56:04] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006232: [03:56:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006232: [03:56:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003648: [03:56:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6232] RDOC 006232: [03:56:05] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006232: [03:56:05] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015F1D846790 RDOC 006232: [03:56:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006232: [03:56:05] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006232: [03:56:05] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006232: [03:56:05] gl_driver.cpp(1062) - Log - Deleting shader group 0000015F1D846790 RDOC 006232: [03:56:05] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006232: [03:56:05] gl_driver.cpp(1163) - Log - Created new sharegroup 0000015F1D846610 RDOC 006232: [03:56:05] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006232: [03:56:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006232: [03:56:05] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006232: [03:56:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 006232: [03:56:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003648: [03:56:05] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006232: [03:56:05] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000220340 RDOC 003648: [03:56:05] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006232: [03:56:05] gl_driver.cpp(2133) - Log - Starting capture RDOC 006232: [03:56:05] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 006232: [03:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3663 (12.39 %) RDOC 006232: [03:56:05] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028198 MB capture section in 0.027267 seconds RDOC 006232: [03:56:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006232: [03:56:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006232: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 003648: [03:56:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14126 bytes) (time 1637639765) 5829 byte thumbnail RDOC 003648: [03:56:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 003648: [03:56:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003648: [03:56:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003648: [03:56:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003648: [03:56:06] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 003648: [03:56:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003648: [03:56:06] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 003648: [03:56:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003648: [03:56:06] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003648: [03:56:06] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003648: [03:56:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003648: [03:56:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003648: [03:56:06] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 003648: [03:56:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 003648: [03:56:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003648: [03:56:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003648: [03:56:06] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 003648: [03:56:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003648: [03:56:06] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003648: [03:56:06] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003648: [03:56:06] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003648: [03:56:06] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003648: [03:56:06] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 120.308 ms RDOC 003648: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006452: [03:56:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006452: [03:56:07] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006452: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006452: [03:56:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006452: [03:56:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9996 RDOC 009996: [03:56:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009996: [03:56:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009996: [03:56:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009996: [03:56:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009996: [03:56:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009996: [03:56:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009996: [03:56:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009996: [03:56:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009996: [03:56:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009996: [03:56:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009996: [03:56:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009996: [03:56:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009996: [03:56:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009996: [03:56:07] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009996: [03:56:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009996: [03:56:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006452: [03:56:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9996] RDOC 009996: [03:56:07] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009996: [03:56:07] gl_driver.cpp(1163) - Log - Created new sharegroup 000002201098FCA0 RDOC 009996: [03:56:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009996: [03:56:07] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009996: [03:56:07] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009996: [03:56:07] gl_driver.cpp(1062) - Log - Deleting shader group 000002201098FCA0 RDOC 009996: [03:56:07] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009996: [03:56:07] gl_driver.cpp(1163) - Log - Created new sharegroup 00000220109900A0 RDOC 009996: [03:56:07] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009996: [03:56:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009996: [03:56:07] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009996: [03:56:07] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009996: [03:56:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009996: [03:56:07] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C031E RDOC 006452: [03:56:07] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006452: [03:56:07] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009996: [03:56:07] gl_driver.cpp(2133) - Log - Starting capture RDOC 009996: [03:56:07] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009996: [03:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3842 (11.96 %) RDOC 009996: [03:56:07] gl_driver.cpp(2352) - Log - Captured GL frame with 0.030640 MB capture section in 0.036611 seconds RDOC 009996: [03:56:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009996: [03:56:07] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009996: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006452: [03:56:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13592 bytes) (time 1637639767) 5116 byte thumbnail RDOC 006452: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006452: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006452: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006452: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006452: [03:56:08] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006452: [03:56:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006452: [03:56:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006452: [03:56:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006452: [03:56:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006452: [03:56:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006452: [03:56:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006452: [03:56:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006452: [03:56:09] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006452: [03:56:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006452: [03:56:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006452: [03:56:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006452: [03:56:09] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006452: [03:56:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006452: [03:56:09] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006452: [03:56:09] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006452: [03:56:09] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006452: [03:56:09] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006452: [03:56:09] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 148.117 ms RDOC 006452: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 011316: [03:56:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011316: [03:56:10] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011316: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011316: [03:56:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011316: [03:56:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7496 RDOC 007496: [03:56:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007496: [03:56:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:56:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:56:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007496: [03:56:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007496: [03:56:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007496: [03:56:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007496: [03:56:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007496: [03:56:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007496: [03:56:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007496: [03:56:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007496: [03:56:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007496: [03:56:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007496: [03:56:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007496: [03:56:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007496: [03:56:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011316: [03:56:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7496] RDOC 007496: [03:56:10] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007496: [03:56:10] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F6ED78CF40 RDOC 007496: [03:56:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007496: [03:56:10] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 007496: [03:56:10] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 007496: [03:56:10] gl_driver.cpp(1062) - Log - Deleting shader group 000001F6ED78CF40 RDOC 007496: [03:56:10] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007496: [03:56:10] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F6ED78CB00 RDOC 007496: [03:56:10] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007496: [03:56:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007496: [03:56:10] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 007496: [03:56:10] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 007496: [03:56:10] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007496: [03:56:10] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E031E RDOC 011316: [03:56:10] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011316: [03:56:10] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007496: [03:56:10] gl_driver.cpp(2133) - Log - Starting capture RDOC 007496: [03:56:10] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007496: [03:56:10] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007496: [03:56:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4612 (13.60 %) RDOC 007496: [03:56:10] gl_driver.cpp(2352) - Log - Captured GL frame with 0.032349 MB capture section in 0.130657 seconds RDOC 007496: [03:56:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12005 bytes to 12005 (100.00 %) RDOC 007496: [03:56:10] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007496: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011316: [03:56:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (24878 bytes) (time 1637639770) 8046 byte thumbnail RDOC 011316: [03:56:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011316: [03:56:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011316: [03:56:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011316: [03:56:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011316: [03:56:11] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011316: [03:56:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011316: [03:56:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011316: [03:56:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011316: [03:56:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011316: [03:56:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011316: [03:56:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011316: [03:56:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011316: [03:56:11] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011316: [03:56:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011316: [03:56:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011316: [03:56:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011316: [03:56:12] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011316: [03:56:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011316: [03:56:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011316: [03:56:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011316: [03:56:12] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011316: [03:56:12] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011316: [03:56:12] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011316: [03:56:12] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 177.294 ms RDOC 011316: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006404: [03:56:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006404: [03:56:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006404: [03:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [03:56:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [03:56:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10824 RDOC 010824: [03:56:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010824: [03:56:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [03:56:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [03:56:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010824: [03:56:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010824: [03:56:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010824: [03:56:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010824: [03:56:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010824: [03:56:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010824: [03:56:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010824: [03:56:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010824: [03:56:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010824: [03:56:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010824: [03:56:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010824: [03:56:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010824: [03:56:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006404: [03:56:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10824] RDOC 010824: [03:56:13] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010824: [03:56:13] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F34262A180 RDOC 010824: [03:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010824: [03:56:13] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010824: [03:56:13] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010824: [03:56:13] gl_driver.cpp(1062) - Log - Deleting shader group 000001F34262A180 RDOC 010824: [03:56:13] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010824: [03:56:13] gl_driver.cpp(1163) - Log - Created new sharegroup 000001F342629C80 RDOC 010824: [03:56:13] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010824: [03:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010824: [03:56:13] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010824: [03:56:13] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010824: [03:56:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006404: [03:56:13] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010824: [03:56:13] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F031C RDOC 006404: [03:56:13] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010824: [03:56:14] gl_driver.cpp(2133) - Log - Starting capture RDOC 010824: [03:56:14] gl_driver.cpp(2204) - Log - Finished capture, Frame 200 RDOC 010824: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13193 (10.56 %) RDOC 010824: [03:56:14] gl_driver.cpp(2352) - Log - Captured GL frame with 0.119202 MB capture section in 0.018710 seconds RDOC 010824: [03:56:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010824: [03:56:14] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010824: [03:56:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006404: [03:56:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (26608 bytes) (time 1637639774) 7788 byte thumbnail RDOC 006404: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006404: [03:56:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006404: [03:56:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006404: [03:56:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006404: [03:56:15] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006404: [03:56:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006404: [03:56:15] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006404: [03:56:15] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006404: [03:56:15] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006404: [03:56:15] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006404: [03:56:15] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006404: [03:56:15] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006404: [03:56:15] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006404: [03:56:15] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006404: [03:56:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006404: [03:56:15] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006404: [03:56:15] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006404: [03:56:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006404: [03:56:15] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 188.604 ms RDOC 006404: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 009792: [03:56:16] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009792: [03:56:16] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009792: [03:56:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009792: [03:56:16] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009792: [03:56:16] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10008 RDOC 010008: [03:56:16] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010008: [03:56:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010008: [03:56:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010008: [03:56:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010008: [03:56:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010008: [03:56:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010008: [03:56:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010008: [03:56:16] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010008: [03:56:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010008: [03:56:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010008: [03:56:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010008: [03:56:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010008: [03:56:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010008: [03:56:16] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010008: [03:56:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010008: [03:56:16] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009792: [03:56:16] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10008] RDOC 010008: [03:56:16] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010008: [03:56:16] gl_driver.cpp(1163) - Log - Created new sharegroup 0000022B0DE68020 RDOC 010008: [03:56:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010008: [03:56:16] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010008: [03:56:16] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010008: [03:56:16] gl_driver.cpp(1062) - Log - Deleting shader group 0000022B0DE68020 RDOC 010008: [03:56:16] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010008: [03:56:16] gl_driver.cpp(1163) - Log - Created new sharegroup 0000022B0DE683E0 RDOC 010008: [03:56:16] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010008: [03:56:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010008: [03:56:16] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 010008: [03:56:16] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 010008: [03:56:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010008: [03:56:16] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C0340 RDOC 009792: [03:56:16] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009792: [03:56:16] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010008: [03:56:16] gl_driver.cpp(2133) - Log - Starting capture RDOC 010008: [03:56:16] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 010008: [03:56:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3755 (13.07 %) RDOC 010008: [03:56:16] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027405 MB capture section in 0.028511 seconds RDOC 010008: [03:56:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 010008: [03:56:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010008: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 009792: [03:56:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (17998 bytes) (time 1637639776) 8936 byte thumbnail RDOC 009792: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 009792: [03:56:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009792: [03:56:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009792: [03:56:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009792: [03:56:17] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009792: [03:56:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009792: [03:56:18] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009792: [03:56:18] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009792: [03:56:18] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009792: [03:56:18] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009792: [03:56:18] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009792: [03:56:18] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009792: [03:56:18] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009792: [03:56:18] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 009792: [03:56:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009792: [03:56:18] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009792: [03:56:18] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009792: [03:56:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009792: [03:56:18] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 124.580 ms RDOC 009792: [03:56:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 011620: [03:56:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011620: [03:56:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011620: [03:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011620: [03:56:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011620: [03:56:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8628 RDOC 008628: [03:56:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008628: [03:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008628: [03:56:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008628: [03:56:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008628: [03:56:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008628: [03:56:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008628: [03:56:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008628: [03:56:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008628: [03:56:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008628: [03:56:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008628: [03:56:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008628: [03:56:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008628: [03:56:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008628: [03:56:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008628: [03:56:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008628: [03:56:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011620: [03:56:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8628] RDOC 008628: [03:56:19] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008628: [03:56:19] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026A76E07470 RDOC 008628: [03:56:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008628: [03:56:19] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008628: [03:56:19] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 008628: [03:56:19] gl_driver.cpp(1062) - Log - Deleting shader group 0000026A76E07470 RDOC 008628: [03:56:19] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008628: [03:56:19] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026A76E07D30 RDOC 008628: [03:56:19] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008628: [03:56:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008628: [03:56:19] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 008628: [03:56:19] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 008628: [03:56:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008628: [03:56:19] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000014031E RDOC 011620: [03:56:19] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011620: [03:56:19] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008628: [03:56:19] gl_driver.cpp(2133) - Log - Starting capture RDOC 008628: [03:56:19] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 008628: [03:56:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16985 (0.87 %) RDOC 008628: [03:56:19] gl_driver.cpp(2352) - Log - Captured GL frame with 1.863708 MB capture section in 0.051312 seconds RDOC 008628: [03:56:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 008628: [03:56:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008628: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 011620: [03:56:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29410 bytes) (time 1637639779) 7478 byte thumbnail RDOC 011620: [03:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 011620: [03:56:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011620: [03:56:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011620: [03:56:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011620: [03:56:20] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 011620: [03:56:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011620: [03:56:20] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011620: [03:56:20] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011620: [03:56:20] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011620: [03:56:20] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011620: [03:56:20] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011620: [03:56:20] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011620: [03:56:20] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011620: [03:56:20] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011620: [03:56:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011620: [03:56:20] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011620: [03:56:21] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011620: [03:56:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011620: [03:56:21] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 119.027 ms RDOC 011620: [03:56:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006552: [03:56:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006552: [03:56:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006552: [03:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006552: [03:56:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006552: [03:56:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8260 RDOC 008260: [03:56:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008260: [03:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008260: [03:56:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008260: [03:56:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008260: [03:56:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008260: [03:56:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008260: [03:56:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008260: [03:56:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008260: [03:56:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008260: [03:56:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008260: [03:56:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008260: [03:56:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008260: [03:56:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008260: [03:56:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008260: [03:56:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008260: [03:56:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006552: [03:56:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8260] RDOC 008260: [03:56:22] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008260: [03:56:22] gl_driver.cpp(1163) - Log - Created new sharegroup 00000216B86DA1E0 RDOC 008260: [03:56:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008260: [03:56:22] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008260: [03:56:22] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 008260: [03:56:22] gl_driver.cpp(1062) - Log - Deleting shader group 00000216B86DA1E0 RDOC 008260: [03:56:22] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008260: [03:56:22] gl_driver.cpp(1163) - Log - Created new sharegroup 00000216B86DA8A0 RDOC 008260: [03:56:22] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008260: [03:56:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008260: [03:56:22] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 008260: [03:56:22] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 008260: [03:56:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006552: [03:56:22] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008260: [03:56:22] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300340 RDOC 006552: [03:56:22] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008260: [03:56:22] gl_driver.cpp(2133) - Log - Starting capture RDOC 008260: [03:56:22] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 008260: [03:56:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3338 (11.67 %) RDOC 008260: [03:56:22] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027283 MB capture section in 0.031646 seconds RDOC 008260: [03:56:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008260: [03:56:22] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008260: [03:56:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006552: [03:56:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13088 bytes) (time 1637639782) 5116 byte thumbnail RDOC 006552: [03:56:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 006552: [03:56:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006552: [03:56:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006552: [03:56:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006552: [03:56:23] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006552: [03:56:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006552: [03:56:23] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006552: [03:56:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006552: [03:56:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006552: [03:56:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006552: [03:56:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006552: [03:56:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006552: [03:56:23] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006552: [03:56:23] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006552: [03:56:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006552: [03:56:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006552: [03:56:24] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006552: [03:56:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006552: [03:56:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006552: [03:56:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006552: [03:56:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006552: [03:56:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006552: [03:56:24] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 107.121 ms RDOC 006552: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006720: [03:56:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006720: [03:56:25] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006720: [03:56:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006720: [03:56:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006720: [03:56:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2196 RDOC 002196: [03:56:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002196: [03:56:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002196: [03:56:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002196: [03:56:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002196: [03:56:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002196: [03:56:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002196: [03:56:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002196: [03:56:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002196: [03:56:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002196: [03:56:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002196: [03:56:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002196: [03:56:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002196: [03:56:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002196: [03:56:25] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002196: [03:56:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002196: [03:56:25] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006720: [03:56:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2196] RDOC 002196: [03:56:25] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002196: [03:56:25] gl_driver.cpp(1163) - Log - Created new sharegroup 00000205E6D96E60 RDOC 002196: [03:56:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002196: [03:56:25] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002196: [03:56:25] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002196: [03:56:25] gl_driver.cpp(1062) - Log - Deleting shader group 00000205E6D96E60 RDOC 002196: [03:56:25] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002196: [03:56:25] gl_driver.cpp(1163) - Log - Created new sharegroup 00000205E6D97420 RDOC 002196: [03:56:25] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002196: [03:56:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002196: [03:56:25] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 002196: [03:56:25] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 002196: [03:56:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002196: [03:56:25] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370322 RDOC 006720: [03:56:25] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006720: [03:56:25] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002196: [03:56:25] gl_driver.cpp(2133) - Log - Starting capture RDOC 002196: [03:56:25] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 002196: [03:56:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3243 (10.67 %) RDOC 002196: [03:56:25] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028992 MB capture section in 0.027287 seconds RDOC 002196: [03:56:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002196: [03:56:25] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 002196: [03:56:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006720: [03:56:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12993 bytes) (time 1637639785) 5116 byte thumbnail RDOC 006720: [03:56:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006720: [03:56:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006720: [03:56:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006720: [03:56:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006720: [03:56:26] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006720: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006720: [03:56:27] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006720: [03:56:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006720: [03:56:27] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006720: [03:56:27] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006720: [03:56:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006720: [03:56:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006720: [03:56:27] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006720: [03:56:27] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006720: [03:56:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006720: [03:56:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006720: [03:56:27] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006720: [03:56:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006720: [03:56:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:56:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:56:27] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006720: [03:56:27] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006720: [03:56:27] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 118.055 ms RDOC 006720: [03:56:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006720: [03:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1449 (4.77 %) RDOC 006720: [03:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006720: [03:56:27] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 0.499 ms RDOC 006720: [03:56:27] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006720: [03:56:27] serialiser.cpp( 346) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006720: [03:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1449 (4.77 %) RDOC 006720: [03:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006720: [03:56:27] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006720: [03:56:27] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 006720: [03:56:27] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006720: [03:56:27] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006720: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 009808: [03:56:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009808: [03:56:28] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009808: [03:56:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [03:56:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [03:56:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9476 RDOC 009476: [03:56:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009476: [03:56:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009476: [03:56:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009476: [03:56:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009476: [03:56:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009476: [03:56:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009476: [03:56:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009476: [03:56:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009476: [03:56:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009476: [03:56:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009476: [03:56:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009476: [03:56:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009476: [03:56:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009476: [03:56:28] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009476: [03:56:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009808: [03:56:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9476] RDOC 009476: [03:56:28] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009476: [03:56:28] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009476: [03:56:28] gl_driver.cpp(1163) - Log - Created new sharegroup 00000214E1E35C80 RDOC 009476: [03:56:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009476: [03:56:28] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009476: [03:56:28] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009476: [03:56:28] gl_driver.cpp(1062) - Log - Deleting shader group 00000214E1E35C80 RDOC 009476: [03:56:28] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009476: [03:56:28] gl_driver.cpp(1163) - Log - Created new sharegroup 00000214E1E36580 RDOC 009476: [03:56:28] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009476: [03:56:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009476: [03:56:28] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009476: [03:56:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009476: [03:56:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009476: [03:56:28] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000760344 RDOC 009808: [03:56:28] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009808: [03:56:28] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009476: [03:56:28] gl_driver.cpp(2133) - Log - Starting capture RDOC 009476: [03:56:28] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009476: [03:56:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 68034 (0.46 %) RDOC 009476: [03:56:28] gl_driver.cpp(2352) - Log - Captured GL frame with 14.152466 MB capture section in 0.098525 seconds RDOC 009476: [03:56:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009476: [03:56:28] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009476: [03:56:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009808: [03:56:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (77563 bytes) (time 1637639788) 4886 byte thumbnail RDOC 009808: [03:56:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009808: [03:56:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009808: [03:56:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009808: [03:56:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009808: [03:56:29] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009808: [03:56:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009808: [03:56:29] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 009808: [03:56:29] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009808: [03:56:29] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009808: [03:56:29] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009808: [03:56:29] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009808: [03:56:29] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009808: [03:56:29] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009808: [03:56:29] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 009808: [03:56:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009808: [03:56:30] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009808: [03:56:30] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009808: [03:56:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009808: [03:56:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009808: [03:56:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009808: [03:56:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009808: [03:56:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009808: [03:56:30] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 238.814 ms RDOC 009808: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 003084: [03:56:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003084: [03:56:30] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003084: [03:56:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:56:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:56:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9936 RDOC 009936: [03:56:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009936: [03:56:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009936: [03:56:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009936: [03:56:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009936: [03:56:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009936: [03:56:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009936: [03:56:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009936: [03:56:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009936: [03:56:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009936: [03:56:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009936: [03:56:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009936: [03:56:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009936: [03:56:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009936: [03:56:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009936: [03:56:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009936: [03:56:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003084: [03:56:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9936] RDOC 009936: [03:56:31] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009936: [03:56:31] gl_driver.cpp(1163) - Log - Created new sharegroup 000001600B127A10 RDOC 009936: [03:56:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009936: [03:56:31] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 009936: [03:56:31] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009936: [03:56:31] gl_driver.cpp(1062) - Log - Deleting shader group 000001600B127A10 RDOC 009936: [03:56:31] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009936: [03:56:31] gl_driver.cpp(1163) - Log - Created new sharegroup 000001600B127490 RDOC 009936: [03:56:31] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009936: [03:56:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009936: [03:56:31] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 009936: [03:56:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 009936: [03:56:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009936: [03:56:31] gl_driver.cpp(1151) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009936: [03:56:31] gl_driver.cpp(1163) - Log - Created new sharegroup 000001600B9443E0 RDOC 009936: [03:56:31] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009936: [03:56:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009936: [03:56:31] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 003084: [03:56:31] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009936: [03:56:34] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000071034E RDOC 003084: [03:56:34] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009936: [03:56:34] gl_driver.cpp(2133) - Log - Starting capture RDOC 009936: [03:56:34] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009936: [03:56:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5850 (1.01 %) RDOC 009936: [03:56:34] gl_driver.cpp(2352) - Log - Captured GL frame with 0.550049 MB capture section in 0.056701 seconds RDOC 009936: [03:56:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009936: [03:56:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009936: [03:56:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003084: [03:56:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12508 bytes) (time 1637639794) 2530 byte thumbnail RDOC 003084: [03:56:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003084: [03:56:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003084: [03:56:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003084: [03:56:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003084: [03:56:35] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 003084: [03:56:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003084: [03:56:35] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 003084: [03:56:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003084: [03:56:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003084: [03:56:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003084: [03:56:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003084: [03:56:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003084: [03:56:35] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 003084: [03:56:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 003084: [03:56:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003084: [03:56:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003084: [03:56:36] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 003084: [03:56:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003084: [03:56:36] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003084: [03:56:36] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003084: [03:56:36] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003084: [03:56:36] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003084: [03:56:36] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 151.022 ms RDOC 003084: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49
RDOC 000548: [03:56:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 000548: [03:56:36] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000548: [03:56:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000548: [03:56:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000548: [03:56:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11296 RDOC 011296: [03:56:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011296: [03:56:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [03:56:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [03:56:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011296: [03:56:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011296: [03:56:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011296: [03:56:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011296: [03:56:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011296: [03:56:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011296: [03:56:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011296: [03:56:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011296: [03:56:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011296: [03:56:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011296: [03:56:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011296: [03:56:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000548: [03:56:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11296] RDOC 011296: [03:56:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011296: [03:56:37] gl_driver.cpp(1163) - Log - Created new sharegroup 0000019D501071D0 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011296: [03:56:37] gl_driver.cpp(1062) - Log - Deleting shader group 0000019D501071D0 RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011296: [03:56:37] gl_driver.cpp(1163) - Log - Created new sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF701097B - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000010002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000020002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000030002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000040002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000050002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000060002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000070002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000080002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000090002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000B0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000C0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000D0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000E0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000000F0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000100002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000110002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000120002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000130002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000140002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000150002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000160002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000170002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000180002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000190002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001B0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001C0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001D0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001E0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000001F0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000200002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000210002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000220002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000230002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000240002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000250002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000260002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000270002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000280002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000290002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002B0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002C0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002D0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002E0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000002F0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000300002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000310002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000320002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000330002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000340002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000350002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000360002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000370002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000380002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000390002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003B0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003C0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003D0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003E0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000003F0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000400002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000410002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000420002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000430002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000440002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000450002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000460002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000470002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000480002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000490002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004B0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004C0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004D0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004E0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000004F0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000500002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000510002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000520002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000530002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000540002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000550002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000560002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000570002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000580002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 0000000000590002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:37] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:37] gl_driver.cpp(1038) - Log - Deleting context 00000000005A0002 RDOC 011296: [03:56:37] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 011296: [03:56:37] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:37] gl_driver.cpp(1151) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:37] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:37] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 011296: [03:56:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 00000000005B0002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 00000000005C0002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 00000000005D0002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 00000000005E0002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 00000000005F0002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000600002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000610002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000620002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000630002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 011296: [03:56:38] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF83010980 - possibly stale. Using new DC FFFFFFFFF701097B to ensure context is rebound properly RDOC 011296: [03:56:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 011296: [03:56:38] gl_driver.cpp(1169) - Log - Reusing old sharegroup 0000019D501076D0 RDOC 011296: [03:56:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 011296: [03:56:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011296: [03:56:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011296: [03:56:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000640002 RDOC 011296: [03:56:38] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 011296: [03:56:38] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000073034E RDOC 000548: [03:56:38] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000548: [03:56:38] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011296: [03:56:38] gl_driver.cpp(2133) - Log - Starting capture RDOC 011296: [03:56:38] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011296: [03:56:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5024 (13.11 %) RDOC 011296: [03:56:38] gl_driver.cpp(2352) - Log - Captured GL frame with 0.036560 MB capture section in 0.054018 seconds RDOC 011296: [03:56:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 011296: [03:56:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011296: [03:56:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000548: [03:56:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (21882 bytes) (time 1637639798) 12009 byte thumbnail RDOC 000548: [03:56:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000548: [03:56:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000548: [03:56:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000548: [03:56:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000548: [03:56:39] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 000548: [03:56:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000548: [03:56:39] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 000548: [03:56:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000548: [03:56:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000548: [03:56:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000548: [03:56:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000548: [03:56:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000548: [03:56:39] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 000548: [03:56:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 000548: [03:56:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000548: [03:56:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000548: [03:56:39] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 000548: [03:56:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000548: [03:56:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000548: [03:56:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000548: [03:56:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000548: [03:56:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000548: [03:56:39] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 141.386 ms RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 000548: [03:56:40] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 000548: [03:56:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 006120: [03:56:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006120: [03:56:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006120: [03:56:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:56:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:56:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1444 RDOC 001444: [03:56:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 001444: [03:56:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001444: [03:56:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001444: [03:56:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001444: [03:56:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001444: [03:56:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001444: [03:56:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001444: [03:56:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001444: [03:56:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001444: [03:56:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001444: [03:56:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001444: [03:56:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001444: [03:56:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001444: [03:56:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001444: [03:56:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001444: [03:56:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006120: [03:56:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1444] RDOC 001444: [03:56:40] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001444: [03:56:40] gl_driver.cpp(1163) - Log - Created new sharegroup 000002579FC28F60 RDOC 001444: [03:56:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001444: [03:56:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 001444: [03:56:40] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 001444: [03:56:40] gl_driver.cpp(1062) - Log - Deleting shader group 000002579FC28F60 RDOC 001444: [03:56:40] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001444: [03:56:40] gl_driver.cpp(1163) - Log - Created new sharegroup 000002579FC28DE0 RDOC 001444: [03:56:40] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001444: [03:56:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001444: [03:56:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 001444: [03:56:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 001444: [03:56:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001444: [03:56:41] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0340 RDOC 006120: [03:56:41] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006120: [03:56:41] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 001444: [03:56:41] gl_driver.cpp(2133) - Log - Starting capture RDOC 001444: [03:56:41] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 001444: [03:56:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5218 (16.50 %) RDOC 001444: [03:56:41] gl_driver.cpp(2352) - Log - Captured GL frame with 0.030151 MB capture section in 0.028400 seconds RDOC 001444: [03:56:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001444: [03:56:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001444: [03:56:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006120: [03:56:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14429 bytes) (time 1637639801) 4687 byte thumbnail RDOC 006120: [03:56:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006120: [03:56:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006120: [03:56:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:56:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006120: [03:56:42] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 006120: [03:56:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006120: [03:56:42] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 006120: [03:56:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006120: [03:56:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006120: [03:56:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006120: [03:56:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006120: [03:56:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006120: [03:56:42] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006120: [03:56:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 006120: [03:56:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006120: [03:56:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006120: [03:56:42] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006120: [03:56:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006120: [03:56:42] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 220.444 ms RDOC 006120: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011688: [03:56:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011688: [03:56:43] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011688: [03:56:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:56:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:56:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7364 RDOC 007364: [03:56:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007364: [03:56:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007364: [03:56:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007364: [03:56:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007364: [03:56:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007364: [03:56:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007364: [03:56:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007364: [03:56:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007364: [03:56:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007364: [03:56:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007364: [03:56:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007364: [03:56:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007364: [03:56:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007364: [03:56:43] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007364: [03:56:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011688: [03:56:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7364] RDOC 007364: [03:56:44] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000203AFF03F70 RDOC 007364: [03:56:44] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 007364: [03:56:44] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007364: [03:56:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007364: [03:56:44] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007364: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007364: [03:56:44] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000203AFF03F70 / 0x00000000003D0340 RDOC 011688: [03:56:45] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007364: [03:56:45] vk_core.cpp(1763) - Log - Starting capture RDOC 007364: [03:56:45] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 007364: [03:56:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525120 bytes to 26048 (0.74 %) RDOC 007364: [03:56:45] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.361816 MB capture section in 0.015609 seconds RDOC 007364: [03:56:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007364: [03:56:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007364: [03:56:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011688: [03:56:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35798 bytes) (time 1637639805) 5116 byte thumbnail RDOC 011688: [03:56:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011688: [03:56:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011688: [03:56:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:56:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011688: [03:56:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011688: [03:56:46] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011688: [03:56:46] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011688: [03:56:46] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011688: [03:56:46] vk_replay.cpp(4498) - Log - Created device. RDOC 011688: [03:56:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011688: [03:56:46] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011688: [03:56:46] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011688: [03:56:46] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011688: [03:56:46] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011688: [03:56:46] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011688: [03:56:46] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:56:46] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:56:46] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:56:46] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:56:46] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:56:46] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:56:46] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011688: [03:56:46] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:56:46] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011688: [03:56:46] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011688: [03:56:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011688: [03:56:47] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011688: [03:56:47] vk_core.cpp(2520) - Log - Timer chunk initialisation - 1016.431 ms RDOC 011688: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 006484: [03:56:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 006484: [03:56:47] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006484: [03:56:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006484: [03:56:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006484: [03:56:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8432 RDOC 008432: [03:56:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008432: [03:56:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:56:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:56:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008432: [03:56:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008432: [03:56:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008432: [03:56:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008432: [03:56:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008432: [03:56:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008432: [03:56:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008432: [03:56:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008432: [03:56:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008432: [03:56:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008432: [03:56:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008432: [03:56:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006484: [03:56:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8432] RDOC 008432: [03:56:48] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002345C564590 RDOC 008432: [03:56:48] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008432: [03:56:48] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008432: [03:56:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008432: [03:56:48] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008432: [03:56:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008432: [03:56:48] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002345C564590 / 0x00000000003E0340 RDOC 006484: [03:56:48] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008432: [03:56:48] vk_core.cpp(1763) - Log - Starting capture RDOC 008432: [03:56:48] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 006484: [03:56:48] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008432: [03:56:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519232 bytes to 21166 (0.60 %) RDOC 008432: [03:56:48] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356201 MB capture section in 0.015344 seconds RDOC 008432: [03:56:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 008432: [03:56:48] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008432: [03:56:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006484: [03:56:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (30665 bytes) (time 1637639808) 4844 byte thumbnail RDOC 006484: [03:56:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006484: [03:56:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006484: [03:56:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006484: [03:56:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006484: [03:56:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006484: [03:56:49] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006484: [03:56:49] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006484: [03:56:49] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 006484: [03:56:49] vk_replay.cpp(4498) - Log - Created device. RDOC 006484: [03:56:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006484: [03:56:49] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 006484: [03:56:49] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 006484: [03:56:49] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006484: [03:56:49] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006484: [03:56:49] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 006484: [03:56:49] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:56:49] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:56:49] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:56:49] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:56:49] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:56:49] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:56:49] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 006484: [03:56:49] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:56:49] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 006484: [03:56:49] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006484: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006484: [03:56:50] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 006484: [03:56:50] vk_core.cpp(2520) - Log - Timer chunk initialisation - 162.969 ms RDOC 006484: [03:56:50] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006484: [03:56:50] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006484: [03:56:50] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 006484: [03:56:50] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006484: [03:56:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 15000 total instances RDOC 006484: [03:56:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004100: [03:56:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004100: [03:56:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004100: [03:56:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004100: [03:56:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004100: [03:56:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7372 RDOC 007372: [03:56:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007372: [03:56:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [03:56:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [03:56:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007372: [03:56:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007372: [03:56:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007372: [03:56:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007372: [03:56:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007372: [03:56:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007372: [03:56:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007372: [03:56:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007372: [03:56:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007372: [03:56:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007372: [03:56:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007372: [03:56:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004100: [03:56:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7372] RDOC 007372: [03:56:51] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000275EB4040B0 RDOC 007372: [03:56:51] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 007372: [03:56:51] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007372: [03:56:51] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007372: [03:56:51] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007372: [03:56:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007372: [03:56:51] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000275EB4040B0 / 0x0000000000810344 RDOC 007372: [03:56:52] vk_core.cpp(1763) - Log - Starting capture RDOC 004100: [03:56:52] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007372: [03:56:52] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 007372: [03:56:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479232 bytes to 58838 (1.07 %) RDOC 007372: [03:56:52] vk_core.cpp(2276) - Log - Captured Vulkan frame with 5.225403 MB capture section in 0.017537 seconds RDOC 007372: [03:56:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007372: [03:56:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 007372: [03:56:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004100: [03:56:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (68456 bytes) (time 1637639812) 4975 byte thumbnail RDOC 004100: [03:56:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004100: [03:56:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004100: [03:56:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004100: [03:56:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004100: [03:56:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004100: [03:56:53] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004100: [03:56:53] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004100: [03:56:53] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004100: [03:56:53] vk_replay.cpp(4498) - Log - Created device. RDOC 004100: [03:56:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004100: [03:56:53] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004100: [03:56:53] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004100: [03:56:53] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004100: [03:56:53] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004100: [03:56:53] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004100: [03:56:53] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004100: [03:56:53] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004100: [03:56:53] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004100: [03:56:53] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004100: [03:56:53] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004100: [03:56:53] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004100: [03:56:53] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004100: [03:56:53] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004100: [03:56:53] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004100: [03:56:53] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004100: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004100: [03:56:53] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004100: [03:56:53] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 004100: [03:56:53] vk_core.cpp(2520) - Log - Timer chunk initialisation - 163.653 ms RDOC 004100: [03:56:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001464: [03:56:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001464: [03:56:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001464: [03:56:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001464: [03:56:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001464: [03:56:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6052 RDOC 006052: [03:56:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006052: [03:56:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006052: [03:56:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006052: [03:56:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006052: [03:56:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006052: [03:56:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006052: [03:56:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006052: [03:56:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006052: [03:56:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006052: [03:56:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006052: [03:56:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006052: [03:56:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006052: [03:56:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006052: [03:56:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006052: [03:56:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001464: [03:56:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6052] RDOC 006052: [03:56:54] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001FBDD9E9A80 RDOC 006052: [03:56:54] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 006052: [03:56:54] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006052: [03:56:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006052: [03:56:54] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006052: [03:56:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006052: [03:56:55] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001FBDD9E9A80 / 0x00000000007B034E RDOC 006052: [03:56:55] vk_core.cpp(1763) - Log - Starting capture RDOC 006052: [03:56:55] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 001464: [03:56:55] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006052: [03:56:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 21668 (0.62 %) RDOC 006052: [03:56:55] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.358215 MB capture section in 0.023395 seconds RDOC 006052: [03:56:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006052: [03:56:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006052: [03:56:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001464: [03:56:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31418 bytes) (time 1637639815) 5116 byte thumbnail RDOC 001464: [03:56:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001464: [03:56:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001464: [03:56:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001464: [03:56:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001464: [03:56:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001464: [03:56:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001464: [03:56:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001464: [03:56:56] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 001464: [03:56:56] vk_replay.cpp(4498) - Log - Created device. RDOC 001464: [03:56:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001464: [03:56:56] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 001464: [03:56:56] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 001464: [03:56:56] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001464: [03:56:56] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001464: [03:56:56] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 001464: [03:56:56] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001464: [03:56:56] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001464: [03:56:56] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001464: [03:56:56] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001464: [03:56:56] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001464: [03:56:56] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001464: [03:56:56] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 001464: [03:56:56] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001464: [03:56:56] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 001464: [03:56:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001464: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001464: [03:56:56] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 001464: [03:56:56] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 001464: [03:56:56] vk_core.cpp(2520) - Log - Timer chunk initialisation - 156.101 ms RDOC 001464: [03:56:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011436: [03:56:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011436: [03:56:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011436: [03:56:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011436: [03:56:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011436: [03:56:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10600 RDOC 010600: [03:56:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010600: [03:56:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [03:56:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [03:56:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010600: [03:56:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010600: [03:56:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010600: [03:56:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010600: [03:56:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010600: [03:56:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010600: [03:56:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010600: [03:56:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010600: [03:56:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010600: [03:56:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010600: [03:56:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010600: [03:56:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011436: [03:56:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10600] RDOC 010600: [03:56:58] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000016EAD5AEFF0 RDOC 010600: [03:56:58] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010600: [03:56:58] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010600: [03:56:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010600: [03:56:58] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010600: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010600: [03:56:58] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000016EAD5AEFF0 / 0x00000000003C0306 RDOC 011436: [03:56:58] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010600: [03:56:58] vk_core.cpp(1763) - Log - Starting capture RDOC 010600: [03:56:58] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011436: [03:56:58] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010600: [03:56:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8627 (36.14 %) RDOC 010600: [03:56:58] vk_core.cpp(2276) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015580 seconds RDOC 010600: [03:56:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 010600: [03:56:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 010600: [03:56:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011436: [03:56:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (26952 bytes) (time 1637639818) 11541 byte thumbnail RDOC 011436: [03:56:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011436: [03:56:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011436: [03:56:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011436: [03:56:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011436: [03:56:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011436: [03:56:59] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011436: [03:56:59] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011436: [03:56:59] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011436: [03:56:59] vk_replay.cpp(4498) - Log - Created device. RDOC 011436: [03:56:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011436: [03:56:59] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011436: [03:56:59] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011436: [03:56:59] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011436: [03:56:59] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011436: [03:56:59] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011436: [03:56:59] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [03:56:59] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [03:56:59] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [03:56:59] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [03:56:59] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [03:56:59] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [03:56:59] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011436: [03:56:59] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011436: [03:56:59] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011436: [03:56:59] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011436: [03:56:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011436: [03:56:59] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011436: [03:56:59] vk_core.cpp(2520) - Log - Timer chunk initialisation - 152.632 ms RDOC 011436: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004720: [03:57:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004720: [03:57:00] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004720: [03:57:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004720: [03:57:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004720: [03:57:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4176 RDOC 004176: [03:57:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004176: [03:57:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004176: [03:57:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004176: [03:57:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004176: [03:57:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004176: [03:57:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004176: [03:57:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004176: [03:57:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004176: [03:57:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004176: [03:57:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004176: [03:57:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004176: [03:57:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004176: [03:57:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004176: [03:57:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004176: [03:57:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004720: [03:57:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4176] RDOC 004176: [03:57:01] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000027185E9AC00 RDOC 004176: [03:57:01] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 004176: [03:57:01] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004176: [03:57:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004176: [03:57:01] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004176: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004176: [03:57:01] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000027185E9AC00 / 0x00000000007D034E RDOC 004720: [03:57:02] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004176: [03:57:02] vk_core.cpp(1763) - Log - Starting capture RDOC 004720: [03:57:02] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004176: [03:57:02] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004176: [03:57:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37336704 bytes to 171649 (0.46 %) RDOC 004176: [03:57:02] vk_core.cpp(2276) - Log - Captured Vulkan frame with 35.607056 MB capture section in 0.038199 seconds RDOC 004176: [03:57:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 004176: [03:57:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004176: [03:57:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004720: [03:57:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202042 bytes) (time 1637639822) 6074 byte thumbnail RDOC 004720: [03:57:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004720: [03:57:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004720: [03:57:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004720: [03:57:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004720: [03:57:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004720: [03:57:03] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004720: [03:57:03] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004720: [03:57:03] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004720: [03:57:03] vk_replay.cpp(4498) - Log - Created device. RDOC 004720: [03:57:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004720: [03:57:03] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004720: [03:57:03] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004720: [03:57:03] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004720: [03:57:03] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004720: [03:57:03] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004720: [03:57:03] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [03:57:03] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [03:57:03] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [03:57:03] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [03:57:03] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [03:57:03] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [03:57:03] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004720: [03:57:03] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004720: [03:57:03] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004720: [03:57:03] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004720: [03:57:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004720: [03:57:03] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004720: [03:57:04] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::179 RDOC 004720: [03:57:04] vk_core.cpp(2520) - Log - Timer chunk initialisation - 707.491 ms RDOC 004720: [03:57:04] vk_replay.cpp(1151) - Error - Couldn't find offset for spec ID 2 RDOC 004720: [03:57:04] vk_replay.cpp(1151) - Error - Couldn't find offset for spec ID 2 RDOC 004720: [03:57:04] vk_replay.cpp(1269) - Error - Couldn't find offset for spec ID 1 RDOC 004720: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1286.153000 ms = 12.734188 average frametime
RDOC 001612: [03:57:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001612: [03:57:04] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001612: [03:57:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001612: [03:57:05] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001612: [03:57:05] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7304 RDOC 007304: [03:57:05] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007304: [03:57:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007304: [03:57:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007304: [03:57:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007304: [03:57:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007304: [03:57:05] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007304: [03:57:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007304: [03:57:05] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007304: [03:57:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007304: [03:57:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007304: [03:57:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007304: [03:57:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007304: [03:57:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007304: [03:57:05] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007304: [03:57:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001612: [03:57:05] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7304] RDOC 007304: [03:57:05] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001E73EDEC5B0 RDOC 007304: [03:57:05] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 007304: [03:57:05] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007304: [03:57:05] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007304: [03:57:05] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007304: [03:57:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007304: [03:57:05] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001E73EDEC5B0 / 0x00000000007E034E RDOC 001612: [03:57:06] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001612: [03:57:06] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007304: [03:57:06] vk_core.cpp(1763) - Log - Starting capture RDOC 007304: [03:57:07] vk_core.cpp(1885) - Log - Finished capture, Frame 100 RDOC 007304: [03:57:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247104 bytes to 1451704 (3.44 %) RDOC 007304: [03:57:07] vk_core.cpp(2276) - Log - Captured Vulkan frame with 40.289978 MB capture section in 0.835679 seconds RDOC 007304: [03:57:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007304: [03:57:07] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 007304: [03:57:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001612: [03:57:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 100) (1458359 bytes) (time 1637639827) 2526 byte thumbnail RDOC 001612: [03:57:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001612: [03:57:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001612: [03:57:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001612: [03:57:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001612: [03:57:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001612: [03:57:08] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001612: [03:57:08] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001612: [03:57:08] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 001612: [03:57:08] vk_replay.cpp(4498) - Log - Created device. RDOC 001612: [03:57:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001612: [03:57:08] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 001612: [03:57:08] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 001612: [03:57:08] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001612: [03:57:08] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001612: [03:57:08] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 001612: [03:57:08] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001612: [03:57:08] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001612: [03:57:08] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001612: [03:57:08] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001612: [03:57:08] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001612: [03:57:08] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001612: [03:57:08] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 001612: [03:57:08] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001612: [03:57:08] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 001612: [03:57:08] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001612: [03:57:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001612: [03:57:08] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 001612: [03:57:08] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::232 RDOC 001612: [03:57:08] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::6197 RDOC 001612: [03:57:09] vk_core.cpp(2520) - Log - Timer chunk initialisation - 607.962 ms RDOC 001612: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011396: [03:57:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011396: [03:57:10] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011396: [03:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011396: [03:57:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011396: [03:57:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 704 RDOC 000704: [03:57:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000704: [03:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000704: [03:57:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000704: [03:57:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000704: [03:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000704: [03:57:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000704: [03:57:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000704: [03:57:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000704: [03:57:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000704: [03:57:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000704: [03:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000704: [03:57:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000704: [03:57:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000704: [03:57:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000704: [03:57:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011396: [03:57:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [704] RDOC 000704: [03:57:11] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000240CF51B0A0 RDOC 000704: [03:57:11] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 000704: [03:57:11] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 000704: [03:57:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000704: [03:57:11] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000704: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000704: [03:57:11] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000240CF51B0A0 / 0x0000000000280312 RDOC 011396: [03:57:11] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011396: [03:57:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000704: [03:57:12] vk_core.cpp(1763) - Log - Starting capture RDOC 000704: [03:57:12] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 000704: [03:57:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12210944 bytes to 620484 (5.08 %) RDOC 000704: [03:57:12] vk_core.cpp(2276) - Log - Captured Vulkan frame with 11.645264 MB capture section in 0.139703 seconds RDOC 000704: [03:57:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000704: [03:57:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 000704: [03:57:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011396: [03:57:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (630234 bytes) (time 1637639832) 5116 byte thumbnail RDOC 011396: [03:57:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011396: [03:57:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011396: [03:57:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011396: [03:57:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011396: [03:57:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011396: [03:57:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011396: [03:57:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011396: [03:57:13] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011396: [03:57:13] vk_replay.cpp(4498) - Log - Created device. RDOC 011396: [03:57:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011396: [03:57:13] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011396: [03:57:13] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011396: [03:57:13] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011396: [03:57:13] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011396: [03:57:13] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011396: [03:57:13] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011396: [03:57:13] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011396: [03:57:13] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011396: [03:57:13] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011396: [03:57:13] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011396: [03:57:13] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011396: [03:57:13] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011396: [03:57:13] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011396: [03:57:13] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011396: [03:57:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011396: [03:57:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011396: [03:57:13] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011396: [03:57:13] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 011396: [03:57:13] vk_core.cpp(2520) - Log - Timer chunk initialisation - 566.845 ms RDOC 011396: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004516: [03:57:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004516: [03:57:14] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004516: [03:57:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004516: [03:57:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004516: [03:57:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6148 RDOC 006148: [03:57:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006148: [03:57:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006148: [03:57:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006148: [03:57:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006148: [03:57:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006148: [03:57:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006148: [03:57:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006148: [03:57:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006148: [03:57:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006148: [03:57:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006148: [03:57:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006148: [03:57:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006148: [03:57:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006148: [03:57:14] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006148: [03:57:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004516: [03:57:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6148] RDOC 006148: [03:57:15] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000022EDFA56D90 RDOC 006148: [03:57:15] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 006148: [03:57:15] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006148: [03:57:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006148: [03:57:15] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006148: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006148: [03:57:15] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000022EDFA56D90 / 0x000000000080034E RDOC 004516: [03:57:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006148: [03:57:15] vk_core.cpp(1763) - Log - Starting capture RDOC 006148: [03:57:15] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 006148: [03:57:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 121842880 bytes to 525748 (0.43 %) RDOC 006148: [03:57:15] vk_core.cpp(2276) - Log - Captured Vulkan frame with 116.198425 MB capture section in 0.295339 seconds RDOC 006148: [03:57:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006148: [03:57:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006148: [03:57:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 004516: [03:57:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (532403 bytes) (time 1637639835) 2526 byte thumbnail RDOC 004516: [03:57:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 004516: [03:57:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004516: [03:57:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004516: [03:57:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004516: [03:57:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004516: [03:57:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004516: [03:57:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004516: [03:57:16] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004516: [03:57:16] vk_replay.cpp(4498) - Log - Created device. RDOC 004516: [03:57:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004516: [03:57:16] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004516: [03:57:16] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004516: [03:57:16] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004516: [03:57:16] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004516: [03:57:16] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004516: [03:57:16] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004516: [03:57:16] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004516: [03:57:16] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004516: [03:57:16] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004516: [03:57:16] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004516: [03:57:16] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004516: [03:57:16] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004516: [03:57:16] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004516: [03:57:16] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004516: [03:57:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004516: [03:57:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004516: [03:57:16] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004516: [03:57:16] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 004516: [03:57:16] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 004516: [03:57:16] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 004516: [03:57:17] vk_core.cpp(2520) - Log - Timer chunk initialisation - 326.097 ms RDOC 004516: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010516: [03:57:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010516: [03:57:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010516: [03:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [03:57:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [03:57:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9676 RDOC 009676: [03:57:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009676: [03:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009676: [03:57:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009676: [03:57:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009676: [03:57:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009676: [03:57:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009676: [03:57:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009676: [03:57:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009676: [03:57:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009676: [03:57:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009676: [03:57:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009676: [03:57:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009676: [03:57:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009676: [03:57:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009676: [03:57:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010516: [03:57:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9676] RDOC 009676: [03:57:23] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000022AFEE8F420 RDOC 009676: [03:57:23] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 009676: [03:57:23] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009676: [03:57:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009676: [03:57:23] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009676: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009676: [03:57:23] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000022AFEE8F420 / 0x000000000081034E RDOC 009676: [03:57:23] vk_core.cpp(1763) - Log - Starting capture RDOC 010516: [03:57:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009676: [03:57:23] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 009676: [03:57:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8955136 bytes to 83045 (0.93 %) RDOC 009676: [03:57:23] vk_core.cpp(2276) - Log - Captured Vulkan frame with 8.540283 MB capture section in 0.019337 seconds RDOC 009676: [03:57:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 009676: [03:57:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009676: [03:57:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010516: [03:57:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (98357 bytes) (time 1637639843) 9645 byte thumbnail RDOC 010516: [03:57:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010516: [03:57:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010516: [03:57:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010516: [03:57:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010516: [03:57:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010516: [03:57:25] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010516: [03:57:25] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010516: [03:57:25] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 010516: [03:57:25] vk_replay.cpp(4498) - Log - Created device. RDOC 010516: [03:57:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010516: [03:57:25] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 010516: [03:57:25] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 010516: [03:57:25] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010516: [03:57:25] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010516: [03:57:25] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 010516: [03:57:25] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [03:57:25] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [03:57:25] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [03:57:25] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [03:57:25] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [03:57:25] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [03:57:25] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 010516: [03:57:25] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010516: [03:57:25] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 010516: [03:57:25] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010516: [03:57:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010516: [03:57:25] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 010516: [03:57:25] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 010516: [03:57:25] vk_core.cpp(2520) - Log - Timer chunk initialisation - 163.794 ms RDOC 010516: [03:57:26] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010516: [03:57:26] vk_debug.cpp(1743) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010516: [03:57:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003880: [03:57:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 003880: [03:57:26] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003880: [03:57:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003880: [03:57:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003880: [03:57:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8512 RDOC 008512: [03:57:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008512: [03:57:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008512: [03:57:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008512: [03:57:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008512: [03:57:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008512: [03:57:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008512: [03:57:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008512: [03:57:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008512: [03:57:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008512: [03:57:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008512: [03:57:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008512: [03:57:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008512: [03:57:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008512: [03:57:26] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008512: [03:57:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003880: [03:57:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8512] RDOC 008512: [03:57:27] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001B64CE79000 RDOC 008512: [03:57:27] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008512: [03:57:27] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008512: [03:57:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008512: [03:57:27] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008512: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008512: [03:57:27] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001B64CE79000 / 0x000000000082034E RDOC 008512: [03:57:27] vk_core.cpp(1763) - Log - Starting capture RDOC 008512: [03:57:27] vk_core.cpp(1885) - Log - Finished capture, Frame 4294967295 RDOC 003880: [03:57:27] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008512: [03:57:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1753 (41.50 %) RDOC 008512: [03:57:27] vk_core.cpp(2276) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014875 seconds RDOC 008512: [03:57:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 008512: [03:57:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008512: [03:57:27] vk_core.cpp(1763) - Log - Starting capture RDOC 008512: [03:57:27] vk_core.cpp(1885) - Log - Finished capture, Frame 4294967295 RDOC 008512: [03:57:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008512: [03:57:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1764 (41.76 %) RDOC 008512: [03:57:27] vk_core.cpp(2276) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014969 seconds RDOC 008512: [03:57:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 008512: [03:57:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 008512: [03:57:27] vk_core.cpp(1763) - Log - Starting capture RDOC 008512: [03:57:27] vk_core.cpp(1885) - Log - Finished capture, Frame 4294967295 RDOC 008512: [03:57:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 003880: [03:57:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (20984 bytes) (time 1637639847) 7062 byte thumbnail RDOC 003880: [03:57:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 003880: [03:57:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003880: [03:57:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003880: [03:57:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003880: [03:57:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003880: [03:57:28] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003880: [03:57:28] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003880: [03:57:28] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 003880: [03:57:28] vk_replay.cpp(4498) - Log - Created device. RDOC 003880: [03:57:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003880: [03:57:28] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 003880: [03:57:28] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 003880: [03:57:28] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003880: [03:57:28] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003880: [03:57:28] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 003880: [03:57:28] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:57:28] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:57:28] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:57:28] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:57:28] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:57:28] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:57:28] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 003880: [03:57:28] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003880: [03:57:28] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 003880: [03:57:28] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003880: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003880: [03:57:28] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 003880: [03:57:28] vk_core.cpp(2520) - Log - Timer chunk initialisation - 115.447 ms RDOC 003880: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004560: [03:57:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004560: [03:57:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004560: [03:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004560: [03:57:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004560: [03:57:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 360 RDOC 000360: [03:57:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 000360: [03:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000360: [03:57:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000360: [03:57:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000360: [03:57:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000360: [03:57:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000360: [03:57:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000360: [03:57:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000360: [03:57:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000360: [03:57:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000360: [03:57:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000360: [03:57:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000360: [03:57:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000360: [03:57:29] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000360: [03:57:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004560: [03:57:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [360] RDOC 000360: [03:57:30] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000023FB070CD00 RDOC 000360: [03:57:30] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 000360: [03:57:30] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 000360: [03:57:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000360: [03:57:30] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000360: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000360: [03:57:30] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000023FB070CD00 / 0x000000000083034E RDOC 000360: [03:57:30] vk_core.cpp(1763) - Log - Starting capture RDOC 004560: [03:57:30] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000360: [03:57:30] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 000360: [03:57:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120320 bytes to 25431 (0.62 %) RDOC 000360: [03:57:30] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.929443 MB capture section in 0.016323 seconds RDOC 000360: [03:57:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 000360: [03:57:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 000360: [03:57:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004560: [03:57:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38255 bytes) (time 1637639850) 7918 byte thumbnail RDOC 004560: [03:57:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004560: [03:57:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004560: [03:57:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004560: [03:57:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004560: [03:57:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004560: [03:57:31] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004560: [03:57:31] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004560: [03:57:31] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004560: [03:57:31] vk_replay.cpp(4498) - Log - Created device. RDOC 004560: [03:57:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004560: [03:57:31] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004560: [03:57:31] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004560: [03:57:31] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004560: [03:57:31] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004560: [03:57:31] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004560: [03:57:31] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004560: [03:57:31] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004560: [03:57:31] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004560: [03:57:31] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004560: [03:57:31] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004560: [03:57:31] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004560: [03:57:31] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004560: [03:57:31] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004560: [03:57:31] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004560: [03:57:31] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004560: [03:57:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004560: [03:57:32] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004560: [03:57:32] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 004560: [03:57:32] vk_core.cpp(2520) - Log - Timer chunk initialisation - 155.401 ms RDOC 004560: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009908: [03:57:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009908: [03:57:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009908: [03:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [03:57:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [03:57:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11376 RDOC 011376: [03:57:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011376: [03:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:57:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:57:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011376: [03:57:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011376: [03:57:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011376: [03:57:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011376: [03:57:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011376: [03:57:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011376: [03:57:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011376: [03:57:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011376: [03:57:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011376: [03:57:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011376: [03:57:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011376: [03:57:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009908: [03:57:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11376] RDOC 011376: [03:57:33] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001837D9E6B80 RDOC 011376: [03:57:33] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011376: [03:57:33] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011376: [03:57:33] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011376: [03:57:33] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011376: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011376: [03:57:33] vk_core.cpp(1763) - Log - Starting capture RDOC 011376: [03:57:33] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001837D9E6B80 / 0x000000000084034E RDOC 011376: [03:57:34] vk_core.cpp(1885) - Log - Finished capture, Frame 0 RDOC 009908: [03:57:34] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011376: [03:57:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21450 (0.61 %) RDOC 011376: [03:57:34] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.414813 seconds RDOC 011376: [03:57:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011376: [03:57:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011376: [03:57:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009908: [03:57:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 0) (31200 bytes) (time 1637639854) 5116 byte thumbnail RDOC 009908: [03:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009908: [03:57:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009908: [03:57:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009908: [03:57:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009908: [03:57:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009908: [03:57:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009908: [03:57:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009908: [03:57:35] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 009908: [03:57:35] vk_replay.cpp(4498) - Log - Created device. RDOC 009908: [03:57:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009908: [03:57:35] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 009908: [03:57:35] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 009908: [03:57:35] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009908: [03:57:35] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009908: [03:57:35] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 009908: [03:57:35] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:57:35] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:57:35] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:57:35] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:57:35] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:57:35] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:57:35] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 009908: [03:57:35] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:57:35] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 009908: [03:57:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009908: [03:57:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009908: [03:57:35] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 009908: [03:57:35] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 009908: [03:57:35] vk_core.cpp(2520) - Log - Timer chunk initialisation - 121.912 ms RDOC 009908: [03:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009908: [03:57:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 3660 (0.10 %) RDOC 009908: [03:57:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009908: [03:57:35] vk_core.cpp(2520) - Log - Timer chunk initialisation - 9.504 ms RDOC 009908: [03:57:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 3660 (0.10 %) RDOC 009908: [03:57:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 009908: [03:57:35] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::148 getting buffer data RDOC 009908: [03:57:35] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::148 getting texture data RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000488! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 009908: [03:57:35] vk_debug.cpp(1714) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 009908: [03:57:35] vk_debug.cpp(1698) - Error - Getting buffer data for unknown buffer/memory ResourceId::185! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::185! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 009908: [03:57:35] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000625! RDOC 009908: [03:57:35] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000625! RDOC 009908: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009908: [03:57:35] vk_manager.h( 175) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009932: [03:57:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009932: [03:57:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009932: [03:57:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009932: [03:57:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009932: [03:57:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10876 RDOC 010876: [03:57:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010876: [03:57:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:57:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:57:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010876: [03:57:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010876: [03:57:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010876: [03:57:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010876: [03:57:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010876: [03:57:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010876: [03:57:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010876: [03:57:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010876: [03:57:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010876: [03:57:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010876: [03:57:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010876: [03:57:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009932: [03:57:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10876] RDOC 010876: [03:57:36] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001D2C306D3F0 RDOC 010876: [03:57:36] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010876: [03:57:36] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010876: [03:57:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010876: [03:57:36] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010876: [03:57:36] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001D2C306D3F0 / 0x0000000000450306 RDOC 010876: [03:57:37] vk_core.cpp(1763) - Log - Starting capture RDOC 010876: [03:57:37] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 009932: [03:57:37] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010876: [03:57:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522560 bytes to 22338 (0.63 %) RDOC 010876: [03:57:37] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.359375 MB capture section in 0.016009 seconds RDOC 010876: [03:57:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010876: [03:57:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010876: [03:57:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009932: [03:57:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (32088 bytes) (time 1637639857) 5116 byte thumbnail RDOC 009932: [03:57:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009932: [03:57:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009932: [03:57:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009932: [03:57:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009932: [03:57:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009932: [03:57:38] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009932: [03:57:38] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009932: [03:57:38] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 009932: [03:57:38] vk_replay.cpp(4498) - Log - Created device. RDOC 009932: [03:57:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009932: [03:57:38] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 009932: [03:57:38] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 009932: [03:57:38] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009932: [03:57:38] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009932: [03:57:38] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 009932: [03:57:38] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009932: [03:57:38] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009932: [03:57:38] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009932: [03:57:38] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009932: [03:57:38] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009932: [03:57:38] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009932: [03:57:38] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 009932: [03:57:38] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009932: [03:57:38] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 009932: [03:57:38] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009932: [03:57:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009932: [03:57:38] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 009932: [03:57:38] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::176 RDOC 009932: [03:57:38] vk_core.cpp(2520) - Log - Timer chunk initialisation - 148.325 ms RDOC 009932: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011292: [03:57:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011292: [03:57:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011292: [03:57:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011292: [03:57:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011292: [03:57:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10652 RDOC 010652: [03:57:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010652: [03:57:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010652: [03:57:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010652: [03:57:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010652: [03:57:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010652: [03:57:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010652: [03:57:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010652: [03:57:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010652: [03:57:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010652: [03:57:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010652: [03:57:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010652: [03:57:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010652: [03:57:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010652: [03:57:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010652: [03:57:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011292: [03:57:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10652] RDOC 010652: [03:57:40] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000268C7D25AC0 RDOC 010652: [03:57:40] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010652: [03:57:40] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010652: [03:57:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010652: [03:57:40] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010652: [03:57:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010652: [03:57:40] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000268C7D25AC0 / 0x00000000005B0320 RDOC 011292: [03:57:40] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010652: [03:57:40] vk_core.cpp(1763) - Log - Starting capture RDOC 010652: [03:57:40] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011292: [03:57:40] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010652: [03:57:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518528 bytes to 21252 (0.60 %) RDOC 010652: [03:57:40] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.355530 MB capture section in 0.015081 seconds RDOC 010652: [03:57:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010652: [03:57:40] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010652: [03:57:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011292: [03:57:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31002 bytes) (time 1637639860) 5116 byte thumbnail RDOC 011292: [03:57:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011292: [03:57:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011292: [03:57:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011292: [03:57:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011292: [03:57:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011292: [03:57:41] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011292: [03:57:41] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011292: [03:57:41] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011292: [03:57:41] vk_replay.cpp(4498) - Log - Created device. RDOC 011292: [03:57:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011292: [03:57:41] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011292: [03:57:41] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011292: [03:57:41] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011292: [03:57:41] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011292: [03:57:41] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011292: [03:57:41] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011292: [03:57:41] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011292: [03:57:41] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011292: [03:57:41] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011292: [03:57:41] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011292: [03:57:41] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011292: [03:57:41] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011292: [03:57:41] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011292: [03:57:41] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011292: [03:57:41] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011292: [03:57:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011292: [03:57:41] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011292: [03:57:41] vk_core.cpp(2520) - Log - Timer chunk initialisation - 154.183 ms RDOC 011292: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 005924: [03:57:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005924: [03:57:42] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005924: [03:57:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005924: [03:57:42] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005924: [03:57:42] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2312 RDOC 002312: [03:57:42] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002312: [03:57:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002312: [03:57:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002312: [03:57:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002312: [03:57:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002312: [03:57:42] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002312: [03:57:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002312: [03:57:42] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002312: [03:57:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002312: [03:57:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002312: [03:57:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002312: [03:57:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002312: [03:57:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002312: [03:57:42] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002312: [03:57:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005924: [03:57:42] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2312] RDOC 002312: [03:57:43] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000185546BB0E0 RDOC 002312: [03:57:43] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 002312: [03:57:43] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002312: [03:57:43] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002312: [03:57:43] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002312: [03:57:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002312: [03:57:43] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000185546BB0E0 / 0x000000000087034E RDOC 005924: [03:57:43] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002312: [03:57:43] vk_core.cpp(1763) - Log - Starting capture RDOC 005924: [03:57:43] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002312: [03:57:43] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 002312: [03:57:43] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097472 bytes to 169181 (0.46 %) RDOC 002312: [03:57:43] vk_core.cpp(2276) - Log - Captured Vulkan frame with 35.378906 MB capture section in 0.046332 seconds RDOC 002312: [03:57:43] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 002312: [03:57:43] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002312: [03:57:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005924: [03:57:43] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (184188 bytes) (time 1637639863) 9596 byte thumbnail RDOC 005924: [03:57:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005924: [03:57:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005924: [03:57:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005924: [03:57:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005924: [03:57:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005924: [03:57:44] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005924: [03:57:44] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005924: [03:57:44] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 005924: [03:57:44] vk_replay.cpp(4498) - Log - Created device. RDOC 005924: [03:57:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005924: [03:57:44] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 005924: [03:57:44] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 005924: [03:57:44] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005924: [03:57:44] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005924: [03:57:44] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 005924: [03:57:44] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:57:44] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:57:44] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:57:44] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:57:44] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:57:44] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:57:44] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 005924: [03:57:44] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:57:44] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 005924: [03:57:44] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005924: [03:57:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005924: [03:57:45] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 005924: [03:57:45] vk_core.cpp(2520) - Log - Timer chunk initialisation - 179.935 ms RDOC 005924: [03:57:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010812: [03:57:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010812: [03:57:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010812: [03:57:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010812: [03:57:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010812: [03:57:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:57:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011096: [03:57:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:57:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:57:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:57:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:57:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011096: [03:57:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:57:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011096: [03:57:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011096: [03:57:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011096: [03:57:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:57:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011096: [03:57:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011096: [03:57:46] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011096: [03:57:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010812: [03:57:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:57:46] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001DB6A5D50E0 RDOC 011096: [03:57:46] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011096: [03:57:46] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011096: [03:57:46] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011096: [03:57:47] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011096: [03:57:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011096: [03:57:47] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001DB6A5D50E0 / 0x000000000088034E RDOC 010812: [03:57:47] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011096: [03:57:47] vk_core.cpp(1763) - Log - Starting capture RDOC 011096: [03:57:47] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 010812: [03:57:47] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011096: [03:57:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518784 bytes to 21548 (0.61 %) RDOC 011096: [03:57:47] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.355774 MB capture section in 0.016309 seconds RDOC 011096: [03:57:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011096: [03:57:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011096: [03:57:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010812: [03:57:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31458 bytes) (time 1637639867) 5744 byte thumbnail RDOC 010812: [03:57:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010812: [03:57:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010812: [03:57:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010812: [03:57:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010812: [03:57:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010812: [03:57:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010812: [03:57:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010812: [03:57:48] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 010812: [03:57:48] vk_replay.cpp(4498) - Log - Created device. RDOC 010812: [03:57:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010812: [03:57:48] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 010812: [03:57:48] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 010812: [03:57:48] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010812: [03:57:48] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010812: [03:57:48] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 010812: [03:57:48] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:57:48] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:57:48] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:57:48] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:57:48] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:57:48] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:57:48] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 010812: [03:57:48] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:57:48] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 010812: [03:57:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010812: [03:57:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010812: [03:57:48] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 010812: [03:57:48] vk_core.cpp(2520) - Log - Timer chunk initialisation - 144.386 ms RDOC 010812: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007336: [03:57:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007336: [03:57:49] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007336: [03:57:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007336: [03:57:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007336: [03:57:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1696 RDOC 001696: [03:57:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 001696: [03:57:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001696: [03:57:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001696: [03:57:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001696: [03:57:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001696: [03:57:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001696: [03:57:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001696: [03:57:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001696: [03:57:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001696: [03:57:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001696: [03:57:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001696: [03:57:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001696: [03:57:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001696: [03:57:49] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001696: [03:57:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007336: [03:57:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1696] RDOC 001696: [03:57:50] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002B13DA03200 RDOC 001696: [03:57:50] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 001696: [03:57:50] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001696: [03:57:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001696: [03:57:50] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001696: [03:57:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001696: [03:57:50] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002B13DA03200 / 0x000000000089034E RDOC 001696: [03:57:50] vk_core.cpp(1763) - Log - Starting capture RDOC 007336: [03:57:50] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001696: [03:57:50] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 001696: [03:57:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738368 bytes to 576677 (0.42 %) RDOC 001696: [03:57:50] vk_core.cpp(2276) - Log - Captured Vulkan frame with 131.357544 MB capture section in 0.103251 seconds RDOC 001696: [03:57:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001696: [03:57:50] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001696: [03:57:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007336: [03:57:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (586427 bytes) (time 1637639870) 5116 byte thumbnail RDOC 007336: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 007336: [03:57:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007336: [03:57:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007336: [03:57:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007336: [03:57:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007336: [03:57:51] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007336: [03:57:51] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007336: [03:57:51] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 007336: [03:57:51] vk_replay.cpp(4498) - Log - Created device. RDOC 007336: [03:57:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007336: [03:57:51] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 007336: [03:57:51] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 007336: [03:57:51] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007336: [03:57:51] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007336: [03:57:51] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 007336: [03:57:51] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007336: [03:57:51] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007336: [03:57:51] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007336: [03:57:51] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007336: [03:57:51] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007336: [03:57:51] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007336: [03:57:51] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 007336: [03:57:51] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007336: [03:57:51] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 007336: [03:57:51] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007336: [03:57:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007336: [03:57:52] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 007336: [03:57:52] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 007336: [03:57:52] vk_core.cpp(2520) - Log - Timer chunk initialisation - 366.918 ms RDOC 007336: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004816: [03:57:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004816: [03:57:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004816: [03:57:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004816: [03:57:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004816: [03:57:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6120 RDOC 006120: [03:57:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006120: [03:57:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:57:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:57:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006120: [03:57:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006120: [03:57:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006120: [03:57:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006120: [03:57:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006120: [03:57:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006120: [03:57:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006120: [03:57:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006120: [03:57:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006120: [03:57:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006120: [03:57:53] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006120: [03:57:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004816: [03:57:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6120] RDOC 006120: [03:57:54] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001D9DC5240C0 RDOC 006120: [03:57:54] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 006120: [03:57:54] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006120: [03:57:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006120: [03:57:54] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006120: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006120: [03:57:54] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001D9DC5240C0 / 0x00000000008A034E RDOC 004816: [03:57:54] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006120: [03:57:54] vk_core.cpp(1763) - Log - Starting capture RDOC 004816: [03:57:54] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006120: [03:57:54] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 006120: [03:57:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 323532480 bytes to 1349109 (0.42 %) RDOC 006120: [03:57:55] vk_core.cpp(2276) - Log - Captured Vulkan frame with 308.544617 MB capture section in 1.036502 seconds RDOC 006120: [03:57:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 006120: [03:57:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006120: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004816: [03:57:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1365059 bytes) (time 1637639875) 9775 byte thumbnail RDOC 004816: [03:57:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004816: [03:57:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004816: [03:57:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004816: [03:57:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004816: [03:57:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004816: [03:57:56] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004816: [03:57:56] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004816: [03:57:56] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004816: [03:57:56] vk_replay.cpp(4498) - Log - Created device. RDOC 004816: [03:57:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004816: [03:57:56] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004816: [03:57:56] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004816: [03:57:56] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004816: [03:57:56] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004816: [03:57:56] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004816: [03:57:56] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004816: [03:57:56] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004816: [03:57:56] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004816: [03:57:56] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004816: [03:57:56] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004816: [03:57:56] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004816: [03:57:56] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004816: [03:57:56] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004816: [03:57:56] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004816: [03:57:56] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004816: [03:57:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004816: [03:57:56] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004816: [03:57:57] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 004816: [03:57:58] vk_core.cpp(4526) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 004816: [03:57:58] vk_core.cpp(2520) - Log - Timer chunk initialisation - 1648.301 ms RDOC 004816: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002284: [03:57:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002284: [03:57:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002284: [03:57:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002284: [03:57:58] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002284: [03:57:58] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8816 RDOC 008816: [03:57:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008816: [03:57:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008816: [03:57:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008816: [03:57:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008816: [03:57:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008816: [03:57:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008816: [03:57:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008816: [03:57:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008816: [03:57:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008816: [03:57:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008816: [03:57:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008816: [03:57:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008816: [03:57:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008816: [03:57:59] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008816: [03:57:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002284: [03:57:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8816] RDOC 008816: [03:57:59] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001A662136700 RDOC 008816: [03:57:59] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008816: [03:57:59] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008816: [03:57:59] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008816: [03:57:59] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008816: [03:57:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008816: [03:57:59] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001A662136700 / 0x00000000008B034E RDOC 002284: [03:58:00] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50000 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21544 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.020058 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50001 RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21558 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.020278 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (31294 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50002 RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21565 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.024495 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (31308 bytes) (time 1637639893) 5116 byte thumbnail RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (31315 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50003 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21577 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.030982 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (31327 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50004 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21578 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.028992 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (31328 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50005 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21599 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.028788 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (31349 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50006 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21561 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.029224 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (31311 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50007 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21549 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.029270 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (31299 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50008 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21567 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.029288 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008816: [03:58:13] vk_core.cpp(1763) - Log - Starting capture RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (31317 bytes) (time 1637639893) 5116 byte thumbnail RDOC 008816: [03:58:13] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 008816: [03:58:13] vk_core.cpp(1885) - Log - Finished capture, Frame 50009 RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21609 (0.61 %) RDOC 008816: [03:58:13] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.029439 seconds RDOC 008816: [03:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008816: [03:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 008816: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 002284: [03:58:13] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (31359 bytes) (time 1637639893) 5116 byte thumbnail RDOC 002284: [03:58:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002284: [03:58:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002284: [03:58:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002284: [03:58:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002284: [03:58:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002284: [03:58:14] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002284: [03:58:14] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002284: [03:58:14] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 002284: [03:58:14] vk_replay.cpp(4498) - Log - Created device. RDOC 002284: [03:58:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002284: [03:58:14] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 002284: [03:58:14] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 002284: [03:58:14] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002284: [03:58:14] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002284: [03:58:14] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 002284: [03:58:14] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002284: [03:58:14] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002284: [03:58:14] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002284: [03:58:14] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002284: [03:58:14] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002284: [03:58:14] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002284: [03:58:14] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 002284: [03:58:14] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002284: [03:58:14] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 002284: [03:58:14] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002284: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002284: [03:58:14] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 002284: [03:58:14] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 002284: [03:58:14] vk_core.cpp(2520) - Log - Timer chunk initialisation - 176.368 ms RDOC 002284: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009856: [03:58:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 009856: [03:58:15] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009856: [03:58:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [03:58:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [03:58:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2316 RDOC 002316: [03:58:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 002316: [03:58:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002316: [03:58:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002316: [03:58:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002316: [03:58:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002316: [03:58:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002316: [03:58:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002316: [03:58:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002316: [03:58:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002316: [03:58:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002316: [03:58:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002316: [03:58:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002316: [03:58:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002316: [03:58:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002316: [03:58:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009856: [03:58:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2316] RDOC 002316: [03:58:16] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000024ADAEFA080 RDOC 002316: [03:58:16] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 002316: [03:58:16] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002316: [03:58:16] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002316: [03:58:16] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002316: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002316: [03:58:16] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000024ADAEFA080 / 0x000000000084033C RDOC 002316: [03:58:16] vk_core.cpp(1763) - Log - Starting capture RDOC 002316: [03:58:16] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 009856: [03:58:16] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002316: [03:58:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522624 bytes to 20538 (0.58 %) RDOC 002316: [03:58:16] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.359436 MB capture section in 0.019444 seconds RDOC 002316: [03:58:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 002316: [03:58:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 002316: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009856: [03:58:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37128 bytes) (time 1637639896) 10965 byte thumbnail RDOC 009856: [03:58:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009856: [03:58:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009856: [03:58:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009856: [03:58:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009856: [03:58:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009856: [03:58:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009856: [03:58:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009856: [03:58:17] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 009856: [03:58:17] vk_replay.cpp(4498) - Log - Created device. RDOC 009856: [03:58:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009856: [03:58:17] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 009856: [03:58:17] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 009856: [03:58:17] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009856: [03:58:17] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009856: [03:58:17] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 009856: [03:58:17] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009856: [03:58:17] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009856: [03:58:17] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009856: [03:58:17] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009856: [03:58:17] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009856: [03:58:17] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009856: [03:58:17] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 009856: [03:58:17] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009856: [03:58:17] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 009856: [03:58:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009856: [03:58:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009856: [03:58:17] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 009856: [03:58:17] vk_core.cpp(2520) - Log - Timer chunk initialisation - 155.651 ms RDOC 009856: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 008456: [03:58:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008456: [03:58:18] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008456: [03:58:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008456: [03:58:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008456: [03:58:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9128 RDOC 009128: [03:58:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009128: [03:58:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009128: [03:58:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009128: [03:58:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009128: [03:58:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009128: [03:58:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009128: [03:58:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009128: [03:58:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009128: [03:58:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009128: [03:58:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009128: [03:58:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009128: [03:58:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009128: [03:58:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009128: [03:58:18] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009128: [03:58:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008456: [03:58:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9128] RDOC 009128: [03:58:19] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001F7A5379ED0 RDOC 009128: [03:58:19] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 009128: [03:58:19] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009128: [03:58:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009128: [03:58:19] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009128: [03:58:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009128: [03:58:19] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001F7A5379ED0 / 0x00000000004D0306 RDOC 009128: [03:58:19] vk_core.cpp(1763) - Log - Starting capture RDOC 008456: [03:58:19] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009128: [03:58:19] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 009128: [03:58:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4129344 bytes to 28261 (0.68 %) RDOC 009128: [03:58:19] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.938049 MB capture section in 0.017352 seconds RDOC 009128: [03:58:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 009128: [03:58:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009128: [03:58:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008456: [03:58:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40767 bytes) (time 1637639899) 8036 byte thumbnail RDOC 008456: [03:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008456: [03:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [03:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [03:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [03:58:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008456: [03:58:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008456: [03:58:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008456: [03:58:21] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 008456: [03:58:21] vk_replay.cpp(4498) - Log - Created device. RDOC 008456: [03:58:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [03:58:21] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 008456: [03:58:21] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 008456: [03:58:21] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008456: [03:58:21] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008456: [03:58:21] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 008456: [03:58:21] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:58:21] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:58:21] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:58:21] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:58:21] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:58:21] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:58:21] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 008456: [03:58:21] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008456: [03:58:21] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 008456: [03:58:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008456: [03:58:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008456: [03:58:21] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 008456: [03:58:21] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 008456: [03:58:21] vk_core.cpp(2520) - Log - Timer chunk initialisation - 174.136 ms RDOC 008456: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011232: [03:58:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011232: [03:58:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011232: [03:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011232: [03:58:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011232: [03:58:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8320 RDOC 008320: [03:58:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008320: [03:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [03:58:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [03:58:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008320: [03:58:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008320: [03:58:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008320: [03:58:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008320: [03:58:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008320: [03:58:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008320: [03:58:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008320: [03:58:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008320: [03:58:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008320: [03:58:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008320: [03:58:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008320: [03:58:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011232: [03:58:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8320] RDOC 008320: [03:58:23] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000012B060A0070 RDOC 008320: [03:58:23] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008320: [03:58:23] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008320: [03:58:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008320: [03:58:23] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008320: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008320: [03:58:23] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000012B060A0070 / 0x0000000000950344 RDOC 008320: [03:58:23] vk_core.cpp(1763) - Log - Starting capture RDOC 008320: [03:58:23] vk_debug.cpp(2304) - Log - Allocating readback window of 4096 bytes RDOC 008320: [03:58:23] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (0 -> 28) RDOC 008320: [03:58:23] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 008320: [03:58:23] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 008320: [03:58:23] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011232: [03:58:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008320: [03:58:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 22094 (0.63 %) RDOC 008320: [03:58:23] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.016724 seconds RDOC 008320: [03:58:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 008320: [03:58:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008320: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 011232: [03:58:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33068 bytes) (time 1637639903) 6206 byte thumbnail RDOC 011232: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 011232: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011232: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011232: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011232: [03:58:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011232: [03:58:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011232: [03:58:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011232: [03:58:24] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011232: [03:58:24] vk_replay.cpp(4498) - Log - Created device. RDOC 011232: [03:58:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011232: [03:58:24] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011232: [03:58:24] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011232: [03:58:24] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011232: [03:58:24] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011232: [03:58:24] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011232: [03:58:24] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:58:24] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:58:24] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:58:24] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:58:24] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:58:24] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:58:24] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011232: [03:58:24] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011232: [03:58:24] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011232: [03:58:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011232: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011232: [03:58:24] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011232: [03:58:24] vk_core.cpp(2520) - Log - Timer chunk initialisation - 151.783 ms RDOC 011232: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001240: [03:58:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001240: [03:58:25] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001240: [03:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001240: [03:58:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001240: [03:58:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11100 RDOC 011100: [03:58:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011100: [03:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011100: [03:58:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011100: [03:58:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011100: [03:58:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011100: [03:58:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011100: [03:58:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011100: [03:58:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011100: [03:58:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011100: [03:58:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011100: [03:58:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011100: [03:58:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011100: [03:58:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011100: [03:58:25] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011100: [03:58:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001240: [03:58:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11100] RDOC 011100: [03:58:26] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001680DF77300 RDOC 011100: [03:58:26] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011100: [03:58:26] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011100: [03:58:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011100: [03:58:26] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011100: [03:58:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011100: [03:58:26] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001680DF77300 / 0x0000000000640320 RDOC 011100: [03:58:26] vk_core.cpp(1763) - Log - Starting capture RDOC 011100: [03:58:26] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 001240: [03:58:26] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011100: [03:58:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525824 bytes to 20861 (0.59 %) RDOC 011100: [03:58:26] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.362488 MB capture section in 0.018075 seconds RDOC 011100: [03:58:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011100: [03:58:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 011100: [03:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001240: [03:58:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (30611 bytes) (time 1637639906) 5116 byte thumbnail RDOC 001240: [03:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001240: [03:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001240: [03:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001240: [03:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001240: [03:58:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001240: [03:58:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001240: [03:58:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001240: [03:58:27] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 001240: [03:58:27] vk_replay.cpp(4498) - Log - Created device. RDOC 001240: [03:58:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001240: [03:58:27] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 001240: [03:58:27] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 001240: [03:58:27] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001240: [03:58:27] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001240: [03:58:27] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 001240: [03:58:27] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001240: [03:58:27] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001240: [03:58:27] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001240: [03:58:27] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001240: [03:58:27] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001240: [03:58:27] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001240: [03:58:27] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 001240: [03:58:27] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001240: [03:58:27] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 001240: [03:58:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001240: [03:58:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001240: [03:58:27] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 001240: [03:58:27] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 001240: [03:58:27] vk_core.cpp(2520) - Log - Timer chunk initialisation - 179.284 ms RDOC 001240: [03:58:28] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 26.700 ms RDOC 001240: [03:58:28] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 15000 total instances RDOC 001240: [03:58:28] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001240: [03:58:28] vk_overlay.cpp(2333) - Log - Timer Triangle Size - 14.702 ms RDOC 001240: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
File "rdtest/runner.py", line 177, in _run_test .format(test_run.returncode)) File "rdtest/runner.py", line 351, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 357, in run_tests do(False)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device NVIDIA GeForce GTX 970
RDOC 011900: [03:58:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011900: [03:58:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011900: [03:58:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011900: [03:58:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011900: [03:58:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7276 RDOC 007276: [03:58:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007276: [03:58:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007276: [03:58:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007276: [03:58:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007276: [03:58:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007276: [03:58:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007276: [03:58:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007276: [03:58:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007276: [03:58:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007276: [03:58:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007276: [03:58:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007276: [03:58:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007276: [03:58:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007276: [03:58:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007276: [03:58:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011900: [03:58:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7276] RDOC 007276: [03:58:36] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000027C8D9DB9E0 RDOC 007276: [03:58:36] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 007276: [03:58:36] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007276: [03:58:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007276: [03:58:37] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007276: [03:58:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007276: [03:58:37] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000027C8D9DB9E0 / 0x000000000091034E RDOC 011900: [03:58:38] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007276: [03:58:38] vk_core.cpp(1763) - Log - Starting capture RDOC 011900: [03:58:38] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007276: [03:58:38] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 007276: [03:58:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37129600 bytes to 172334 (0.46 %) RDOC 007276: [03:58:38] vk_core.cpp(2276) - Log - Captured Vulkan frame with 35.409546 MB capture section in 0.040976 seconds RDOC 007276: [03:58:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007276: [03:58:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007276: [03:58:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 011900: [03:58:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (182084 bytes) (time 1637639918) 5116 byte thumbnail RDOC 011900: [03:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 011900: [03:58:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011900: [03:58:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011900: [03:58:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011900: [03:58:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011900: [03:58:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011900: [03:58:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011900: [03:58:39] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011900: [03:58:39] vk_replay.cpp(4498) - Log - Created device. RDOC 011900: [03:58:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011900: [03:58:39] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011900: [03:58:39] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011900: [03:58:39] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011900: [03:58:39] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011900: [03:58:39] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011900: [03:58:39] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:58:39] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:58:39] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:58:39] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:58:39] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:58:39] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:58:39] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011900: [03:58:39] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:58:39] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011900: [03:58:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011900: [03:58:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011900: [03:58:39] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011900: [03:58:39] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::215 RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_core.cpp(2520) - Log - Timer chunk initialisation - 197.333 ms RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] vk_serialise.cpp( 267) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 011900: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 008504: [03:58:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008504: [03:58:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008504: [03:58:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:58:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:58:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4856 RDOC 004856: [03:58:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004856: [03:58:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:58:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:58:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004856: [03:58:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004856: [03:58:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004856: [03:58:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004856: [03:58:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004856: [03:58:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004856: [03:58:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004856: [03:58:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004856: [03:58:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004856: [03:58:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004856: [03:58:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004856: [03:58:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008504: [03:58:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4856] RDOC 004856: [03:58:40] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000026E4E165470 RDOC 004856: [03:58:40] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 004856: [03:58:40] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004856: [03:58:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004856: [03:58:40] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004856: [03:58:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004856: [03:58:40] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000026E4E165470 / 0x000000000092034E RDOC 004856: [03:58:41] vk_core.cpp(1763) - Log - Starting capture RDOC 008504: [03:58:41] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004856: [03:58:41] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004856: [03:58:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24609920 bytes to 133839 (0.54 %) RDOC 004856: [03:58:41] vk_core.cpp(2276) - Log - Captured Vulkan frame with 23.469849 MB capture section in 0.169351 seconds RDOC 004856: [03:58:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 004856: [03:58:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 004856: [03:58:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008504: [03:58:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (156475 bytes) (time 1637639921) 15389 byte thumbnail RDOC 008504: [03:58:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008504: [03:58:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008504: [03:58:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:58:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008504: [03:58:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008504: [03:58:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008504: [03:58:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008504: [03:58:42] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 008504: [03:58:42] vk_replay.cpp(4498) - Log - Created device. RDOC 008504: [03:58:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008504: [03:58:42] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 008504: [03:58:42] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 008504: [03:58:42] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008504: [03:58:42] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008504: [03:58:42] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 008504: [03:58:42] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:58:42] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:58:42] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:58:42] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:58:42] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:58:42] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:58:42] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 008504: [03:58:42] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:58:42] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 008504: [03:58:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008504: [03:58:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008504: [03:58:42] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 008504: [03:58:42] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::204 RDOC 008504: [03:58:42] vk_core.cpp(2520) - Log - Timer chunk initialisation - 231.632 ms RDOC 008504: [03:58:43] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 203.511 ms RDOC 008504: [03:58:43] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 198.041 ms RDOC 008504: [03:58:43] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 201.300 ms RDOC 008504: [03:58:44] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 239.123 ms RDOC 008504: [03:58:44] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 179.801 ms RDOC 008504: [03:58:44] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 151.937 ms RDOC 008504: [03:58:44] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 200.135 ms RDOC 008504: [03:58:45] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 198.649 ms RDOC 008504: [03:58:45] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 188.841 ms RDOC 008504: [03:58:45] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 200.921 ms RDOC 008504: [03:58:45] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 200.943 ms RDOC 008504: [03:58:46] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 223.246 ms RDOC 008504: [03:58:46] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 186.512 ms RDOC 008504: [03:58:46] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 156.836 ms RDOC 008504: [03:58:46] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 150.860 ms RDOC 008504: [03:58:47] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 148.336 ms RDOC 008504: [03:58:47] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 199.127 ms RDOC 008504: [03:58:47] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 215.459 ms RDOC 008504: [03:58:48] vk_pixelhistory.cpp(3552) - Log - Timer VkDebugManager::PixelHistory - 222.059 ms RDOC 008504: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011524: [03:58:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011524: [03:58:48] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011524: [03:58:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011524: [03:58:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011524: [03:58:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10960 RDOC 010960: [03:58:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010960: [03:58:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010960: [03:58:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010960: [03:58:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010960: [03:58:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010960: [03:58:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010960: [03:58:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010960: [03:58:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010960: [03:58:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010960: [03:58:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010960: [03:58:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010960: [03:58:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010960: [03:58:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010960: [03:58:48] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010960: [03:58:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011524: [03:58:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10960] RDOC 010960: [03:58:49] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000026C22CE5F80 RDOC 010960: [03:58:49] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010960: [03:58:49] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010960: [03:58:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010960: [03:58:49] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010960: [03:58:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010960: [03:58:49] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000026C22CE5F80 / 0x000000000093034E RDOC 011524: [03:58:49] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010960: [03:58:49] vk_core.cpp(1763) - Log - Starting capture RDOC 010960: [03:58:49] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011524: [03:58:49] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010960: [03:58:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518976 bytes to 21487 (0.61 %) RDOC 010960: [03:58:49] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.355957 MB capture section in 0.015433 seconds RDOC 010960: [03:58:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010960: [03:58:49] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010960: [03:58:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 011524: [03:58:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31237 bytes) (time 1637639929) 5116 byte thumbnail RDOC 011524: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 011524: [03:58:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011524: [03:58:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011524: [03:58:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011524: [03:58:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011524: [03:58:50] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011524: [03:58:50] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011524: [03:58:50] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011524: [03:58:50] vk_replay.cpp(4498) - Log - Created device. RDOC 011524: [03:58:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011524: [03:58:50] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011524: [03:58:50] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011524: [03:58:50] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011524: [03:58:50] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011524: [03:58:50] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011524: [03:58:50] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011524: [03:58:50] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011524: [03:58:50] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011524: [03:58:50] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011524: [03:58:50] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011524: [03:58:50] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011524: [03:58:50] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011524: [03:58:50] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011524: [03:58:50] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011524: [03:58:50] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011524: [03:58:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011524: [03:58:50] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011524: [03:59:11] vk_core.cpp(2520) - Log - Timer chunk initialisation - 20414.426 ms RDOC 011524: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 005312: [03:59:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005312: [03:59:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005312: [03:59:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [03:59:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [03:59:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9608 RDOC 009608: [03:59:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 009608: [03:59:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009608: [03:59:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009608: [03:59:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009608: [03:59:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009608: [03:59:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009608: [03:59:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009608: [03:59:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009608: [03:59:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009608: [03:59:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009608: [03:59:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009608: [03:59:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009608: [03:59:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009608: [03:59:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009608: [03:59:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005312: [03:59:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9608] RDOC 009608: [03:59:12] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000247F3449750 RDOC 009608: [03:59:12] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 009608: [03:59:12] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 009608: [03:59:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009608: [03:59:12] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009608: [03:59:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009608: [03:59:12] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000247F3449750 / 0x000000000058006C RDOC 009608: [03:59:12] vk_core.cpp(1763) - Log - Starting capture RDOC 005312: [03:59:12] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 009608: [03:59:12] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 009608: [03:59:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 21734 (0.62 %) RDOC 009608: [03:59:12] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.358215 MB capture section in 0.022188 seconds RDOC 009608: [03:59:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009608: [03:59:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009608: [03:59:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005312: [03:59:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31484 bytes) (time 1637639952) 5116 byte thumbnail RDOC 005312: [03:59:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005312: [03:59:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005312: [03:59:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005312: [03:59:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005312: [03:59:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005312: [03:59:13] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005312: [03:59:13] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005312: [03:59:13] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 005312: [03:59:13] vk_replay.cpp(4498) - Log - Created device. RDOC 005312: [03:59:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005312: [03:59:13] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 005312: [03:59:13] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 005312: [03:59:13] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005312: [03:59:13] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005312: [03:59:13] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 005312: [03:59:13] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:59:13] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:59:13] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:59:13] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:59:13] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:59:13] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:59:13] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 005312: [03:59:13] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005312: [03:59:13] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 005312: [03:59:13] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005312: [03:59:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005312: [03:59:14] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 005312: [03:59:14] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 005312: [03:59:14] vk_core.cpp(2520) - Log - Timer chunk initialisation - 149.317 ms RDOC 005312: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004812: [03:59:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004812: [03:59:14] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004812: [03:59:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004812: [03:59:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004812: [03:59:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8296 RDOC 008296: [03:59:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008296: [03:59:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008296: [03:59:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008296: [03:59:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008296: [03:59:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008296: [03:59:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008296: [03:59:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008296: [03:59:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008296: [03:59:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008296: [03:59:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008296: [03:59:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008296: [03:59:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008296: [03:59:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008296: [03:59:14] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008296: [03:59:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004812: [03:59:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8296] RDOC 008296: [03:59:15] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002AE0C4D5330 RDOC 008296: [03:59:15] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008296: [03:59:15] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008296: [03:59:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008296: [03:59:15] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008296: [03:59:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008296: [03:59:15] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002AE0C4D5330 / 0x000000000095034E RDOC 004812: [03:59:16] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004812: [03:59:16] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008296: [03:59:16] vk_core.cpp(1763) - Log - Starting capture RDOC 008296: [03:59:16] vk_core.cpp(1885) - Log - Finished capture, Frame 200 RDOC 008296: [03:59:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603840 bytes to 61872 (0.58 %) RDOC 008296: [03:59:16] vk_core.cpp(2276) - Log - Captured Vulkan frame with 10.112610 MB capture section in 0.250800 seconds RDOC 008296: [03:59:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008296: [03:59:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008296: [03:59:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 004812: [03:59:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (75287 bytes) (time 1637639956) 7788 byte thumbnail RDOC 004812: [03:59:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 004812: [03:59:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004812: [03:59:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004812: [03:59:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004812: [03:59:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004812: [03:59:17] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004812: [03:59:17] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004812: [03:59:17] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004812: [03:59:17] vk_replay.cpp(4498) - Log - Created device. RDOC 004812: [03:59:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004812: [03:59:17] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004812: [03:59:17] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004812: [03:59:17] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004812: [03:59:17] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004812: [03:59:17] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004812: [03:59:17] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004812: [03:59:17] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004812: [03:59:17] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004812: [03:59:17] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004812: [03:59:17] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004812: [03:59:17] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004812: [03:59:17] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004812: [03:59:17] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004812: [03:59:17] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004812: [03:59:17] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004812: [03:59:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004812: [03:59:17] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004812: [03:59:18] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 004812: [03:59:18] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5416 RDOC 004812: [03:59:18] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5437 RDOC 004812: [03:59:18] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5450 RDOC 004812: [03:59:18] vk_core.cpp(2520) - Log - Timer chunk initialisation - 174.918 ms RDOC 004812: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007332: [03:59:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007332: [03:59:18] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007332: [03:59:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007332: [03:59:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007332: [03:59:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11708 RDOC 011708: [03:59:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011708: [03:59:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011708: [03:59:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011708: [03:59:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011708: [03:59:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011708: [03:59:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011708: [03:59:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011708: [03:59:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011708: [03:59:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011708: [03:59:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011708: [03:59:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011708: [03:59:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011708: [03:59:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011708: [03:59:18] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011708: [03:59:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007332: [03:59:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11708] RDOC 011708: [03:59:19] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001AB3F625EF0 RDOC 011708: [03:59:19] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011708: [03:59:19] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011708: [03:59:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011708: [03:59:19] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011708: [03:59:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011708: [03:59:19] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001AB3F625EF0 / 0x000000000096034E RDOC 011708: [03:59:19] vk_core.cpp(1763) - Log - Starting capture RDOC 007332: [03:59:19] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011708: [03:59:19] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011708: [03:59:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081472 bytes to 164093 (0.44 %) RDOC 011708: [03:59:19] vk_core.cpp(2276) - Log - Captured Vulkan frame with 35.363647 MB capture section in 0.034479 seconds RDOC 011708: [03:59:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011708: [03:59:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011708: [03:59:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007332: [03:59:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (173843 bytes) (time 1637639959) 5116 byte thumbnail RDOC 007332: [03:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007332: [03:59:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007332: [03:59:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007332: [03:59:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007332: [03:59:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007332: [03:59:21] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007332: [03:59:21] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007332: [03:59:21] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 007332: [03:59:21] vk_replay.cpp(4498) - Log - Created device. RDOC 007332: [03:59:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007332: [03:59:21] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 007332: [03:59:21] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 007332: [03:59:21] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007332: [03:59:21] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007332: [03:59:21] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 007332: [03:59:21] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007332: [03:59:21] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007332: [03:59:21] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007332: [03:59:21] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007332: [03:59:21] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007332: [03:59:21] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007332: [03:59:21] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 007332: [03:59:21] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007332: [03:59:21] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 007332: [03:59:21] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007332: [03:59:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007332: [03:59:21] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 007332: [03:59:21] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 007332: [03:59:21] vk_core.cpp(2520) - Log - Timer chunk initialisation - 184.999 ms RDOC 007332: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007540: [03:59:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007540: [03:59:21] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007540: [03:59:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007540: [03:59:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007540: [03:59:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:59:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011064: [03:59:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:59:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:59:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:59:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:59:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011064: [03:59:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:59:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011064: [03:59:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011064: [03:59:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011064: [03:59:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:59:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011064: [03:59:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011064: [03:59:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011064: [03:59:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007540: [03:59:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:59:22] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001D753E72AD0 RDOC 011064: [03:59:22] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [03:59:22] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011064: [03:59:22] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011064: [03:59:22] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:59:22] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [03:59:22] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001D753E72AD0 / 0x000000000097034E RDOC 007540: [03:59:23] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011064: [03:59:23] vk_core.cpp(1763) - Log - Starting capture RDOC 011064: [03:59:23] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 007540: [03:59:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [03:59:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3516928 bytes to 20059 (0.57 %) RDOC 011064: [03:59:23] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.354004 MB capture section in 0.015890 seconds RDOC 011064: [03:59:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011064: [03:59:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011064: [03:59:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007540: [03:59:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29809 bytes) (time 1637639963) 5116 byte thumbnail RDOC 007540: [03:59:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007540: [03:59:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007540: [03:59:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007540: [03:59:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007540: [03:59:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007540: [03:59:24] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007540: [03:59:24] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007540: [03:59:24] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 007540: [03:59:24] vk_replay.cpp(4498) - Log - Created device. RDOC 007540: [03:59:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007540: [03:59:24] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 007540: [03:59:24] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 007540: [03:59:24] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007540: [03:59:24] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007540: [03:59:24] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 007540: [03:59:24] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007540: [03:59:24] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007540: [03:59:24] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007540: [03:59:24] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007540: [03:59:24] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007540: [03:59:24] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007540: [03:59:24] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 007540: [03:59:24] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007540: [03:59:24] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 007540: [03:59:24] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007540: [03:59:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007540: [03:59:24] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 007540: [03:59:24] vk_core.cpp(2520) - Log - Timer chunk initialisation - 165.093 ms RDOC 007540: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010300: [03:59:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010300: [03:59:25] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010300: [03:59:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010300: [03:59:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010300: [03:59:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10352 RDOC 010352: [03:59:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010352: [03:59:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010352: [03:59:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010352: [03:59:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010352: [03:59:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010352: [03:59:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010352: [03:59:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010352: [03:59:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010352: [03:59:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010352: [03:59:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010352: [03:59:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010352: [03:59:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010352: [03:59:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010352: [03:59:25] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010352: [03:59:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010300: [03:59:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10352] RDOC 010352: [03:59:26] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000207ED7A2AD0 RDOC 010352: [03:59:26] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010352: [03:59:26] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010352: [03:59:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010352: [03:59:26] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010352: [03:59:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010352: [03:59:26] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000207ED7A2AD0 / 0x000000000098034E RDOC 010352: [03:59:26] vk_core.cpp(1763) - Log - Starting capture RDOC 010300: [03:59:26] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010352: [03:59:26] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 010352: [03:59:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441600 bytes to 39713 (0.73 %) RDOC 010352: [03:59:26] vk_core.cpp(2276) - Log - Captured Vulkan frame with 5.189514 MB capture section in 0.020279 seconds RDOC 010352: [03:59:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010352: [03:59:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010352: [03:59:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010300: [03:59:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (52691 bytes) (time 1637639966) 7826 byte thumbnail RDOC 010300: [03:59:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010300: [03:59:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010300: [03:59:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010300: [03:59:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010300: [03:59:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010300: [03:59:27] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010300: [03:59:27] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010300: [03:59:27] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 010300: [03:59:27] vk_replay.cpp(4498) - Log - Created device. RDOC 010300: [03:59:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010300: [03:59:27] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 010300: [03:59:27] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 010300: [03:59:27] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010300: [03:59:27] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010300: [03:59:27] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 010300: [03:59:27] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:59:27] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:59:27] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:59:27] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:59:27] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:59:27] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:59:27] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 010300: [03:59:27] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:59:27] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 010300: [03:59:27] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010300: [03:59:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010300: [03:59:27] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 010300: [03:59:27] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 010300: [03:59:27] vk_core.cpp(2520) - Log - Timer chunk initialisation - 153.779 ms RDOC 010300: [03:59:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004304: [03:59:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004304: [03:59:30] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004304: [03:59:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004304: [03:59:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004304: [03:59:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11068 RDOC 011068: [03:59:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011068: [03:59:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011068: [03:59:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011068: [03:59:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011068: [03:59:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011068: [03:59:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011068: [03:59:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011068: [03:59:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011068: [03:59:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011068: [03:59:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011068: [03:59:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011068: [03:59:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011068: [03:59:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011068: [03:59:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011068: [03:59:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004304: [03:59:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11068] RDOC 011068: [03:59:31] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002B15999AC10 RDOC 011068: [03:59:31] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011068: [03:59:31] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011068: [03:59:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011068: [03:59:31] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011068: [03:59:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011068: [03:59:31] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002B15999AC10 / 0x00000000006E0320 RDOC 011068: [03:59:32] vk_core.cpp(1763) - Log - Starting capture RDOC 004304: [03:59:32] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011068: [03:59:32] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011068: [03:59:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4001728 bytes to 26743 (0.67 %) RDOC 011068: [03:59:32] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.816345 MB capture section in 0.016747 seconds RDOC 011068: [03:59:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011068: [03:59:32] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011068: [03:59:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004304: [03:59:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37884 bytes) (time 1637639972) 6656 byte thumbnail RDOC 004304: [03:59:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004304: [03:59:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004304: [03:59:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004304: [03:59:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004304: [03:59:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004304: [03:59:33] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004304: [03:59:33] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004304: [03:59:33] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004304: [03:59:33] vk_replay.cpp(4498) - Log - Created device. RDOC 004304: [03:59:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004304: [03:59:33] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004304: [03:59:33] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004304: [03:59:33] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004304: [03:59:33] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004304: [03:59:33] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004304: [03:59:33] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004304: [03:59:33] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004304: [03:59:33] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004304: [03:59:33] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004304: [03:59:33] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004304: [03:59:33] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004304: [03:59:33] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004304: [03:59:33] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004304: [03:59:33] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004304: [03:59:33] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004304: [03:59:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004304: [03:59:33] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004304: [03:59:33] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 004304: [03:59:33] vk_core.cpp(2520) - Log - Timer chunk initialisation - 143.166 ms RDOC 004304: [03:59:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3533 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3536 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3539 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3542 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3545 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3548 Log: Running tests on int16 arithmetic
File "tests/Vulkan/VK_Shader_Debug_Zoo.py", line 61, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "rdtest/testcase.py", line 466, in run self.check_capture() File "rdtest/testcase.py", line 473, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 011184: [03:59:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011184: [03:59:33] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011184: [03:59:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [03:59:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [03:59:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6328 RDOC 006328: [03:59:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 006328: [03:59:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006328: [03:59:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006328: [03:59:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006328: [03:59:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006328: [03:59:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006328: [03:59:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006328: [03:59:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006328: [03:59:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006328: [03:59:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006328: [03:59:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006328: [03:59:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006328: [03:59:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006328: [03:59:34] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006328: [03:59:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011184: [03:59:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6328] RDOC 006328: [03:59:34] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001B4481C6370 RDOC 006328: [03:59:34] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 006328: [03:59:34] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 006328: [03:59:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006328: [03:59:35] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006328: [03:59:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006328: [03:59:35] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001B4481C6370 / 0x00000000009A034E RDOC 006328: [03:59:36] vk_core.cpp(1763) - Log - Starting capture RDOC 011184: [03:59:36] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006328: [03:59:36] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 006328: [03:59:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43942016 bytes to 344648 (0.78 %) RDOC 006328: [03:59:36] vk_core.cpp(2276) - Log - Captured Vulkan frame with 41.906372 MB capture section in 0.056395 seconds RDOC 006328: [03:59:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006328: [03:59:36] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006328: [03:59:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011184: [03:59:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (351303 bytes) (time 1637639976) 2526 byte thumbnail RDOC 011184: [03:59:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011184: [03:59:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011184: [03:59:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011184: [03:59:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011184: [03:59:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011184: [03:59:37] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011184: [03:59:37] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011184: [03:59:37] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011184: [03:59:37] vk_replay.cpp(4498) - Log - Created device. RDOC 011184: [03:59:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011184: [03:59:37] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011184: [03:59:37] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011184: [03:59:37] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011184: [03:59:37] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011184: [03:59:37] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011184: [03:59:37] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:59:37] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:59:37] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:59:37] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:59:37] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:59:37] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:59:37] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011184: [03:59:37] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:59:37] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011184: [03:59:37] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011184: [03:59:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011184: [03:59:37] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011184: [03:59:37] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 011184: [03:59:38] vk_core.cpp(2520) - Log - Timer chunk initialisation - 631.257 ms RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:38] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:39] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:40] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:41] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:42] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:43] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:44] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:44] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:45] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:46] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:47] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:48] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1056 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:49] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:50] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 120 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:51] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:52] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:53] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:54] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:55] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:56] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:57] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:58] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [03:59:59] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:00] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:01] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:02] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:03] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:04] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:05] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:06] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:07] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:08] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:09] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:10] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:11] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:12] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances RDOC 011184: [04:00:13] vk_shaderdebug.cpp(4574) - Log - Got 1 hit candidates out of 816 total instances
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010012: [04:00:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010012: [04:00:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010012: [04:00:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [04:00:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [04:00:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11504 RDOC 011504: [04:00:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011504: [04:00:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011504: [04:00:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011504: [04:00:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011504: [04:00:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011504: [04:00:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011504: [04:00:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011504: [04:00:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011504: [04:00:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011504: [04:00:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011504: [04:00:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011504: [04:00:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011504: [04:00:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011504: [04:00:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011504: [04:00:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010012: [04:00:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11504] RDOC 011504: [04:00:14] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002073B6F2760 RDOC 011504: [04:00:14] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011504: [04:00:14] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011504: [04:00:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011504: [04:00:14] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011504: [04:00:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011504: [04:00:14] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002073B6F2760 / 0x0000000000280350 RDOC 011504: [04:00:15] vk_core.cpp(1763) - Log - Starting capture RDOC 011504: [04:00:15] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 010012: [04:00:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011504: [04:00:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441088 bytes to 30983 (0.57 %) RDOC 011504: [04:00:15] vk_core.cpp(2276) - Log - Captured Vulkan frame with 5.189026 MB capture section in 0.020664 seconds RDOC 011504: [04:00:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 011504: [04:00:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 011504: [04:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010012: [04:00:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41901 bytes) (time 1637640015) 6438 byte thumbnail RDOC 010012: [04:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010012: [04:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010012: [04:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010012: [04:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010012: [04:00:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010012: [04:00:16] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010012: [04:00:16] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010012: [04:00:16] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 010012: [04:00:16] vk_replay.cpp(4498) - Log - Created device. RDOC 010012: [04:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010012: [04:00:16] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 010012: [04:00:16] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 010012: [04:00:16] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010012: [04:00:16] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010012: [04:00:16] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 010012: [04:00:16] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [04:00:16] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [04:00:16] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [04:00:16] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [04:00:16] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [04:00:16] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [04:00:16] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 010012: [04:00:16] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [04:00:16] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 010012: [04:00:16] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010012: [04:00:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010012: [04:00:16] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 010012: [04:00:16] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 010012: [04:00:16] vk_core.cpp(2520) - Log - Timer chunk initialisation - 155.384 ms RDOC 010012: [04:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007536: [04:00:16] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 007536: [04:00:16] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007536: [04:00:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007536: [04:00:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007536: [04:00:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10908 RDOC 010908: [04:00:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010908: [04:00:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010908: [04:00:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010908: [04:00:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010908: [04:00:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010908: [04:00:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010908: [04:00:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010908: [04:00:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010908: [04:00:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010908: [04:00:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010908: [04:00:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010908: [04:00:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010908: [04:00:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010908: [04:00:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010908: [04:00:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007536: [04:00:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10908] RDOC 010908: [04:00:17] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001F32B4E0520 RDOC 010908: [04:00:17] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 010908: [04:00:17] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 010908: [04:00:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010908: [04:00:17] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010908: [04:00:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010908: [04:00:17] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001F32B4E0520 / 0x0000000000290350 RDOC 010908: [04:00:18] vk_core.cpp(1763) - Log - Starting capture RDOC 010908: [04:00:18] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 007536: [04:00:18] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010908: [04:00:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519872 bytes to 21512 (0.61 %) RDOC 010908: [04:00:18] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356812 MB capture section in 0.015647 seconds RDOC 010908: [04:00:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010908: [04:00:18] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010908: [04:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007536: [04:00:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31262 bytes) (time 1637640018) 5116 byte thumbnail RDOC 007536: [04:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007536: [04:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007536: [04:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007536: [04:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007536: [04:00:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007536: [04:00:19] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007536: [04:00:19] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007536: [04:00:19] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 007536: [04:00:19] vk_replay.cpp(4498) - Log - Created device. RDOC 007536: [04:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007536: [04:00:19] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 007536: [04:00:19] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 007536: [04:00:19] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007536: [04:00:19] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007536: [04:00:19] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 007536: [04:00:19] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007536: [04:00:19] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007536: [04:00:19] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007536: [04:00:19] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007536: [04:00:19] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007536: [04:00:19] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007536: [04:00:19] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 007536: [04:00:19] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007536: [04:00:19] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 007536: [04:00:19] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007536: [04:00:19] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007536: [04:00:19] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 007536: [04:00:19] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 007536: [04:00:19] vk_core.cpp(2520) - Log - Timer chunk initialisation - 148.473 ms RDOC 007536: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011856: [04:00:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011856: [04:00:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011856: [04:00:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011856: [04:00:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011856: [04:00:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11628 RDOC 011628: [04:00:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011628: [04:00:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011628: [04:00:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011628: [04:00:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011628: [04:00:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011628: [04:00:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011628: [04:00:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011628: [04:00:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011628: [04:00:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011628: [04:00:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011628: [04:00:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011628: [04:00:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011628: [04:00:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011628: [04:00:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011628: [04:00:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011856: [04:00:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11628] RDOC 011628: [04:00:24] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002537D317440 RDOC 011628: [04:00:24] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011628: [04:00:24] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011628: [04:00:24] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011628: [04:00:24] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011628: [04:00:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011628: [04:00:24] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002537D317440 / 0x00000000002A0350 RDOC 011628: [04:00:24] vk_core.cpp(1763) - Log - Starting capture RDOC 011856: [04:00:24] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011628: [04:00:24] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011628: [04:00:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078656 bytes to 162906 (0.44 %) RDOC 011628: [04:00:24] vk_core.cpp(2276) - Log - Captured Vulkan frame with 35.360962 MB capture section in 0.034459 seconds RDOC 011628: [04:00:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011628: [04:00:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011628: [04:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011856: [04:00:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (172656 bytes) (time 1637640024) 5116 byte thumbnail RDOC 011856: [04:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011856: [04:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011856: [04:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011856: [04:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011856: [04:00:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011856: [04:00:26] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011856: [04:00:26] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011856: [04:00:26] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011856: [04:00:26] vk_replay.cpp(4498) - Log - Created device. RDOC 011856: [04:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011856: [04:00:26] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011856: [04:00:26] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011856: [04:00:26] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011856: [04:00:26] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011856: [04:00:26] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011856: [04:00:26] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011856: [04:00:26] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011856: [04:00:26] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011856: [04:00:26] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011856: [04:00:26] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011856: [04:00:26] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011856: [04:00:26] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011856: [04:00:26] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011856: [04:00:26] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011856: [04:00:26] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011856: [04:00:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011856: [04:00:26] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011856: [04:00:26] vk_core.cpp(2520) - Log - Timer chunk initialisation - 156.798 ms RDOC 011856: [04:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004232: [04:00:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004232: [04:00:26] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004232: [04:00:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004232: [04:00:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004232: [04:00:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4536 RDOC 004536: [04:00:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004536: [04:00:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004536: [04:00:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004536: [04:00:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004536: [04:00:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004536: [04:00:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004536: [04:00:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004536: [04:00:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004536: [04:00:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004536: [04:00:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004536: [04:00:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004536: [04:00:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004536: [04:00:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004536: [04:00:27] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004536: [04:00:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004232: [04:00:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4536] RDOC 004536: [04:00:27] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000024A0FD67780 RDOC 004536: [04:00:27] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 004536: [04:00:27] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004536: [04:00:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004536: [04:00:27] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004536: [04:00:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004536: [04:00:27] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000024A0FD67780 / 0x00000000002B0350 RDOC 004232: [04:00:28] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004536: [04:00:28] vk_core.cpp(1763) - Log - Starting capture RDOC 004536: [04:00:28] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004536: [04:00:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 21602 (0.61 %) RDOC 004536: [04:00:28] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.358215 MB capture section in 0.023462 seconds RDOC 004536: [04:00:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004536: [04:00:28] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004536: [04:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004232: [04:00:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31352 bytes) (time 1637640028) 5116 byte thumbnail RDOC 004232: [04:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004232: [04:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004232: [04:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004232: [04:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004232: [04:00:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004232: [04:00:29] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004232: [04:00:29] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004232: [04:00:29] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004232: [04:00:29] vk_replay.cpp(4498) - Log - Created device. RDOC 004232: [04:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004232: [04:00:29] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004232: [04:00:29] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004232: [04:00:29] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004232: [04:00:29] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004232: [04:00:29] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004232: [04:00:29] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004232: [04:00:29] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004232: [04:00:29] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004232: [04:00:29] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004232: [04:00:29] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004232: [04:00:29] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004232: [04:00:29] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004232: [04:00:29] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004232: [04:00:29] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004232: [04:00:29] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004232: [04:00:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004232: [04:00:29] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004232: [04:00:29] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 004232: [04:00:29] vk_core.cpp(2520) - Log - Timer chunk initialisation - 148.419 ms RDOC 004232: [04:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004232: [04:00:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 3750 (0.11 %) RDOC 004232: [04:00:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004232: [04:00:29] vk_core.cpp(2520) - Log - Timer chunk initialisation - 6.842 ms RDOC 004232: [04:00:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 3750 (0.11 %) RDOC 004232: [04:00:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 004232: [04:00:29] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::147 getting buffer data RDOC 004232: [04:00:29] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::147 getting texture data RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000488! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 004232: [04:00:29] vk_debug.cpp(1714) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 004232: [04:00:29] vk_debug.cpp(1698) - Error - Getting buffer data for unknown buffer/memory ResourceId::202! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::202! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000496! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000496! RDOC 004232: [04:00:29] vk_debug.cpp(1725) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000631! RDOC 004232: [04:00:29] vk_replay.cpp(3145) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000631! RDOC 004232: [04:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004232: [04:00:29] vk_manager.h( 175) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002220: [04:00:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002220: [04:00:30] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002220: [04:00:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002220: [04:00:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002220: [04:00:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8044 RDOC 008044: [04:00:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 008044: [04:00:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008044: [04:00:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008044: [04:00:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008044: [04:00:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008044: [04:00:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008044: [04:00:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008044: [04:00:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008044: [04:00:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008044: [04:00:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008044: [04:00:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008044: [04:00:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008044: [04:00:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008044: [04:00:30] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008044: [04:00:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002220: [04:00:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8044] RDOC 008044: [04:00:31] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001BA92C86590 RDOC 008044: [04:00:31] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 008044: [04:00:31] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 008044: [04:00:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008044: [04:00:31] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008044: [04:00:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008044: [04:00:31] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001BA92C86590 / 0x00000000002C0350 RDOC 008044: [04:00:31] vk_core.cpp(1763) - Log - Starting capture RDOC 008044: [04:00:31] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 002220: [04:00:31] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008044: [04:00:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522752 bytes to 22049 (0.63 %) RDOC 008044: [04:00:31] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.359558 MB capture section in 0.015963 seconds RDOC 008044: [04:00:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 008044: [04:00:31] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 008044: [04:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002220: [04:00:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35801 bytes) (time 1637640031) 9075 byte thumbnail RDOC 002220: [04:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002220: [04:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002220: [04:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002220: [04:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002220: [04:00:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002220: [04:00:32] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002220: [04:00:32] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002220: [04:00:32] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 002220: [04:00:32] vk_replay.cpp(4498) - Log - Created device. RDOC 002220: [04:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002220: [04:00:32] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 002220: [04:00:32] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 002220: [04:00:32] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002220: [04:00:32] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002220: [04:00:32] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 002220: [04:00:32] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002220: [04:00:32] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002220: [04:00:32] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002220: [04:00:32] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002220: [04:00:32] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002220: [04:00:32] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002220: [04:00:32] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 002220: [04:00:32] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002220: [04:00:32] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 002220: [04:00:32] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002220: [04:00:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002220: [04:00:32] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 002220: [04:00:32] vk_core.cpp(2520) - Log - Timer chunk initialisation - 161.468 ms RDOC 002220: [04:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004524: [04:00:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004524: [04:00:33] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004524: [04:00:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004524: [04:00:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004524: [04:00:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3824 RDOC 003824: [04:00:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 003824: [04:00:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003824: [04:00:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003824: [04:00:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003824: [04:00:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003824: [04:00:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003824: [04:00:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003824: [04:00:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003824: [04:00:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003824: [04:00:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003824: [04:00:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003824: [04:00:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003824: [04:00:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003824: [04:00:33] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003824: [04:00:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004524: [04:00:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3824] RDOC 003824: [04:00:34] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001C0DBAA7B80 RDOC 003824: [04:00:34] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 003824: [04:00:34] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 003824: [04:00:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003824: [04:00:34] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003824: [04:00:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003824: [04:00:34] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001C0DBAA7B80 / 0x00000000002D0350 RDOC 003824: [04:00:34] vk_core.cpp(1763) - Log - Starting capture RDOC 003824: [04:00:34] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004524: [04:00:34] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003824: [04:00:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523648 bytes to 22670 (0.64 %) RDOC 003824: [04:00:34] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.360413 MB capture section in 0.015964 seconds RDOC 003824: [04:00:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003824: [04:00:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 003824: [04:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 004524: [04:00:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (32420 bytes) (time 1637640034) 5116 byte thumbnail RDOC 004524: [04:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 004524: [04:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004524: [04:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004524: [04:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004524: [04:00:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004524: [04:00:35] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004524: [04:00:35] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004524: [04:00:35] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 004524: [04:00:35] vk_replay.cpp(4498) - Log - Created device. RDOC 004524: [04:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004524: [04:00:35] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 004524: [04:00:35] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 004524: [04:00:35] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004524: [04:00:35] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004524: [04:00:35] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 004524: [04:00:35] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004524: [04:00:35] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004524: [04:00:35] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004524: [04:00:35] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004524: [04:00:35] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004524: [04:00:35] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004524: [04:00:35] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 004524: [04:00:35] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004524: [04:00:35] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 004524: [04:00:35] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004524: [04:00:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004524: [04:00:35] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 004524: [04:00:35] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 004524: [04:00:35] vk_core.cpp(2520) - Log - Timer chunk initialisation - 144.296 ms RDOC 004524: [04:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011128: [04:00:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011128: [04:00:36] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011128: [04:00:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011128: [04:00:36] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011128: [04:00:36] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11156 RDOC 011156: [04:00:36] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 011156: [04:00:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [04:00:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [04:00:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011156: [04:00:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011156: [04:00:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011156: [04:00:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011156: [04:00:36] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011156: [04:00:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011156: [04:00:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011156: [04:00:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011156: [04:00:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011156: [04:00:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011156: [04:00:36] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011156: [04:00:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011128: [04:00:36] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11156] RDOC 011156: [04:00:37] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000023758880A10 RDOC 011156: [04:00:37] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 011156: [04:00:37] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011156: [04:00:37] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011156: [04:00:37] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011156: [04:00:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011156: [04:00:37] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000023758880A10 / 0x000000000047032A RDOC 011128: [04:00:37] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011156: [04:00:37] vk_core.cpp(1763) - Log - Starting capture RDOC 011156: [04:00:37] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 011128: [04:00:37] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011156: [04:00:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529920 bytes to 26367 (0.75 %) RDOC 011156: [04:00:37] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.366394 MB capture section in 0.015787 seconds RDOC 011156: [04:00:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 011156: [04:00:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011156: [04:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011128: [04:00:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36077 bytes) (time 1637640037) 5074 byte thumbnail RDOC 011128: [04:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011128: [04:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011128: [04:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011128: [04:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011128: [04:00:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011128: [04:00:39] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011128: [04:00:39] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011128: [04:00:39] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011128: [04:00:39] vk_replay.cpp(4498) - Log - Created device. RDOC 011128: [04:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011128: [04:00:39] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011128: [04:00:39] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011128: [04:00:39] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011128: [04:00:39] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011128: [04:00:39] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011128: [04:00:39] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011128: [04:00:39] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011128: [04:00:39] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011128: [04:00:39] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011128: [04:00:39] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011128: [04:00:39] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011128: [04:00:39] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011128: [04:00:39] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011128: [04:00:39] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011128: [04:00:39] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011128: [04:00:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011128: [04:00:39] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011128: [04:00:39] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 011128: [04:00:39] vk_core.cpp(2520) - Log - Timer chunk initialisation - 179.529 ms RDOC 011128: [04:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001648: [04:00:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 001648: [04:00:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001648: [04:00:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001648: [04:00:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001648: [04:00:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5860 RDOC 005860: [04:00:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005860: [04:00:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005860: [04:00:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005860: [04:00:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005860: [04:00:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005860: [04:00:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005860: [04:00:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005860: [04:00:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005860: [04:00:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005860: [04:00:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005860: [04:00:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005860: [04:00:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005860: [04:00:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005860: [04:00:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005860: [04:00:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001648: [04:00:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5860] RDOC 005860: [04:00:40] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000020D7420CB90 RDOC 005860: [04:00:40] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 005860: [04:00:40] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 005860: [04:00:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005860: [04:00:40] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005860: [04:00:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005860: [04:00:41] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000020D7420CB90 / 0x00000000002F0350 RDOC 001648: [04:00:41] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005860: [04:00:41] vk_core.cpp(1763) - Log - Starting capture RDOC 005860: [04:00:41] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 001648: [04:00:41] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005860: [04:00:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519872 bytes to 21660 (0.62 %) RDOC 005860: [04:00:41] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.356812 MB capture section in 0.015957 seconds RDOC 005860: [04:00:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005860: [04:00:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005860: [04:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 001648: [04:00:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31410 bytes) (time 1637640041) 5116 byte thumbnail RDOC 001648: [04:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 001648: [04:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001648: [04:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001648: [04:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001648: [04:00:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001648: [04:00:42] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001648: [04:00:42] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001648: [04:00:42] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 001648: [04:00:42] vk_replay.cpp(4498) - Log - Created device. RDOC 001648: [04:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001648: [04:00:42] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 001648: [04:00:42] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 001648: [04:00:42] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001648: [04:00:42] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001648: [04:00:42] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 001648: [04:00:42] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [04:00:42] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [04:00:42] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [04:00:42] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [04:00:42] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [04:00:42] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [04:00:42] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 001648: [04:00:42] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001648: [04:00:42] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 001648: [04:00:42] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001648: [04:00:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001648: [04:00:42] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 001648: [04:00:42] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 001648: [04:00:42] vk_core.cpp(2520) - Log - Timer chunk initialisation - 150.058 ms RDOC 001648: [04:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011532: [04:00:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011532: [04:00:43] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011532: [04:00:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [04:00:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [04:00:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4516 RDOC 004516: [04:00:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004516: [04:00:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004516: [04:00:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004516: [04:00:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004516: [04:00:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004516: [04:00:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004516: [04:00:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004516: [04:00:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004516: [04:00:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004516: [04:00:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004516: [04:00:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004516: [04:00:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004516: [04:00:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004516: [04:00:43] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004516: [04:00:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011532: [04:00:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4516] RDOC 004516: [04:00:44] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000023263F9F130 RDOC 004516: [04:00:44] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 004516: [04:00:44] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004516: [04:00:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004516: [04:00:44] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004516: [04:00:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004516: [04:00:44] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000023263F9F130 / 0x0000000000300350 RDOC 004516: [04:00:44] vk_core.cpp(1763) - Log - Starting capture RDOC 011532: [04:00:44] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004516: [04:00:44] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004516: [04:00:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3538240 bytes to 33177 (0.94 %) RDOC 004516: [04:00:44] vk_core.cpp(2276) - Log - Captured Vulkan frame with 3.374329 MB capture section in 0.015920 seconds RDOC 004516: [04:00:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004516: [04:00:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004516: [04:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011532: [04:00:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (42388 bytes) (time 1637640044) 4687 byte thumbnail RDOC 011532: [04:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011532: [04:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011532: [04:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011532: [04:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011532: [04:00:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011532: [04:00:45] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011532: [04:00:45] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011532: [04:00:45] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011532: [04:00:45] vk_replay.cpp(4498) - Log - Created device. RDOC 011532: [04:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011532: [04:00:45] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011532: [04:00:45] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011532: [04:00:45] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011532: [04:00:45] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011532: [04:00:45] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011532: [04:00:45] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [04:00:45] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [04:00:45] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [04:00:45] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [04:00:45] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [04:00:45] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [04:00:45] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011532: [04:00:45] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011532: [04:00:45] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011532: [04:00:45] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011532: [04:00:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011532: [04:00:46] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011532: [04:00:46] vk_core.cpp(2520) - Log - Timer chunk initialisation - 167.921 ms RDOC 011532: [04:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012212: [04:00:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 012212: [04:00:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012212: [04:00:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012212: [04:00:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012212: [04:00:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7044 RDOC 007044: [04:00:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 007044: [04:00:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007044: [04:00:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007044: [04:00:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007044: [04:00:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007044: [04:00:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007044: [04:00:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007044: [04:00:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007044: [04:00:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007044: [04:00:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007044: [04:00:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007044: [04:00:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007044: [04:00:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007044: [04:00:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007044: [04:00:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012212: [04:00:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7044] RDOC 007044: [04:00:47] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007044: [04:00:47] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001452C2AD3C0 RDOC 007044: [04:00:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007044: [04:00:47] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007044: [04:00:47] core.cpp(1861) - Log - Removing device frame capturer for 0x000001452C2AD3C0 RDOC 007044: [04:00:47] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001452C2AD3C0 RDOC 007044: [04:00:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 007044: [04:00:47] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001452C2AD3C0 / 0x0000000000310350 RDOC 007044: [04:00:47] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007044: [04:00:47] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012212: [04:00:47] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012212: [04:00:47] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 007044: [04:00:47] d3d11_device.cpp(1880) - Log - Starting capture RDOC 007044: [04:00:47] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 007044: [04:00:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196079 (1.20 %) RDOC 007044: [04:00:47] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.059364 seconds RDOC 007044: [04:00:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007044: [04:00:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 007044: [04:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 012212: [04:00:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202733 bytes) (time 1637640047) 2526 byte thumbnail RDOC 012212: [04:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 012212: [04:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012212: [04:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012212: [04:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012212: [04:00:48] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012212: [04:00:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012212: [04:00:48] d3d11_replay.cpp(4306) - Log - Created device. RDOC 012212: [04:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 012212: [04:00:48] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012212: [04:00:48] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012212: [04:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012212: [04:00:48] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 114.213 ms RDOC 012212: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.472 ms RDOC 012212: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.702 ms RDOC 012212: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.024 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.905 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.719 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.142 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.244 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.211 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.838 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.553 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.395 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.285 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.988 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.934 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.229 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.175 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.499 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.652 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.420 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.961 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.667 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.695 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.556 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.920 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.565 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.587 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.185 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.553 ms RDOC 012212: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.264 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.377 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.751 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.642 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.569 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.235 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.493 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.591 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.250 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.690 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.174 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.023 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.261 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.109 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.058 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.938 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.971 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.571 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.860 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.731 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.419 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.861 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.021 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.849 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.843 ms RDOC 012212: [04:00:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.351 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.749 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.241 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.645 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.018 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.564 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.946 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.801 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.665 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.473 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.392 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.502 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.999 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.760 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.548 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.887 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.876 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.508 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.697 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.985 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.035 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.447 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.634 ms RDOC 012212: [04:00:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.490 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.430 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.981 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.812 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.397 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.604 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.589 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.309 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.632 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.959 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.836 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.590 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.886 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.677 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.977 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.205 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.922 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.274 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.206 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.934 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.010 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.319 ms RDOC 012212: [04:00:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.337 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.261 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.834 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.193 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.551 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.160 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.308 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.547 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.177 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.539 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.523 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.651 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.605 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.319 ms RDOC 012212: [04:00:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.172 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.644 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.545 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.952 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 104.853 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.065 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.620 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.727 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.219 ms RDOC 012212: [04:00:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.650 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 122.565 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 122.529 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.183 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.634 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.881 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.356 ms RDOC 012212: [04:00:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.496 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.824 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.842 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.185 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.948 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.257 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.286 ms RDOC 012212: [04:00:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 153.906 ms RDOC 012212: [04:00:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.385 ms RDOC 012212: [04:00:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.189 ms RDOC 012212: [04:00:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.319 ms RDOC 012212: [04:00:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.167 ms RDOC 012212: [04:00:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.074 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.809 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.534 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.918 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 187.573 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.029 ms RDOC 012212: [04:00:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.696 ms RDOC 012212: [04:00:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.425 ms RDOC 012212: [04:00:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.354 ms RDOC 012212: [04:00:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.142 ms RDOC 012212: [04:00:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.948 ms RDOC 012212: [04:01:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.541 ms RDOC 012212: [04:01:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.031 ms RDOC 012212: [04:01:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.943 ms RDOC 012212: [04:01:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.294 ms RDOC 012212: [04:01:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.350 ms RDOC 012212: [04:01:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.195 ms RDOC 012212: [04:01:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.158 ms RDOC 012212: [04:01:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.069 ms RDOC 012212: [04:01:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.440 ms RDOC 012212: [04:01:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.847 ms RDOC 012212: [04:01:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.910 ms RDOC 012212: [04:01:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.609 ms RDOC 012212: [04:01:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.648 ms RDOC 012212: [04:01:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.430 ms RDOC 012212: [04:01:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.882 ms RDOC 012212: [04:01:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.127 ms RDOC 012212: [04:01:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.076 ms RDOC 012212: [04:01:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.329 ms RDOC 012212: [04:01:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.316 ms RDOC 012212: [04:01:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.471 ms RDOC 012212: [04:01:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.741 ms RDOC 012212: [04:01:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.586 ms RDOC 012212: [04:01:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.250 ms RDOC 012212: [04:01:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.682 ms RDOC 012212: [04:01:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.597 ms RDOC 012212: [04:01:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.178 ms RDOC 012212: [04:01:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.075 ms RDOC 012212: [04:01:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.816 ms RDOC 012212: [04:01:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 289.798 ms RDOC 012212: [04:01:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 289.367 ms RDOC 012212: [04:01:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.682 ms RDOC 012212: [04:01:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.996 ms RDOC 012212: [04:01:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.719 ms RDOC 012212: [04:01:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.635 ms RDOC 012212: [04:01:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.674 ms RDOC 012212: [04:01:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.383 ms RDOC 012212: [04:01:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.804 ms RDOC 012212: [04:01:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.226 ms RDOC 012212: [04:01:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.057 ms RDOC 012212: [04:01:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.302 ms RDOC 012212: [04:01:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.364 ms RDOC 012212: [04:01:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.349 ms RDOC 012212: [04:01:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.799 ms RDOC 012212: [04:01:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.491 ms RDOC 012212: [04:01:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.775 ms RDOC 012212: [04:01:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.119 ms RDOC 012212: [04:01:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.696 ms RDOC 012212: [04:01:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.040 ms RDOC 012212: [04:01:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 360.696 ms RDOC 012212: [04:01:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.583 ms RDOC 012212: [04:01:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.969 ms RDOC 012212: [04:01:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.397 ms RDOC 012212: [04:01:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.322 ms RDOC 012212: [04:01:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.674 ms RDOC 012212: [04:01:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.412 ms RDOC 012212: [04:01:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.845 ms RDOC 012212: [04:01:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.716 ms RDOC 012212: [04:01:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.894 ms RDOC 012212: [04:01:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 380.260 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.645 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.192 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.380 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.188 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.041 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.063 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.125 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.280 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.383 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.728 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.414 ms RDOC 012212: [04:01:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.659 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.900 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.747 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.704 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.428 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.301 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.119 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.641 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.724 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.074 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.226 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.527 ms RDOC 012212: [04:01:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.512 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.345 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.716 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.071 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.317 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.555 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.995 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.112 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.849 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.693 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.374 ms RDOC 012212: [04:01:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.302 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.369 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.095 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.442 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.506 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.368 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.482 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.704 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.851 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.995 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.559 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.366 ms RDOC 012212: [04:01:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.970 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.721 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.696 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.613 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.751 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.452 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.225 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.662 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.346 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.335 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.914 ms RDOC 012212: [04:01:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.338 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.960 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.380 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.230 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.440 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.958 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.977 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.462 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.824 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.724 ms RDOC 012212: [04:01:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.671 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.941 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.610 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.806 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.930 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.891 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.242 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.340 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.399 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.238 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.029 ms RDOC 012212: [04:01:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.929 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.074 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.268 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.615 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.146 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.829 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.328 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.699 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.172 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.970 ms RDOC 012212: [04:01:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 95.043 ms RDOC 012212: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005276: [04:01:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 005276: [04:01:27] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005276: [04:01:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [04:01:27] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [04:01:27] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10748 RDOC 010748: [04:01:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 010748: [04:01:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [04:01:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [04:01:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [04:01:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [04:01:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010748: [04:01:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [04:01:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010748: [04:01:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010748: [04:01:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010748: [04:01:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [04:01:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010748: [04:01:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010748: [04:01:27] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010748: [04:01:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005276: [04:01:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [04:01:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010748: [04:01:27] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002509B2CECD0 RDOC 010748: [04:01:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010748: [04:01:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010748: [04:01:27] core.cpp(1861) - Log - Removing device frame capturer for 0x000002509B2CECD0 RDOC 010748: [04:01:27] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002509B2CECD0 RDOC 010748: [04:01:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010748: [04:01:27] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002509B2CECD0 / 0x0000000000450312 RDOC 010748: [04:01:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010748: [04:01:27] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005276: [04:01:27] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005276: [04:01:28] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010748: [04:01:28] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010748: [04:01:28] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 010748: [04:01:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 527920 (3.16 %) RDOC 010748: [04:01:28] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.200550 seconds RDOC 010748: [04:01:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010748: [04:01:28] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010748: [04:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005276: [04:01:28] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (575785 bytes) (time 1637640088) 43031 byte thumbnail RDOC 005276: [04:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005276: [04:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:01:29] d3d11_replay.cpp(3986) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005276: [04:01:29] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005276: [04:01:29] d3d11_replay.cpp(4306) - Log - Created device. RDOC 005276: [04:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:01:29] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005276: [04:01:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005276: [04:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:01:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 397.450 ms RDOC 005276: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:01:41] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005276: [04:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:01:42] remote_server.cpp(1604) - Log - Capture open complete RDOC 005276: [04:01:42] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005276: [04:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:01:42] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 005276: [04:01:42] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005276: [04:01:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:01:58] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 005276: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:01:58] remote_server.cpp(1604) - Log - Capture open complete RDOC 005276: [04:01:58] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 005276: [04:01:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005276: [04:01:58] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 005276: [04:01:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005276: [04:01:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005276: [04:01:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005276: [04:01:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005276: [04:01:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005276: [04:01:58] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005276: [04:01:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 005276: [04:01:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005276: [04:01:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005276: [04:01:59] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 005276: [04:01:59] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 005276: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005276: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005276: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005276: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005276: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005276: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005276: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005276: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005276: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005276: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005276: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005276: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005276: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005276: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005276: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005276: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005276: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005276: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005276: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005276: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005276: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005276: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005276: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005276: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005276: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005276: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005276: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005276: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005276: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005276: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005276: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005276: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005276: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:02:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:02:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005276: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005276: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005276: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005276: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005276: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005276: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005276: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005276: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005276: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005276: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005276: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005276: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005276: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005276: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005276: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005276: [04:03:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005276: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005276: [04:03:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005276: [04:03:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005276: [04:03:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005276: [04:03:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005276: [04:03:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005276: [04:03:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005276: [04:03:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005276: [04:03:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005276: [04:03:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005276: [04:03:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005276: [04:03:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005276: [04:03:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005276: [04:03:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005276: [04:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005276: [04:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005276: [04:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005276: [04:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 005276: [04:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005276: [04:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005276: [04:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005276: [04:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005276: [04:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005276: [04:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005276: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011584: [04:03:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011584: [04:03:48] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011584: [04:03:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011584: [04:03:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011584: [04:03:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5988 RDOC 005988: [04:03:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005988: [04:03:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005988: [04:03:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005988: [04:03:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005988: [04:03:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005988: [04:03:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005988: [04:03:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005988: [04:03:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005988: [04:03:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005988: [04:03:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005988: [04:03:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005988: [04:03:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005988: [04:03:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005988: [04:03:48] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005988: [04:03:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011584: [04:03:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5988] RDOC 005988: [04:03:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005988: [04:03:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001BA0E14D390 RDOC 005988: [04:03:48] core.cpp(1861) - Log - Removing device frame capturer for 0x000001BA0E14D390 RDOC 005988: [04:03:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005988: [04:03:48] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 005988: [04:03:48] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001BA0E14D390 RDOC 011584: [04:03:48] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005988: [04:03:48] d3d12_device.cpp(1113) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005988: [04:03:48] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001BA0E14D390 / 0x0000000000AE0344 RDOC 011584: [04:03:49] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005988: [04:03:49] d3d12_device.cpp(2250) - Log - Starting capture RDOC 005988: [04:03:50] d3d12_device.cpp(2356) - Log - Finished capture, Frame 5 RDOC 005988: [04:03:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18217472 bytes to 435903 (2.39 %) RDOC 005988: [04:03:50] d3d12_device.cpp(2640) - Log - Captured D3D12 frame with 17.373535 MB capture section in 0.548549 seconds RDOC 005988: [04:03:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005988: [04:03:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005988: [04:03:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 005988: [04:03:50] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005988: [04:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011584: [04:03:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3023126 bytes) (time 1637640230) 43031 byte thumbnail RDOC 011584: [04:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011584: [04:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:03:51] d3d12_replay.cpp(4223) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011584: [04:03:51] d3d12_replay.cpp(4236) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011584: [04:03:51] d3d12_replay.cpp(4253) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011584: [04:03:51] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011584: [04:03:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011584: [04:03:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011584: [04:03:51] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011584: [04:03:51] d3d12_replay.cpp(4418) - Log - Created device. RDOC 011584: [04:03:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:03:51] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011584: [04:03:52] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1209.560 ms RDOC 011584: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:04:24] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011584: [04:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:04:26] remote_server.cpp(1604) - Log - Capture open complete RDOC 011584: [04:04:26] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011584: [04:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:04:26] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 011584: [04:04:26] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011584: [04:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:00] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011584: [04:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:02] remote_server.cpp(1604) - Log - Capture open complete RDOC 011584: [04:05:02] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011584: [04:05:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011584: [04:05:02] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011584: [04:05:02] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011584: [04:05:02] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011584: [04:05:02] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011584: [04:05:02] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011584: [04:05:02] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011584: [04:05:02] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011584: [04:05:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011584: [04:05:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011584: [04:05:02] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011584: [04:05:02] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 011584: [04:05:02] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011584: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011584: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011584: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011584: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011584: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011584: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011584: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011584: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011584: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:05:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:05:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011584: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011584: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011584: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011584: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011584: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011584: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011584: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011584: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011584: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011584: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011584: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011584: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011584: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011584: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011584: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011584: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011584: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011584: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011584: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011584: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011584: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011584: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011584: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011584: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011584: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011584: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011584: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011584: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011584: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011584: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011584: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011584: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011584: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011584: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011584: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011584: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011584: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011584: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011584: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011584: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011584: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011584: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011584: [04:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011584: [04:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011584: [04:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011584: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011584: [04:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011584: [04:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011584: [04:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011584: [04:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011584: [04:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011584: [04:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011584: [04:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011584: [04:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011584: [04:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [04:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [04:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [04:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011584: [04:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49
RDOC 008456: [04:07:08] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 008456: [04:07:08] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008456: [04:07:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008456: [04:07:08] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008456: [04:07:08] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5452 RDOC 005452: [04:07:08] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 005452: [04:07:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005452: [04:07:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005452: [04:07:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005452: [04:07:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005452: [04:07:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005452: [04:07:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005452: [04:07:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005452: [04:07:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005452: [04:07:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005452: [04:07:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005452: [04:07:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005452: [04:07:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005452: [04:07:08] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005452: [04:07:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008456: [04:07:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5452] RDOC 005452: [04:07:08] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005452: [04:07:08] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005452: [04:07:08] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021ADDFCAAE0 RDOC 005452: [04:07:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005452: [04:07:08] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 005452: [04:07:08] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005452: [04:07:08] gl_driver.cpp(1062) - Log - Deleting shader group 0000021ADDFCAAE0 RDOC 005452: [04:07:08] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005452: [04:07:08] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021ADDFCA820 RDOC 005452: [04:07:08] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005452: [04:07:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005452: [04:07:08] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 005452: [04:07:08] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49) RDOC 005452: [04:07:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008456: [04:07:08] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005452: [04:07:09] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000B00344 RDOC 008456: [04:07:09] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005452: [04:07:09] gl_driver.cpp(2133) - Log - Starting capture RDOC 005452: [04:07:11] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 005452: [04:07:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13763584 bytes to 390338 (2.84 %) RDOC 005452: [04:07:11] gl_driver.cpp(2352) - Log - Captured GL frame with 13.125977 MB capture section in 2.569101 seconds RDOC 005452: [04:07:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4632 bytes to 4632 (100.00 %) RDOC 005452: [04:07:11] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005452: [04:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008456: [04:07:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (426273 bytes) (time 1637640431) 31088 byte thumbnail RDOC 008456: [04:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008456: [04:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:07:12] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 496.49 RDOC 008456: [04:07:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008456: [04:07:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 008456: [04:07:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008456: [04:07:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008456: [04:07:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008456: [04:07:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008456: [04:07:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008456: [04:07:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 008456: [04:07:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 008456: [04:07:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008456: [04:07:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008456: [04:07:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 008456: [04:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:07:16] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 3009.934 ms RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:19] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:19] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:20] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 008456: [04:07:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:23] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:24] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 008456: [04:07:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:27] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008456: [04:07:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:27] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 008456: [04:07:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 008456: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:07:27] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008456: [04:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:07:33] remote_server.cpp(1604) - Log - Capture open complete RDOC 008456: [04:07:33] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008456: [04:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:07:33] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 008456: [04:07:33] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008456: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:07:49] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008456: [04:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:07:49] remote_server.cpp(1604) - Log - Capture open complete RDOC 008456: [04:07:49] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008456: [04:07:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008456: [04:07:49] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 008456: [04:07:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008456: [04:07:49] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008456: [04:07:49] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008456: [04:07:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008456: [04:07:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008456: [04:07:49] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 008456: [04:07:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008456: [04:07:49] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 008456: [04:07:49] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008456: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008456: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008456: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008456: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008456: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 008456: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008456: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 008456: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 008456: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 008456: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 008456: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 008456: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 008456: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 008456: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 008456: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 008456: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008456: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 008456: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 008456: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 008456: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 008456: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 008456: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 008456: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 008456: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 008456: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 008456: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008456: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 008456: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 008456: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 008456: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 008456: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 008456: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 008456: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 008456: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 008456: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 008456: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 008456: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 008456: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 008456: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 008456: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 008456: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 008456: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 008456: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 008456: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 008456: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 008456: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 008456: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 008456: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 008456: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 008456: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 008456: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 008456: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 008456: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 008456: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 008456: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 008456: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 008456: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:08:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:08:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 008456: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 008456: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 008456: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 008456: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 008456: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 008456: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 008456: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 008456: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 008456: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 008456: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 008456: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 008456: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 008456: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 008456: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 008456: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 008456: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 008456: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 008456: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 008456: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 008456: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 008456: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 008456: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 008456: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008456: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 008456: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008456: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008456: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008456: [04:09:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 008456: [04:09:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008456: [04:09:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 002916: [04:09:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 002916: [04:09:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002916: [04:09:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002916: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 002916: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002916: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002916: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002916: [04:09:23] d3d11_replay.cpp(4306) - Log - Created device. RDOC 002916: [04:09:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002916: [04:09:23] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002916: [04:09:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002916: [04:09:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002916: [04:09:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1697.247 ms RDOC 002916: [04:09:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 15.771 ms RDOC 002916: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002916: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 002916: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002916: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002916: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002916: [04:09:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002916: [04:09:25] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 002916: [04:09:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002916: [04:09:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002916: [04:09:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002916: [04:09:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002916: [04:09:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002916: [04:09:25] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 002916: [04:09:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 002916: [04:09:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002916: [04:09:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002916: [04:09:26] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 002916: [04:09:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002916: [04:09:26] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 122.089 ms RDOC 002916: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 002916: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 002916: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002916: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002916: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002916: [04:09:27] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002916: [04:09:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002916: [04:09:27] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002916: [04:09:27] d3d12_replay.cpp(4418) - Log - Created device. RDOC 002916: [04:09:27] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 002916: [04:09:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002916: [04:09:27] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002916: [04:09:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 002916: [04:09:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 002916: [04:09:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 002916: [04:09:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 002916: [04:09:30] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 3028.395 ms RDOC 002916: [04:09:44] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 002916: [04:09:44] d3d12_postvs.cpp( 464) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 002916: [04:09:48] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 002916: [04:09:50] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 002916: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 004004: [04:09:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 004004: [04:09:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004004: [04:09:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004004: [04:09:59] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:00] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:00] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:00] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:01] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1510.161 ms RDOC 004004: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:02] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:02] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 202.801 ms RDOC 004004: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:02] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:02] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:02] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 197.274 ms RDOC 004004: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:02] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:02] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:02] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:02] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 208.277 ms RDOC 004004: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:03] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:03] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.120 ms RDOC 004004: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:03] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:03] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 200.552 ms RDOC 004004: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:03] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:03] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.921 ms RDOC 004004: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:04] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:04] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:04] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.813 ms RDOC 004004: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:04] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:04] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:04] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.322 ms RDOC 004004: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:04] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:04] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:04] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.214 ms RDOC 004004: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:05] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:05] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 193.735 ms RDOC 004004: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:05] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:05] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 193.630 ms RDOC 004004: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:05] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:05] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:05] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:05] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 203.247 ms RDOC 004004: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:06] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:06] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:06] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:06] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.073 ms RDOC 004004: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:06] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:06] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:06] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:06] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.149 ms RDOC 004004: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:06] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:06] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:06] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:06] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 197.275 ms RDOC 004004: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:07] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:07] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.194 ms RDOC 004004: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:07] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:07] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.819 ms RDOC 004004: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:07] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:07] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:07] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:07] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.537 ms RDOC 004004: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 004004: [04:10:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:08] d3d11_replay.cpp(4306) - Log - Created device. RDOC 004004: [04:10:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:08] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004004: [04:10:08] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004004: [04:10:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:08] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.434 ms RDOC 004004: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:08] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:08] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:08] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 004004: [04:10:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004004: [04:10:08] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:08] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:08] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 52.226 ms RDOC 004004: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:09] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:09] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:09] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:09] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.092 ms RDOC 004004: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:09] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:09] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:09] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:09] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.774 ms RDOC 004004: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:09] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:09] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:09] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:09] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.375 ms RDOC 004004: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:09] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:09] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:09] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:09] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:09] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:10] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:10] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.483 ms RDOC 004004: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:10] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:10] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:10] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:10] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:10] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:10] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:10] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.278 ms RDOC 004004: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:10] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:10] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:10] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:10] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:10] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:10] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:10] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 24.699 ms RDOC 004004: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:10] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:10] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:10] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:10] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:10] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:10] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:10] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 22.995 ms RDOC 004004: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:10] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:10] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:10] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:10] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:10] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:10] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:10] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:10] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:11] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:11] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.543 ms RDOC 004004: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:11] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:11] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:11] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:11] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 24.047 ms RDOC 004004: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:11] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:11] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:11] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:11] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.532 ms RDOC 004004: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:11] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:11] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:11] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:11] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.455 ms RDOC 004004: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:11] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:11] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:11] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:12] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:12] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.697 ms RDOC 004004: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:12] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:12] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:12] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:12] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:12] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.431 ms RDOC 004004: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:12] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:12] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:12] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:12] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:12] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.118 ms RDOC 004004: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:12] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:12] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:12] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:12] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:12] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 24.133 ms RDOC 004004: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:12] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:12] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:12] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:12] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:12] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 24.413 ms RDOC 004004: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:13] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.956 ms RDOC 004004: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:13] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.620 ms RDOC 004004: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:13] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 004004: [04:10:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004004: [04:10:13] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 004004: [04:10:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004004: [04:10:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004004: [04:10:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004004: [04:10:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [04:10:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [04:10:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004004: [04:10:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004004: [04:10:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 23.797 ms RDOC 004004: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:13] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:14] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004004: [04:10:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:14] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:14] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:14] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:14] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:14] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:14] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:14] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:14] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:16] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 2650.368 ms RDOC 004004: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:16] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:16] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:16] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:16] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:17] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:17] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:17] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:17] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:17] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:17] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1008.291 ms RDOC 004004: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:18] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:18] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:18] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:18] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:18] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:18] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:18] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:18] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:18] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:19] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1040.913 ms RDOC 004004: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:19] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:19] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:19] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:19] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:19] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:19] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:19] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:19] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:20] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1087.114 ms RDOC 004004: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:20] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:20] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:20] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:20] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:20] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:20] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:21] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1070.924 ms RDOC 004004: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:21] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:22] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:22] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:22] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:22] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:22] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:22] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:22] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:23] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1030.223 ms RDOC 004004: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:23] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:23] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:23] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:23] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:23] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:23] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:23] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:23] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:24] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1074.653 ms RDOC 004004: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:24] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:24] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:24] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:24] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:24] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:24] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:24] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:24] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:25] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1013.232 ms RDOC 004004: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:25] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:25] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:25] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:26] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:26] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:26] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:26] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:26] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:26] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1048.865 ms RDOC 004004: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:27] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:27] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:27] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:27] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:27] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:28] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1044.619 ms RDOC 004004: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:28] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:28] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:28] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:28] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:28] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:29] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1040.270 ms RDOC 004004: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:29] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:29] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:29] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:29] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:29] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:29] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:30] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:30] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:30] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1035.192 ms RDOC 004004: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:30] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:30] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:30] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:31] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:31] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:31] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:31] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:31] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:31] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1027.399 ms RDOC 004004: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:32] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:32] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:32] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:32] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:32] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:32] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:32] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:32] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:33] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1035.977 ms RDOC 004004: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:33] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:33] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:33] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:33] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:33] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:33] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:33] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:33] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:34] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1037.364 ms RDOC 004004: [04:10:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:34] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:34] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:34] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:34] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:34] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:34] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:35] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:35] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:35] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1022.888 ms RDOC 004004: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:35] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:35] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:35] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:36] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:36] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:36] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:36] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:36] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:36] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1013.485 ms RDOC 004004: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:37] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:37] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:37] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:37] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:37] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:38] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1016.082 ms RDOC 004004: [04:10:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:38] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:38] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:38] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:38] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:38] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:38] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:38] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:38] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:38] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:39] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1025.513 ms RDOC 004004: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 004004: [04:10:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 004004: [04:10:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004004: [04:10:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004004: [04:10:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004004: [04:10:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004004: [04:10:39] d3d12_replay.cpp(4335) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004004: [04:10:39] d3d12_replay.cpp(4418) - Log - Created device. RDOC 004004: [04:10:39] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 004004: [04:10:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004004: [04:10:39] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004004: [04:10:39] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004004: [04:10:39] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004004: [04:10:39] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004004: [04:10:39] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004004: [04:10:40] d3d12_device.cpp(3983) - Log - Timer chunk initialisation - 1038.523 ms RDOC 004004: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011632: [04:10:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 011632: [04:10:41] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011632: [04:10:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [04:10:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [04:10:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4324 RDOC 004324: [04:10:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) capturing application RDOC 004324: [04:10:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004324: [04:10:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004324: [04:10:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004324: [04:10:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004324: [04:10:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004324: [04:10:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004324: [04:10:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004324: [04:10:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004324: [04:10:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004324: [04:10:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004324: [04:10:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004324: [04:10:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004324: [04:10:41] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004324: [04:10:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011632: [04:10:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4324] RDOC 004324: [04:10:42] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001EA87D33290 RDOC 004324: [04:10:42] vk_device_funcs.cpp( 847) - Log - Initialised capture layer in Vulkan instance. RDOC 004324: [04:10:42] vk_device_funcs.cpp(1463) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 004324: [04:10:42] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004324: [04:10:42] vk_device_funcs.cpp(3752) - Log - Created capture device from physical device 0 RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004324: [04:10:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004324: [04:10:42] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001EA87D33290 / 0x000000000055032A RDOC 011632: [04:10:42] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011632: [04:10:47] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004324: [04:10:47] vk_core.cpp(1763) - Log - Starting capture RDOC 004324: [04:10:47] vk_core.cpp(1885) - Log - Finished capture, Frame 5 RDOC 004324: [04:10:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372555 (2.59 %) RDOC 004324: [04:10:47] vk_core.cpp(2276) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.187732 seconds RDOC 004324: [04:10:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 004324: [04:10:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 004324: [04:10:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011632: [04:10:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (423567 bytes) (time 1637640647) 45921 byte thumbnail RDOC 011632: [04:10:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 011632: [04:10:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:10:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:10:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:10:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 9: VK_KHR_surface RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011632: [04:10:48] vk_device_funcs.cpp( 289) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 0: VK_LAYER_KHRONOS_synchronization2 RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 1: VK_LAYER_KHRONOS_validation RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 2: VK_LAYER_LUNARG_api_dump RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 3: VK_LAYER_LUNARG_device_simulation RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011632: [04:10:48] vk_device_funcs.cpp( 296) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011632: [04:10:48] vk_device_funcs.cpp( 344) - Log - Enabling VK_EXT_debug_utils RDOC 011632: [04:10:48] vk_replay.cpp(4498) - Log - Created device. RDOC 011632: [04:10:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:10:48] vk_device_funcs.cpp(1175) - Log - Replay has physical device 0 available: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1178) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1186) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1355) - Log - Found capture physical device 0: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1358) - Log - - NVIDIA GeForce GTX 970 (ver 496.49 patch 0x0) - 10de:13c2 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1365) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (496.49) - CTS 1.2.6.1 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1369) - Log - Mapping during replay to best-match physical device 0 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1602) - Log - Creating replay device from physical device 0 RDOC 011632: [04:10:48] vk_device_funcs.cpp(1722) - Log - Enabling VK_KHR_driver_properties RDOC 011632: [04:10:48] vk_device_funcs.cpp(1734) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011632: [04:10:48] vk_device_funcs.cpp(1745) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011632: [04:10:48] vk_device_funcs.cpp(1760) - Log - Enabling VK_KHR_buffer_device_address RDOC 011632: [04:10:48] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 0: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1821) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [04:10:48] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [04:10:48] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 0: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1968) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [04:10:48] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [04:10:48] vk_device_funcs.cpp(1819) - Log - Capture describes queue family 1: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1821) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [04:10:48] vk_device_funcs.cpp(1826) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [04:10:48] vk_device_funcs.cpp(1966) - Log - Remapping to queue family 1: RDOC 011632: [04:10:48] vk_device_funcs.cpp(1968) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011632: [04:10:48] vk_device_funcs.cpp(1973) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 26: VK_KHR_present_id (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 27: VK_KHR_present_wait (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 28: VK_KHR_push_descriptor (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 29: VK_KHR_relaxed_block_layout (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 30: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 31: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 32: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 33: VK_KHR_shader_atomic_int64 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 34: VK_KHR_shader_clock (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 35: VK_KHR_shader_draw_parameters (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 36: VK_KHR_shader_float16_int8 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 37: VK_KHR_shader_float_controls (4) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 38: VK_KHR_shader_non_semantic_info (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 39: VK_KHR_shader_subgroup_extended_types (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 40: VK_KHR_shader_terminate_invocation (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 41: VK_KHR_spirv_1_4 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 42: VK_KHR_storage_buffer_storage_class (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 43: VK_KHR_swapchain (70) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 44: VK_KHR_swapchain_mutable_format (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 45: VK_KHR_synchronization2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 46: VK_KHR_timeline_semaphore (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 47: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 48: VK_KHR_variable_pointers (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 49: VK_KHR_vulkan_memory_model (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 50: VK_KHR_win32_keyed_mutex (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 51: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 52: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 53: VK_EXT_4444_formats (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 54: VK_EXT_blend_operation_advanced (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 55: VK_EXT_buffer_device_address (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 56: VK_EXT_calibrated_timestamps (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 57: VK_EXT_color_write_enable (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 58: VK_EXT_conditional_rendering (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 59: VK_EXT_conservative_rasterization (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 60: VK_EXT_custom_border_color (12) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 61: VK_EXT_depth_clip_enable (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 62: VK_EXT_depth_range_unrestricted (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 63: VK_EXT_descriptor_indexing (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 64: VK_EXT_discard_rectangles (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 65: VK_EXT_extended_dynamic_state (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 66: VK_EXT_extended_dynamic_state2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 67: VK_EXT_external_memory_host (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 68: VK_EXT_fragment_shader_interlock (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 69: VK_EXT_full_screen_exclusive (4) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 70: VK_EXT_hdr_metadata (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 71: VK_EXT_host_query_reset (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 72: VK_EXT_image_robustness (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 73: VK_EXT_index_type_uint8 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 74: VK_EXT_inline_uniform_block (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 75: VK_EXT_line_rasterization (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 76: VK_EXT_memory_budget (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 77: VK_EXT_memory_priority (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 78: VK_EXT_multi_draw (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 79: VK_EXT_pci_bus_info (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 80: VK_EXT_pipeline_creation_cache_control (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 81: VK_EXT_pipeline_creation_feedback (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 82: VK_EXT_post_depth_coverage (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 83: VK_EXT_private_data (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 84: VK_EXT_provoking_vertex (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 85: VK_EXT_queue_family_foreign (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 86: VK_EXT_robustness2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 87: VK_EXT_sample_locations (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 88: VK_EXT_sampler_filter_minmax (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 89: VK_EXT_scalar_block_layout (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 90: VK_EXT_separate_stencil_usage (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 91: VK_EXT_shader_atomic_float (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 92: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 93: VK_EXT_shader_image_atomic_int64 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 94: VK_EXT_shader_subgroup_ballot (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 95: VK_EXT_shader_subgroup_vote (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 96: VK_EXT_shader_viewport_index_layer (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 97: VK_EXT_subgroup_size_control (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 98: VK_EXT_texel_buffer_alignment (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 99: VK_EXT_tooling_info (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 100: VK_EXT_transform_feedback (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 101: VK_EXT_vertex_attribute_divisor (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 102: VK_EXT_vertex_input_dynamic_state (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 103: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 104: VK_EXT_ycbcr_image_arrays (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 105: VK_NV_coverage_reduction_mode (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 106: VK_NV_dedicated_allocation (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 107: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 108: VK_NV_device_diagnostic_checkpoints (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 109: VK_NV_device_diagnostics_config (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 110: VK_NV_device_generated_commands (3) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 111: VK_NV_external_memory (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 112: VK_NV_external_memory_win32 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 113: VK_NV_fill_rectangle (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 114: VK_NV_fragment_coverage_to_color (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 115: VK_NV_framebuffer_mixed_samples (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 116: VK_NV_geometry_shader_passthrough (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 117: VK_NV_inherited_viewport_scissor (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 118: VK_NV_sample_mask_override_coverage (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 119: VK_NV_shader_sm_builtins (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 120: VK_NV_shader_subgroup_partitioned (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 121: VK_NV_viewport_array2 (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 122: VK_NV_viewport_swizzle (1) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 123: VK_NV_win32_keyed_mutex (2) RDOC 011632: [04:10:48] vk_device_funcs.cpp(2995) - Log - Dev Ext 124: VK_NVX_multiview_per_view_attributes (1) RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011632: [04:10:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011632: [04:10:48] vk_debug.cpp(2967) - Log - nVidia GPU detected - no counters available RDOC 011632: [04:10:48] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 011632: [04:10:49] vk_core.cpp(2520) - Log - Timer chunk initialisation - 426.523 ms RDOC 011632: [04:11:26] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 011632: [04:11:26] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 011632: [04:11:26] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 011632: [04:11:27] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 011632: [04:11:27] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 011632: [04:11:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:31] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 011632: [04:11:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 011632: [04:11:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 011632: [04:11:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 011632: [04:11:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 011632: [04:11:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 011632: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:11:37] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011632: [04:11:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:11:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:11:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:11:38] remote_server.cpp(1604) - Log - Capture open complete RDOC 011632: [04:11:38] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011632: [04:11:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:11:38] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 011632: [04:11:38] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011632: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:13:09] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 011632: [04:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:13:10] remote_server.cpp(1604) - Log - Capture open complete RDOC 011632: [04:13:10] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 011632: [04:13:10] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011632: [04:13:10] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 011632: [04:13:10] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011632: [04:13:10] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011632: [04:13:10] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011632: [04:13:10] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011632: [04:13:10] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011632: [04:13:10] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011632: [04:13:10] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 011632: [04:13:10] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011632: [04:13:10] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011632: [04:13:11] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 011632: [04:13:11] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 011632: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011632: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 011632: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 011632: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 011632: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 011632: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 011632: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 011632: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 011632: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 011632: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 011632: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 011632: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 011632: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 011632: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 011632: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011632: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011632: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:14:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:14:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 011632: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 011632: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 011632: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 011632: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 011632: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 011632: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 011632: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011632: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011632: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011632: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 011632: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011632: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011632: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011632: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011632: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011632: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011632: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011632: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011632: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011632: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011632: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011632: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011632: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011632: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 011632: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011632: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011632: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011632: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 011632: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 011632: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 011632: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011632: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011632: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 011632: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:15:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:15:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:15:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011632: [04:15:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:15:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:15:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011632: [04:16:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:16:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011632: [04:16:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011632: [04:16:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:16:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011632: [04:16:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011632: [04:16:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:16:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011632: [04:16:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011632: [04:16:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:16:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 011632: [04:16:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011632: [04:16:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011632: [04:16:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011632: [04:16:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 011632: [04:16:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 011632: [04:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 011632: [04:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 011632: [04:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011632: [04:16:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 011632: [04:16:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011632: [04:16:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011632: [04:16:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011632: [04:16:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 011632: [04:16:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011632: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 010480: [03:47:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (8d9a618bd6febfd054ef6c29ad1c9a845665377a) loaded in replay application RDOC 010480: [03:47:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010480: [03:47:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010480: [03:47:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010480: [03:47:44] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010480: [03:47:45] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010480: [03:47:45] vk_replay.cpp(4498) - Log - Created device. RDOC 010480: [03:47:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010480: [03:47:45] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.9649 RDOC 010480: [03:47:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010480: [03:47:45] gl_emulated.cpp(3812) - Log - Emulating EXT_direct_state_access RDOC 010480: [03:47:45] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49 RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010480: [03:47:45] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010480: [03:47:45] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010480: [03:47:45] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010480: [03:47:45] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010480: [03:47:45] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010480: [03:47:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 496.49) RDOC 010480: [03:47:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010480: [03:47:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010480: [03:47:48] vk_replay.cpp(4498) - Log - Created device.